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› Find signed collectible books: 'Angel Fire'
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› Find signed collectible books: 'Apocalypse'
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› Find signed collectible books: 'Arkham Asylum'
Batman: Arkham Asylum is Batman on the cutting edge, as he faces not only his most dangerous foes but his own inner demons as well. Full-color illustrations. [via]
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› Find signed collectible books: 'Batman'
Batman: Arkham Asylum is Batman on the cutting edge, as he faces not only his most dangerous foes but his own inner demons as well. Full-color illustrations. [via]
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› Find signed collectible books: 'Black Orchid'
A New York Times BestsellerBefore introducing the modern version of The Sandman, Neil Gaiman wrote this dark tale that reinvented a strange DC Comics super hero in the Vertigo mold. Featuring spectacular art by Gaiman's frequent collaborator, Dave McKean, BLACK ORCHID is now collected in hardcover for the first time.After being viciously murdered, Susan Linden is reborn fully grown as the Black Orchid, a hybrid of plant and human, destined to avenge her own death. Now, as this demigoddess attempts to reconcile human memory and botanical origins, she must untangle the webs of deception and secrets that led to her death. Beginning in the cold streets of a heartless metropolis and ending in the Amazon rainforest, this book takes the reader on a journey through secrets, suffering and self-rediscovery. [via]
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› Find signed collectible books: 'Boy's Life'
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› Find signed collectible books: 'Brightly Burning'
Brightly Burning marks Mercedes Lackey's return to the kingdom of Valdemar, and introduces us to a portion of the otherwise unchronicled reign of King Theran. The book's principle figure is Valdemar's most powerful herald, Laven Firestorm, who comes of age during Valdemar's war with its long-time enemy, the kingdom of Karse.
Sixteen-year-old Laven Chitward's world is turned upside down when his mother is selected as a textile guild representative in the small rural community where he was raised. Moving to the capital city of Haven rips him away from his friends and boyhood pleasures, and nothing in Haven seems to fill that void. Unable to fit into the nouveau riche society, and unwilling to follow his parents into the textile guild, he finds himself adrift and depressed. His father enrolls him in a special school that will allow him to choose a trade that interests him, rather than be apprenticed against his will. There he finds himself terrorized and tortured by the boys in the sixth form until, with an awful roar, the gift of fire awakens deep within him and extracts revenge for his sadistic treatment.
With the help of a unique herald, an empathetic healer and a special companion, Laven soon learns to keep his gift under control and eventually, to direct his awful firestorm as far as he can see. When the kingdom of Karse attacks, Laven is hurried to the border to assist his king and country by repelling the invasion. During the final battle Laven earns the name Firestorm and becomes one of the most famous heralds in the history of Valdemar.
Brightly Burning is a distinct and unforgettable coming-of-age story. With a compelling cast of characters and lively dialog, Mercedes Lackey once again demonstrates her adroit mastery of fantasy fiction. --Robert Gately [via]
› Find signed collectible books: 'Burning Chrome'
When "Burning Chrome," the title story in William Gibson's first short story collection, appeared, it grabbed readers by the collar and shook them up a bit. Science fiction in the late '70s had grown a little bit stale and, worse, safe. "Burning Chrome" offered a fresh look at a future that was gritty, real, and more than a little dangerous. These stories brought high tech out of antiseptic university laboratories and corporate boardrooms and put it in the streets and alleyways where people found their own uses for it. Sometimes those uses were even legal.
The philosophy of cyberpunk, the movement that Gibson's early books kicked off, is most explicitly stated in "The Gernsbach Continuum," with its rejection of the '30s ideal of a future of flying cars and shining cities. But the real meat of this collection is found in those stories where Gibson involves us with the people who inhabit his world. The technical boy of "Johnny Mnemonic" and the thief-turned-game-player of "Dogfight" (cowritten with Michael Swanwick) would be right at home on the same streets. Most intense and more enigmatic is the recording engineer of "The Winter Market," who is overwhelmingly attracted to and repulsed by the greatest artist he ever worked with. Still, "Burning Chrome," with its tale of vengeance and high-stakes theft, remains the centerpiece of this collection. Read it and you will know why William Gibson became and remains one of the top writers in science fiction. --Greg L. Johnson [via]
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› Find signed collectible books: 'Cages'
At last -- Dave McKean's landmark Cages as it was meant to be seen and read: a true novel in visual form. Eight years in the making. McKean is an artist with something important to say. In Cages, he has created a fully-realized microcosm, a world consisting of a street, a night club and an apartment house. With this, McKean has a means to comment on mythology, art, God, creation, sex, love and hate. For McKean, Cages is, "the closest I've come to describing my world" And Cages is a beautiful world. [via]
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› Find signed collectible books: 'Call of Cthulhu'
Call of Cthulhu is a horror roleplaying game using the Basic Roleplaying system and based upon the writings of Howard Phillips Lovecraft and a few others. Lovecraft wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. Since then his stature as an author has grown, and now he is generally recognized as the major American horror-story writer of the twentieth century. [via]
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› Find signed collectible books: 'Call of Cthulhu'
Call of Cthulhu is a roleplaying game based on the works of H. P. Lovecraft, in which ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. Players portray investigators of things unknown and unspeakable. Except for dice, everything needed for play is included in this book. [via]
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› Find signed collectible books: 'Children of the Night'
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› Find signed collectible books: 'Circus of the Darned'
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› Find signed collectible books: 'Clive Barkers Books of Blood'
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› Find signed collectible books: 'The Colour of Magic'
The Colour of Magic is Terry Pratchett's maiden voyage through the bizarre land of Discworld. His entertaining and witty series has grown to more than 20 books, and this is where it all starts--with the tourist Twoflower and his hapless wizard guide, Rincewind ("All wizards get like that ... it's the quicksilver fumes. Rots their brains. Mushrooms, too."). Pratchett spoofs fantasy clichés--and everything else he can think of--while marshalling a profusion of characters through a madcap adventure. The Colour of Magic is followed by The Light Fantastic. --Blaise Selby [via]
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› Find signed collectible books: 'Count Zero'
Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties--some of whom aren't remotely human.
Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. A stylish, streetsmart, frighteningly probable parable of the future and sequel to Neuromancer [via]
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› Find signed collectible books: 'The Crow'
Over 300,000 sold! The best selling alternative graphic novel of all time! The novel that spawned the $100 million dollar film, starring the late Brandon Lee. The Crow is now a internationally syndicated TV show. [via]
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› Find signed collectible books: 'Dark Tower: The Gunslinger/the Drawing of the Three/the Waste Lands/Wizard and Glass'
"The Gunslinger" is a man in tattered black on a quest in an alternative world. By the process of passing through the gate into the other universe, he collects a crew of misfits to join him. [via]
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› Find signed collectible books: 'Dhalgren'
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› Find signed collectible books: 'Dion Fortune's the Secrets of Dr. Taverner'
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› Find signed collectible books: 'Divine Rights Trip'
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› Find signed collectible books: 'The Drawing of the Three'
FOR USE IN SCHOOLS AND LIBRARIES ONLY. A chilling tale of Roland, the world's last, living gunslinger, follows the renegade gunman as he is thrust into the drug-and-crime-ridden world of the 20th-century and dark uncertainty. [via]
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› Find signed collectible books: 'Enchanted Forests'
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› Find signed collectible books: 'Firestarter'
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› Find signed collectible books: 'The Flight of the Cassowary'
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› Find signed collectible books: 'Flights of Fantasy'
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› Find signed collectible books: 'The Gunslinger'
"The Gunslinger" is a man in tattered black on a quest in an alternative world. By the process of passing through the gate into the other universe, he collects a crew of misfits to join him. [via]
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› Find signed collectible books: 'Hell's Belles'
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› Find signed collectible books: 'Historical Hauntings'
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› Find signed collectible books: 'I Am Legend'
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› Find signed collectible books: 'Inferno'
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› Find signed collectible books: 'The Lathe of Heaven'
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› Find signed collectible books: 'The Light Fantastic'
Hardcover book, w/dust jacket, stated copyright date, 1986. A fantasy story from Terry Pratchett. [via]
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› Find signed collectible books: 'Mage: The Hero Discovered'
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› Find signed collectible books: 'MASTER AND MARGARITA'
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› Find signed collectible books: 'Master I Margarita'
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› Find signed collectible books: 'The Minotaur Takes a Cigarette Break'
In this debut novel, Steven Sherrill follows the minotaur--a mythological creature with the body of a man and the head of a bull--through two weeks of his life as a cook at a steakhouse in the contemporary American South. Once a devourer of virgins and lads, time and circumstances have diminished his power considerably.
Through the Minotaur's experiences, Sherrill spotlights the alienation and loneliness that are part of our society. During the two-week period we follow the Minotaur, we meet memorable characters along the way from his co-workers at the restaurant to his neighbors at the trailer park. Sherrill also manages to make mundane doings--kitchen work, car repair, personal grooming--interesting and even exciting at times. By the end of the novel, the reader is pulling for the Minotaur to find the brief moment of happiness that he has sought for so many centuries. [via]
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› Find signed collectible books: 'Moon Magic'
'First published in 1938 and 1956, neither Sea Priestess nor Moon Magic have been out of print and are enduring favorites among readers of esoteric fiction. 'New packages will update these classic novels and introduce them to a new generation of readers. [via]

› Find signed collectible books: 'Neuromancer'
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› Find signed collectible books: 'The Night Life of the Gods'
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› Find signed collectible books: 'Night Prayers'
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› Find signed collectible books: 'Nine Princes in Amber'
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› Find signed collectible books: 'The Oath'
Under cover of darkness, something evil is at work in Hyde River, an old mining town deep in the mountains. Its latest victim, nature photographer Cliff Benson, was brutally killed while camping -- and his wife Evelyn has been driven nearly mad by what she saw, but she can't remember what it was. The sheriff thinks a rogue bear killed Cliff. But townspeople whisper -- and Cliff's death is just the latest in a long string of bizarre "accidents." Cliff's brother Steve is determined to find out the truth about what's concealed in the old caverns near Hyde River, a mystery that the local folk legends only hint at. [via]
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› Find signed collectible books: 'Phoenix Fire'
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› Find signed collectible books: 'Piercing the Darkness'
In Piercing the Darkness, Sally Beth Roe, a young loner, a burn-out, a kind of "leftover hippie", finds herself caught in the middle of bizarre events, fleeing for her life while trying to recall her dark past. [via]
› Find signed collectible books: 'Princess Bride'
The Princess Bride is a true fantasy classic. William Goldman describes it as a "good parts version" of "S. Morgenstern's Classic Tale of True Love and High Adventure." Morgenstern's original was filled with details of Florinese history, court etiquette, and Mrs. Morgenstern's mostly complimentary views of the text. Much admired by academics, the "Classic Tale" nonetheless obscured what Mr. Goldman feels is a story that has everything: "Fencing. Fighting. Torture. Poison. True love. Hate. Revenge. Giants. Hunters. Bad men. Good men. Beautifulest ladies. Snakes. Spiders. Beasts of all natures and descriptions. Pain. Death. Brave men. Coward men. Strongest men. Chases. Escapes. Lies. Truths. Passion. Miracles."
Goldman frames the fairy tale with an "autobiographical" story: his father, who came from Florin, abridged the book as he read it to his son. Now, Goldman is publishing an abridged version, interspersed with comments on the parts he cut out.
Is The Princess Bride a critique of classics like Ivanhoe and The Three Musketeers, that smother a ripping yarn under elaborate prose? A wry look at the differences between fairy tales and real life? Simply a funny, frenetic adventure? No matter how you read it, you'll put it on your "keeper" shelf. --Nona Vero [via]
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› Find signed collectible books: 'Princess from Another Planet'
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› Find signed collectible books: 'Prophet'
A top news anchor risks his job and his life to battle the politically correct attitudes of members of the Channel 6 news team who are hiding the truth about his father's death. By the author of Piercing the Darkness. Major ad/promo. [via]

› Find signed collectible books: 'Rain in the Doorway'
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› Find signed collectible books: 'Reservation Blues'
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› Find signed collectible books: 'Revenge of the Rainbow Dragons'
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› Find signed collectible books: 'The Secrets of Dr. Taverner'
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› Find signed collectible books: 'Serpent's Shadow'
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› Find signed collectible books: 'Servants Of Twilight'
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› Find signed collectible books: 'Sewer, Gas & Electric'
The closest fictional relatives of Sewer, Gas & Electric may not be books at all but visionary movies like Brazil and Blade Runner. A comic writer and Information Age social satirist of the first water, Matt Ruff has one of the most fertile imaginations you'll come across, and the confident chops to string the fruits of this inventive intelligence together. The story is set in a near-future Manhattan of mile-high skyscraper construction projects, eco-terrorism, man-eating mutant sewer-dwelling white sharks and even more dangerous corporations. [via]
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› Find signed collectible books: 'Sign of Chaos'
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› Find signed collectible books: 'The Silver Kiss'
FOR USE IN SCHOOLS AND LIBRARIES ONLY. Only Simon, a young vampire, can help Zoe overcome her brooding thoughts of her dying mother and her own loneliness. [via]
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› Find signed collectible books: 'Spell Fantastic'
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› Find signed collectible books: 'Spirit Fox'
Spirit Fox marks the first collaboration between bestselling fantasy writer Mickey Zucker Reichert and talented newcomer Jennifer Wingert....
It is the story of a magic-filled land at war. A mythical battle of gods and goddesses. An epic struggle that could ultimately destroy an entire civilization unless a special young woman, spirit-linked to a fox at birth, can harness the gift that runs like a wild creature trapped within her soul...
Praise for Mickey Zucker Reichert:
"Readers looking for a good, rousing tale of high fantasy can skip over Terry Brooks and David Eddings and sink their imaginations into Mickey Zucker Reichert..."-- South Bend Tribune
"Her writing is altogether magnificent."-- Kliatt [via]
› Find signed collectible books: 'Starsong'
book [via]
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› Find signed collectible books: 'Stone Junction'

› Find signed collectible books: 'Strangehaven'
› Find signed collectible books: 'A Swiftly Tilting Planet'
Fifteen-year-old Charles Wallace Murry, whom readers first met in A Wrinkle in Time, has a little task he must accomplish. In 24 hours, a mad dictator will destroy the universe by declaring nuclear war--unless Charles Wallace can go back in time to change one of the many Might-Have-Beens in history. In an intricately layered and suspenseful journey through time, this extraordinary young man psychically enters four different people from other eras. As he perceives through their eyes "what might have been," he begins to comprehend the cosmic significance and consequences of every living creature's actions. As he witnesses first-hand the transformation of civilization from peaceful to warring times, his very existence is threatened, but the alternative is far worse.
The Murry family, also appearing in A Wind in the Door and Many Waters, acts as a carrier of Madeleine L'Engle's unique message about human responsibility for the world. Themes of good versus evil, time and space travel, and the invincibility of the human spirit predominate. Even while she entertains, L'Engle kindles the intellect, inspiring young people to ask questions of the world, and learn by challenging. (Ages 9 and older) --Emilie Coulter [via]
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› Find signed collectible books: 'Talking Man'
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› Find signed collectible books: 'This Present Darkness'
This Present Darkness, by Frank Peretti, is among the classic novels of the Christian thriller genre. First published in 1986, Peretti's book set a suspenseful standard in spiritual warfare story-telling that has rarely been met by his contemporaries. Set in the apparently innocent small town of Ashton, This Present Darkness follows an intrepid born-again Christian preacher and newspaper reporter as they unearth a New Age plot to take over the local community and eventually the entire world. Nearly every page of the book describes sulfur-breathing, black-winged, slobbering demons battling with tall, handsome, angelic warriors on a level of reality that is just beyond the senses. However, Christian believers and New Age demon-worshippers are able to influence unseen clashes between good and evil by the power of prayer. Peretti's violent descriptions of exorcisms are especially vivid: "There were fifteen [demons], packed into Carmen's body like crawling, superimposed maggots, boiling, writhing, a tangle of hideous arms, legs, talons, and heads." This book is not for the squeamish. But for page-turning spiritual suspense, it's hard to beat. [via]
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› Find signed collectible books: 'This Present Darkness/Piercing the Darkness'
These two blockbuster spiritual thrillers that changed Christian fiction forever have individually sold over 3.5 million copies--and now both are finally available together in one complete hardcover volume. Frank E. Peretti has been called "America's hottest Christian novelist" and is the author of several bestselling action-packed works. [via]
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› Find signed collectible books: 'Those Who Hunt the Night'
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› Find signed collectible books: 'The Tough Guide to Fantasyland'
Suffering from a bit of deja vu after reading your umpteenth fantasy trilogy? Seen too many magic swords, musical elves and warring wizards? Then you're ready for the funniest and most complete "tourist's" guide to Fantasyland's standard character types, plot elements, and settings ever devised.
Diana Wynne Jones describes (starting, of course, with a map) every sword-and-sorcery cliché in wickedly accurate detail, arranged alphabetically. Elves sing in beautiful, unearthly voices about how much better things used to be. Swords with Runes may kill dragons or demons, or have powers like storm-raising, but they are not much use when you're attacked by bandits. You can only have an Axe if you're a Northern Barbarian, a Dwarf, or a Blacksmith. Jones also tackles hard-hitting questions: how does Fantasyland's ecology work when there are few or no bacteria and insects and vast tracts of magically irradiated wastelands? Why doesn't the economy collapse when pirates and bandits are so active and there is no perceptible industry?
The Tough Guide to Fantasyland (U.K. Edition) was a 1997 Hugo and World Fantasy Award nominee. It's a good companion to Jones's Dark Lord of Derkholm, a fantasy about what happens when your land is turned into a theme park for questing tourist parties. Fans of Terry Pratchett's Discworld books will enjoy both. --Nona Vero [via]
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› Find signed collectible books: 'Ungrateful Dead'
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› Find signed collectible books: 'Unicorn Mountain'
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› Find signed collectible books: 'Unicorns in the Rain'
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› Find signed collectible books: 'Valor's Choice'
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› Find signed collectible books: 'Violent Cases'

› Find signed collectible books: 'Voice of Blood'
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› Find signed collectible books: 'The Waste Lands'
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› Find signed collectible books: 'Wastelands: Stories of the Apocalypse'
The stunning Plume edition features full-color illustrations by Ned Dameron and is a collectors item for years to come.
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› Find signed collectible books: 'Way Station'
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› Find signed collectible books: 'When Fox Is a Thousand'
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› Find signed collectible books: 'Wielding a Red Sword'
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› Find signed collectible books: 'A Wind in the Door'
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› Find signed collectible books: 'Witch World'
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› Find signed collectible books: 'Workplay: Playing to Learn and Learning to Play'
WorkPlay offers you some of the most enjoyable and educational games and exercises you'll find anywhere. More than "just another" collection of structured activities, this reproducible volume includes a provocative discussion of the serious impact of fun and games on the adult learner.
WorkPlay provides training in: Leadership, team building, change, problem solving, creativity, decision making, goal setting, trust, risk taking, and more!
WorkPlay is designed to provide program designers, workshop presenters, facilitators, and consultants with creative, structured learning experiences and detailed guidance on how to use them for effective training, conferences, and workshops. It is a practical handbook containing 27 varied and versatile activities that cover a comprehensive range of learning themes. Although these activities are particularly well-suited to team building, group problem solving, and leadership training, they can be used for communication, decision making, creativity, resource management, and a multitude of other learning purposes. Each activity can serve a range of training needs and agendas. Each activity has applicability to a variety of learning themes, some of which can be explored in depth using the activity alone or in conjunction with suggested companion exercises. They can be implemented either at different times for different purposes or used singularly to accomplish a variety of related learning objectives.
WorkPlay includes:
27 reproducible activities in a convenient 3-ring binder.
Exercises include icebreakers, energizers and closing activities, scenario-based activities, and general activities for multiple objectives.
Observer/judge sheets for participants to learn by observing
Guidelines for ensuring that physically challenged participants can safely and enjoyably take part in the activities
Requirements for set-up, time, group size, materials, constraints, and safety considerations.
Development
Experiential activities can transform learning into adventure for adults in conference, academic, and work training settings. Learning is an emotional, physical and cognitive experience. Movement and feelings affect learning. Play can engage the mind and body and provoke a positive, emotional response during exercises that are designed to enhance skills and elucidate concepts and theories. Almost any topic can be explored through gaming. Learning that involves skill building and behavioral change, such as group dynamics, communication, leadership, problem solving, teamwork, and decision making are particularly well-suited to gaming.
Playing games for the serious purpose of learning creates a paradoxical situation in which participants are simultaneously involved in serious play and playful seriousness. The object of gaming is knowledge, not fun. However, the process is enjoyable and thus conducive to learning. This type of play entails the lighthearted yet earnest pursuit of educational aims within a fun-and-games context. The paradoxical nature of gaming to learn allows players freedom to experiment with new approaches, change old approaches, and even fail with impunity. After all, learning is a risky business. Safety is ensured in the imaginative realm of play.
Conducting the Activities
Each activity provides all the information necessary to conduct the experience, including directions and other handouts that can be easily copied for the participants. Some of the games do not require these handouts for participants or may have handouts to be used by the facilitator as a guide. These handouts contain all the pertinent information necessary for the group considerations. They also ensure that the group cannot project responsibility for its performance on faulty facilitator instructions, insulating the facilitator from being unwittingly drawn into authority issues that properly belong in the group.
Many of the activities are designed to accommodat [via]
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› Find signed collectible books: 'Yonder Comes the Other End of Time'
Another Coyote Jones novel. How does he get out of it this time? [via]
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