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› Find signed collectible books: 'Arcade Fever: The Fan's Guide to the Golden Age Video Games'
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![[???]: Art of Final Fantasy IX [???]: Art of Final Fantasy IX](http://ecx.images-amazon.com/images/P/0744000505.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Blue Wizard Is About to Die: Prose, Poems, and Emoto-Versatronic Expressionist Pieces About Video Games 1980-2003'
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› Find signed collectible books: 'The Book of Ti'Ana'
Ti'ana, known among humans as Anna, is the first woman from the outside worldto enter the domain of D'ni. This is her story of trust and betrayal, and herstruggle against the evil schemes of Veovis, the architect of the destructionof D'ni, and all that she loves. [via]
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› Find signed collectible books: 'Chrono Cross: Official Strategy Guide'
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› Find signed collectible books: 'Connect: Lord of the Rings'
"Connect Bible Studies" are based on current popular books or films and explore topical issues in a Biblical way. They are designed to be creative and thought provoking, and include a helpful summary for those not familiar with the film or book. Leaders choose from a range of questions or options to encourage their group to relate the Bible to a contemporary media. This title covers themes of Mission - Power - Wisdom - Courage: J R R Tolkien's three-volume fantasy epic has now hit the big screen. A tale of danger, suspense, magic, mystery, and a seemingly impossible challenge. Can we learn from the courageous hero on his strange mission? What about the lust for power, and how do we use our influence properly? How do we find wisdom, and how does it help us? A well known author, now an epic film well covered by the media. This title relates Bible study to contemporary culture. It includes a topical subject, everybody's talking about it. It presents a stimulating fresh approach to Bible study and group discussion. [via]
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› Find signed collectible books: 'Conquering Sega Genesis Games'
A guide to the most popular Sega Genesis video games provides tips, strategies, hidden codes, score sheets, reviews, and violence ratings for Sonic III, NBA Jam, Mortal Kombat, and more. By the author of the How To Win At series. [via]
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› Find signed collectible books: 'Ender's Game'
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Back on Earth, Peter and Valentine forge an intellectual alliance and attempt to change the course of history.
This futuristic tale involves aliens, political discourse on the Internet, sophisticated computer games, and an orbiting battle station. Yet the reason it rings true for so many is that it is first and foremost a tale of humanity; a tale of a boy struggling to grow up into someone he can respect while living in an environment stripped of choices. Ender's Game is a must-read book for science fiction lovers, and a key conversion read for their friends who "don't read science fiction."
Ender's Game won both the Hugo and the Nebula the year it came out. Writer Orson Scott Card followed up this honor with the first-time feat of winning both awards again the next year for the sequel, Speaker for the Dead. --Bonnie Bouman [via]
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› Find signed collectible books: 'Ender's Game'
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› Find signed collectible books: 'Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter'
In his fourth book, Everything Bad Is Good for You, iconoclastic science writer Steven Johnson (who used himself as a test subject for the latest neurological technology in his last book, Mind Wide Open) takes on one of the most widely held preconceptions of the postmodern world--the belief that video games, television shows, and other forms of popular entertainment are detrimental to Americans' cognitive and moral development. Everything Good builds a case to the contrary that is engaging, thorough, and ultimately convincing.
The heart of Johnson's argument is something called the Sleeper Curve--a universe of popular entertainment that trends, intellectually speaking, ever upward, so that today's pop-culture consumer has to do more "cognitive work"--making snap decisions and coming up with long-term strategies in role-playing video games, for example, or mastering new virtual environments on the Internet-- than ever before. Johnson makes a compelling case that even today's least nutritional TV junk foodthe Joe Millionaires and Survivors so commonly derided as evidence of America's cultural decline--is more complex and stimulating, in terms of plot complexity and the amount of external information viewers need to understand them, than the Love Boats and I Love Lucys that preceded it. When it comes to television, even (perhaps especially) crappy television, Johnson argues, "the content is less interesting than the cognitive work the show elicits from your mind."
Johnson's work has been controversial, as befits a writer willing to challenge wisdom so conventional it has ossified into accepted truth. But even the most skeptical readers should be captivated by the intriguing questions Johnson raises, whether or not they choose to accept his answers. --Erica C. Barnett [via]
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› Find signed collectible books: 'Final Fantasy Anthology: Official Strategy Guide'
BradyGames: Final Fantasy Anthology: Official Strategy guide Features: Includes maps and bestiary for both games. BradyGames Strategy Guide covers Final Fantasy V's Job System, Secrets & Side Quests - PLUS Detailed Walkthrough, Weapons, Armor & Relics. Final Fantasy VI Official Strategy Guide details the Espers & Magic - Character Skill - And Secrets & Side Quests. [via]
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› Find signed collectible books: 'Final Fantasy IX Official Strategy Guide: Official Strategy Guide'
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› Find signed collectible books: 'Final Fantasy X: Official Strategy Guide'
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› Find signed collectible books: 'Final Fantasy Origins Official Strategy Guide: Final Fantasy & Final Fantasy II'
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› Find signed collectible books: 'Final Fantasy (R) X-2'
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› Find signed collectible books: 'Final Fantasy Tactics Greatest Hits'
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› Find signed collectible books: 'Final Fantasy Tactics : Prima's Official Strategy Guide'
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› Find signed collectible books: 'Final Fantasy VIII: For the PC'
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› Find signed collectible books: 'Final Fantasy VIII: Official Strategy Guide'
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› Find signed collectible books: 'Final Fantasy X-2: Official Strategy Guide'
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› Find signed collectible books: 'Game Over: How Nintendo Conquered the World'
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› Find signed collectible books: 'Game Over : How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children'
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› Find signed collectible books: 'Got Game: How the Gamer Generation Is Reshaping Business Forever'
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› Find signed collectible books: 'Grand Theft Auto: San Andreas Official Strategy Guide'
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› Find signed collectible books: 'Grand Theft Auto: Vice City Official Strategy Guide'
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› Find signed collectible books: 'Half-Life 2 : Raising the Bar'
·Unprecedented access behind Half-Life and Half-Life 2
·A forward by Valve founder Gabe Newell
·Hundreds of art, design, preproduction, and other art pieces crammed into the book
·Over a dozen key members of Valve's staff interviewed
·Officially approved by Valve
·Behind City 17 and other locations
·The development of the Source engine
·A rogue's gallery of beasts, characters, and monstrosities
·Key weapons development revelations
·A tour of many of the game's locations, from inception to completion
·Filled with art, screens, and anecdotes from the Valve team [via]
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› Find signed collectible books: 'High Score: The Illustrated History of Electronic Games'
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› Find signed collectible books: 'High Score : The Illustrated History of Electronic Games'
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry. [via]
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› Find signed collectible books: 'How to Win at Nintendo'
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› Find signed collectible books: 'How to Win at Nintendo Games'
The first and only guide to the hidden codes, passwords, and strategies needed to master America's #1 computer game! [via]
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› Find signed collectible books: 'JPod'
Already dubbed Microserfs 2.0 by some pundits--a winking allusion to Douglas Coupland's previous novel Microserfs, which similarly chronicled pop-culture-damaged twentysomething misfits flailing, foundering, and occasionally succeeding in the high-tech sector--JPod is, like all of Coupland's novels, a byproduct of its era and yet strangely detached from it. Only this time with a bold and very crafty narrative device: Douglas Coupland, novelist, is a character in Douglas Coupland's novel. Which, when you think about it, makes sense since the type of people Coupland depicts are precisely the type of people who consume Coupland novels. As the once-great comedian Dennis Miller might holler, "Stop him before he sub-references again!" Readers familiar with Coupland's oeuvre know what to expect with the characterizations here. They also know that Coupland on a roll is both savagely observant and laugh-out-loud funny: "Bree was showing someone photos of her recent holiday visiting Korean animation sweathshops. She was bummed because she couldn't get into North Korea: too much legal juju. [She said] 'I just wanted to know what it's like to be in a society with no technology except for three dial telephones and a TV camera they won from Fidel Castro in a game of rock paper scissors.'" Much of the book is like that, built on granular and meandering exchanges between characters about . . . stuff. While JPod's flow is hobbled by some preposterous twists and character traits and by random words, phrases, and numbers splattered gratuitously across successive pages in oversized typeface, it's hard to imagine Coupland fans walking away disappointed. --Kim Hughes [via]
› Find signed collectible books: 'Kingdom Hearts 1'
When a strange storm hits his island home, 14-year-old Sora is separated from his friends and swept into a mysterious new land. There he meets Court Wizard Donald and Captain Goofy, who are on a mission to find their king, Mickey, and return him to his throne at Disney Castle. When the three learn of the Heartless, ominous creatures who feed off the darkness in the hearts of others, they join forces to recover Sora's friends, return the king to his rightful position and save the universe from the Heartless!Based on the super-popular world of Kingdom Hearts from Disney, here is one boy's epic journey of courage, trust, and unlocking the key to ones destiny! [via]

› Find signed collectible books: 'Kingdom Hearts 4'
› Find signed collectible books: 'Kingdom Hearts Chain Of Memories: Official Strategy Guide'
Continue Sora's Adventure with BradyGames' Signature Series Guide!
KINGDOM HEARTS Chain of Memories is the latest collaboration between Disney and Square Enix, set for release on the Game Boy Advance. It will appeal to gamers of all types and continue to expand the series' fan base. This game bridges the gap between Kingdom Hearts and Kingdom Hearts II, continuing Sora's tale where the original left off. With features never before seen on the Game Boy Advance, KINGDOM HEARTS Chain of Memories promises to deliver an unsurpassed gaming experience. Highlights include high-quality movie event sequences and a new card-based battle system, which allows players to combine different cards for a variety of abilities, spells, combo attacks, and tactics. By using special cards, players can also summon familiar characters from the original Kingdom Hearts to assist Sora in battle. Not Final Cover.
Square Enix Co., Ltd. (Square Enix), headquartered in Tokyo, Japan, develops, publishes and distributes entertainment contents including interactive entertainment software and publications in Japan, North America, Europe and Asia. The recent merger between Square and Enix brought two of Japan's best-selling franchises - FINAL FANTASY®, sold over 45 million units worldwide and DRAGON QUEST (DRAGON WARRIOR® in North America) sold over 30 million units worldwide - under one roof. Both known to be pioneers in the role-playing game (RPG) genre, the unification of Square and Enix has created one of the most influential providers of entertainment content in the world.Square Enix U.S.A. Inc., located in Los Angeles, Calif., handles operations in North America including localization, marketing and publishing of Square Enix titles. More information on Square Enix U.S.A. can be found on the Internet at www.square-enix-usa.com.
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› Find signed collectible books: 'Kingdom Hearts II: Limited Edition Strategy Guide'
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› Find signed collectible books: 'Kingdom Hearts II'
BradyGames Kingdom Hearts II Official Strategy Guide includes the following:
Walkthrough & Area Maps: This Signature Series guide includes complete coverage of every world in the game. Includes subtle hints for area-specific objectives, detailed strategies and tips, and illustrated maps packed with callouts!
Gummi Ship Foldout: Two-sided foldout contains expert tactics to decisively win each Gummi Ship battle, plus cool artwork of the heroes in their alternate costumes!
Expert Boss Tactics: Game-tested strategies and tips to deveat the game's evil minions. These proven techniques and tips will ensure a quick and painful demise for every boss!
Bestiary: A comprehensive analysis of each enemy in the game, including their strengths, weaknesses, and attacks.
Gummi Garage: Construct a top-notch Gummi Ship with an all-inclusive list of blueprints and various blocks.
Every Mini-Game Revealed: Master each mini-game with uncanny efficiency. Try to beat the times set by the BradyGames editors!
Plus much more: A comprehensive list of items, magic spells and summons -- it's all here!
Platform: PlayStation 2
Genre:Role-Playing Game
This product is available for sale in North America only. [via]
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› Find signed collectible books: 'Kingdom Hearts Official Strategy Guide: Official Strategy Guide'
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› Find signed collectible books: 'The Lord of the Rings'
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› Find signed collectible books: 'The Lord of the Rings Heros of Middle-Earth 2006 Calendar'
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› Find signed collectible books: 'The Lord Of The Rings: The Battle For Middle-Earth; Prima Official Game Guide'
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› Find signed collectible books: 'Lucky Wander Boy'
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› Find signed collectible books: 'Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture'
To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniusesand it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way. Mark Leyner, author of I Smell Esther Williams
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in historyDoom and Quakeuntil the games they made tore them apart.
Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industrys greatest story, written by one of the mediums leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistrya powerful and compassionate account of what its like to be young, driven, and wildly creative. [via]
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› Find signed collectible books: 'Myst'
Published to coincide with the release of the new Myst CD-ROM, an atmospheric fantasy tale chronicles the desperate struggle of Ti'Ana, the grandmother of Atrus, against the evil schemes of Veovis, the architect of the destruction of the D'Ni. [via]
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› Find signed collectible books: 'Myst'
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› Find signed collectible books: 'The Myst: Book of Atrus'
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› Find signed collectible books: 'Myst III - Exile'
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› Find signed collectible books: 'Official Final Fantasy VII Strategy Guide'
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› Find signed collectible books: 'Ogre Battle 64 : Person of Lordly Caliber'
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› Find signed collectible books: 'Only You Can Save Mankind'
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› Find signed collectible books: 'Parasite Eve Official Strategy Guide: Official Strategy Guide'
Watch TV at all, ever? Then you've probably seen the commercials for Parasite Eve. This epic PlayStation title looks more like a movie than a video game and seems certain to become another instant classic from SquareSoft. BradyGames's guide to the game can help you make your way through the complex story and gameplay of Parasite Eve. The book opens with a quick tutorial for new players, covering such topics as exploration, inventory management, and weapon capabilities. Complete walkthroughs are provided for each level, along with screen shots and maps to illustrate key points. A full bestiary is included to provide info on each of the game's many creatures. Also, at the back of the book you'll find a guide to the game's spectacular cinematic sequences, as well as the lyrics to the game's final song (hey, we're sure someone wants to know). --Michael Ryan [via]
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› Find signed collectible books: 'Penny Arcade 1: Attack of the Bacon Robots'
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› Find signed collectible books: 'Penny Arcade 2: Epic Legends of the Magic Sword Kings'
Verily, the heroes of Penny Arcade return in the second volume of valiant chivalric deeds of brave heroism, heroic gallantry and gallant bravery! Forsooth! Sir Gabe and Sir Tycho return in Epic Legends of the Magic Sword Kings! Collecting all the Penny Arcade strips posted online from 2001 and 2002, Volume 2 includes creator commentary, a sketchbook section and an introduction from somebody sort of famous! If you haven't heard of Penny Arcade, the most poplular online comic ever, it might not be too late to salvage whatever reputation you have and get in on the fun all the cool people have been having. We won't tell anyone. [via]
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› Find signed collectible books: 'Penny Arcade 3: The Warsun Prophecies'
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› Find signed collectible books: 'Phoenix: The Fall & Rise of Home Videogames'
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› Find signed collectible books: 'Power-Up: How Japanese Video Games Gave The World An Extra Life'
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› Find signed collectible books: 'Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution'
The movie business celebrates its creators: Spielberg, DeMille, Scorsese, Hitchcock. But what about the names behind Doom, The Sims, Donkey Kong, Grand Theft Autothe games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Videogames are no longer a quirky, boom-or-bust subculture, but a bona fide mainstream industry revolutionizing the way we teach, the way we learn, the way we communicate.
Smartbomb goes into the epicenter of the videogame explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional cyberathletes, we meet the celebrities of the gaming world. Its a dizzying trip through the trade conventions, gaming competitions, and design labs of the men who are the Spielbergs of their field. Startling and revelatory, this is an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which were going to live and play for the next century. [via]
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› Find signed collectible books: 'Star Ocean Till The End Of Time Official Strategy Guide'
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› Find signed collectible books: 'Supercade: A Visual History of the Videograme Age 1971-1984'
It was a time when technology was king, status was determined by your high score and video games were blitzing the world... Supercade is the first book to illustrate and document the history, legacy and visual language of the video game phenomenon, from the fist interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar at the Massachusetts Institute of Technology to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco and Mattel that followed.
From Pong to Pac-Man, Asteroids to Zaxxon, more than 50 million people around the world have come of age within the electronic flux of video games, their subconscious forever etched with images projected from arcade and home video game systems.
Exuberantly written and illustrated in full colour, Supercade pays tribute to the technology, games and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
The book includes contributions from such commentators and participants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman and Tom Vanderbilt. --Miles Taylor [via]
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› Find signed collectible books: 'Theory of Fun for Game Design'
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
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› Find signed collectible books: 'Tomb Raider III'
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![[???]: Totally Unauthorized Guide to Resident Evil: Director's Cut [???]: Totally Unauthorized Guide to Resident Evil: Director's Cut](http://ecx.images-amazon.com/images/P/1566867479.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Trigger Happy: Video Games and the Entertainment Revolution'
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› Find signed collectible books: 'The Ultimate History of Video Games: From Pong to Pokemon and Beyond-The Story Behind the Craze That Touched Our Lives and Changed the World'
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› Find signed collectible books: 'Ultimate Unauthorized Nintendo Game Boy Strategies'
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› Find signed collectible books: 'Ultimate Unauthorized Nintendo Game Strategies: Winning Strategies for 100 Top Games'
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› Find signed collectible books: 'What Video Games Have to Teach Us About Learning and Literacy'
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› Find signed collectible books: 'World Of Warcraft Osg'
Let BradyGames Guide You Through this Huge MMORPG Adventure!
World of WarCraft is an online role-playing game experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Being "Massively Multiplayer", World of Warcraft allows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory. In addition, a dedicated live team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content ensures that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come. Not Final Cover.
Blizzard Entertainment (www.blizzard.com), best known for their series Warcraft®, StarCraft®, and Diablo®, is a division of Vivendi Universal Games), a premier developer and publisher of entertainment software renowned for creating many of the industry¿s most critically acclaimed games. The company¿s free Internet gaming service Battle.net® provides a forum in which owners of Blizzard¿s games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world. [via]
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› Find signed collectible books: 'Xenosaga Official Strategy Guide: Episode 1 Der Wille Zur Macht'
BradyGames' Xenosaga Official Strategy Guide provides a comprehensive walkthrough, including detailed maps that pinpoint key items. A complete bestiary plus expert boss strategy to ensure victory in each battle. Mini-game coverage reveals winning tactics. Weapon and item lists include inventory of every ability, weapon, accessory, and item in the game. Game secrets and more revealed!
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› Find signed collectible books: 'Zap'
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› Find signed collectible books: 'Zap: The Rise and Fall of Atari'
The Atari Story is the classic tale of an independent entrepreneur who turned a simple invention into a major cultural, financial, and technological phenomenon. In 1972 Nolan Bushnell, the enterprising young engineer who invented Pong (the great-granddaddy of all video games), founded Atari with a mere $500. By its tenth anniversary, Atari had become a $2-billion-a-year empire--making it the fastest-growing company in the history of American business. Today, however, the company that once controlled over 80 percent of the video-game market has lost its hold over the estimated 17 million American households with video games to its numerous competitors, and scandal has rocked Wall Street. In Zap! Scott Cohen profiles Atari from its humble beginnings in Silicon Valley, California, through its multi-nillion-dollar sale to Warner Communications, to its headline-making present. He has interviewed many former and present employees (both designers and of creative imagination and innovation that enabled Atari to dominate the market for so long and identifies those which, in the end, will determine whether Atari will survive in a highly competitive, growing market. An upbeat, first-hand contemporary history, Zap! is a fascinating blend of computer technology, pop culture. and high-stakes enterprise. [via]
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› Find signed collectible books: 'El Juego De Ender / Ender's Game'
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