| Search | About | Preferences | Interact | Help | |
| 150 million books. 1 search engine. | ||
› Find signed collectible books: 'Advanced Dungeons & Dragons, Dungeon Masters Guide: Special Reference Work a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables...'
Special Reference Work: a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables and Descriptions, Random Dungeon Generation, Random Wilderness Terrain Generation, Suggestions on Gamemastering, and More. [via]
More editions of Advanced Dungeons & Dragons, Dungeon Masters Guide: Special Reference Work a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables...:
› Find signed collectible books: 'Advanced Dungeons & Dragons, Legends & Lore'
Deities & Demigods Cyclopedia provides the Dungeon Master with gods, heroes and monsters from myth, fiction and legend for use in rounding out an Advanced D&D campaign. Within this book are fifteen pantheons of divinities, each profusely illustrated. Also included are new material on clerics' conduct and their relationships with their deities, information on character mortality and immortality, and more! [via]
More editions of Advanced Dungeons & Dragons, Legends & Lore:
› Find signed collectible books: 'Advanced Dungeons & Dragons, Players Handbook: Special Reference Work a Compiled Volume of Information for Players of Advanced Dungeons & Dragons, Including, Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment...'
This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III [via]
More editions of Advanced Dungeons & Dragons, Players Handbook: Special Reference Work a Compiled Volume of Information for Players of Advanced Dungeons & Dragons, Including, Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment...:
![[???]: Advanced Dungeons and Dragons [???]: Advanced Dungeons and Dragons](http://ecx.images-amazon.com/images/P/0786903295.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Advanced Dungeons and Dragons:
› Find signed collectible books: 'Advanced Dungeons and Dragons Monster Manual'
AD&D Monster manual [via]
More editions of Advanced Dungeons and Dragons Monster Manual:
![[???]: Advanced Dungeons and Dragons/Master Guide [???]: Advanced Dungeons and Dragons/Master Guide](http://ecx.images-amazon.com/images/P/0786903287.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Advanced Dungeons and Dragons/Master Guide:
› Find signed collectible books: 'Besm'
The first edition of this multi-genre Japanese anime role-playing game was nominated for the 1998 Origins Award for Best RPG of the Year by the Academy of Adventure Gaming Arts and Design. This second edition of Big Eyes, Small Mouth (or BESM) is updated in an expanded and full-colour glossy format! BESM is a game for teenagers and adults, inspired by the dynamic settings and stories found in a wide range of popular anime shows now broadcast daily on televisions across America. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if you can image it, this book will help you experience it! With stunning artwork and a comprehensive anime resource section, BESM Second Edition is sure to be a hit with role-players and anime fans alike! [via]
More editions of Besm:
› Find signed collectible books: 'Besm: Big Eyes, Small Mouth'
The multi-genre Japanese anime RPG is now available in a more compact Revised Second Edition format! Big Eyes Small Mouth is inspired by the dynamic settings and stories found in a wide range of anime shows, allowing players to create characters from any genre or sub-genre. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if you can image it, you can play it. The game features an updated version of the popular and easy-to-learn Tri-Stat System (d6) rule mechanics, which includes expanded sections on magic, mecha, supernatural abilities, skills, and much more. [via]
More editions of Besm: Big Eyes, Small Mouth:
› Find signed collectible books: 'Book of Vile Darkness : Dungeons and Dragons Accessory'
More editions of Book of Vile Darkness : Dungeons and Dragons Accessory:
› Find signed collectible books: 'Call of Cthulhu'
Call of Cthulhu is a roleplaying game based on the works of H. P. Lovecraft, in which ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. Players portray investigators of things unknown and unspeakable. Except for dice, everything needed for play is included in this book. [via]
More editions of Call of Cthulhu:
› Find signed collectible books: 'Call of Cthulhu'
Call of Cthulhu is a horror roleplaying game using the Basic Roleplaying system and based upon the writings of Howard Phillips Lovecraft and a few others. Lovecraft wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. Since then his stature as an author has grown, and now he is generally recognized as the major American horror-story writer of the twentieth century. [via]
More editions of Call of Cthulhu:
› Find signed collectible books: 'Changeling'
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Changeling: The Dreaming takes the player into the strange world of the Kithain. ' [via]
More editions of Changeling:
› Find signed collectible books: 'Changeling-The Dreaming: A Storytelling Game of Modern Fantasy'
RPG Book [via]
More editions of Changeling-The Dreaming: A Storytelling Game of Modern Fantasy:
› Find signed collectible books: 'Clanbook'
RPG Book [via]
More editions of Clanbook:

› Find signed collectible books: 'Clanbook'
More editions of Clanbook:

› Find signed collectible books: 'Clanbook'
More editions of Clanbook:

› Find signed collectible books: 'Clanbook'
More editions of Clanbook:

› Find signed collectible books: 'Clanbook'
More editions of Clanbook:
› Find signed collectible books: 'Complete Adventurer: A Guide To Skillful Characters Of All Classes'
The essential sourcebook for any D&D character looking to build adventuring skills.
Complete Adventurer" serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone" and Unearthed Arcana". Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine. [via]
More editions of Complete Adventurer: A Guide To Skillful Characters Of All Classes:
› Find signed collectible books: 'Complete Arcane: A Player's Guide to Arcane Magic for All Classes'
More editions of Complete Arcane: A Player's Guide to Arcane Magic for All Classes:
› Find signed collectible books: 'D20 Modern Roleplaying Game : D20 Core Rulebook'
More editions of D20 Modern Roleplaying Game : D20 Core Rulebook:

› Find signed collectible books: 'Delta Green'
More editions of Delta Green:

› Find signed collectible books: 'Discworld Roleplaying Game: Adventures on the Back of the Turtle'
More editions of Discworld Roleplaying Game: Adventures on the Back of the Turtle:

› Find signed collectible books: 'The Dungeon Master's Guide'
More editions of The Dungeon Master's Guide:
› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
More editions of Dungeon Master's Guide: Core Rulebook II:

› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
More editions of Dungeon Master's Guide: Core Rulebook II:
› Find signed collectible books: 'Dungeon Master's Guide v.3.5'
More editions of Dungeon Master's Guide v.3.5:
The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.
Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.
The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com [via]
More editions of Dungeons & Dragons Player's Handbook:

› Find signed collectible books: 'Dungeons & Dragons Player's Handbook: Core Rulebook 1'
More editions of Dungeons & Dragons Player's Handbook: Core Rulebook 1:
› Find signed collectible books: 'Eberron Campaign Setting'
More editions of Eberron Campaign Setting:

› Find signed collectible books: 'Fiend Folio'
Excellent source of monsters for 1st Edition AD&D, April 2, 2000 By Henry Bent (Oberlin, OH USA) - See all my reviews This review is from: Fiend Folio: Tome of Creatures Malevolent and Benign (Advanced Dungeons and Dragons Adventure Games) (Hardcover) The Fiend Folio, if you can still find it, is an excellent source of monsters "malevolent and benign," but mostly malevolent. It introduces many creatures which are staples to 2nd edition AD&D, such as the githzerai and githyanki (from Planescape) and the Death Knight (from Krynn/Dragonlance). It has an excellent mix of extraplanar and standard monsters, so it will be suitable for any level campaign. However, I would recommend it especially highly if you were running a campaign that dealt with the Elemental planes, because this has very detailed information on Mephits and the Elemental Princes, as well as other incidental elemental creatures. All in all, it makes an excellent creature sourcebook for those of you still dedicated to 1st edition AD&D [via]

› Find signed collectible books: 'Foes of Freedom'
More editions of Foes of Freedom:
› Find signed collectible books: 'Forgotten Realms'
Dark perils and great deeds await.Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting: A new full-color poster map of Faerûn. Dozens of new races, feats, and prestige classes for your characters. The Faerûnian pantheon, including over 100 deities and powers. Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign. The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. [via]
More editions of Forgotten Realms:

› Find signed collectible books: 'Gurp's Basic Set'
More editions of Gurp's Basic Set:
› Find signed collectible books: 'Gurps Basic Set Campaigns'
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II - plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting - there isn't some game-altering metaplot - but it's there if you want it.) [via]
More editions of Gurps Basic Set Campaigns:

› Find signed collectible books: 'Gurps Basic Set: Characters'
More editions of Gurps Basic Set: Characters:

› Find signed collectible books: 'Gurps Discworld'
More editions of Gurps Discworld:

› Find signed collectible books: 'Gurps Discworld'
More editions of Gurps Discworld:
› Find signed collectible books: 'Gurps Robots: Bold Experiments, Faithful Servants, Soulless Killers'
GURPS Robots contains detailed rules for designing, building, and playing robots - from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs - deadly fluid-metal machines that can take any shape.
The advanced design rules are compatible with GURPS Vehicles, 2nd Edition. Choose everything from the frames to weapons to the tiniest accessories!
Also included are rules for robots as player characters; artificial intelligences and battlesuits; and over 30 completely worked-out sample robots. [via]
More editions of Gurps Robots: Bold Experiments, Faithful Servants, Soulless Killers:

› Find signed collectible books: 'King of Sartar'
More editions of King of Sartar:

› Find signed collectible books: 'Laws of Ascension'
More editions of Laws of Ascension:

› Find signed collectible books: 'Laws of the Night'
More editions of Laws of the Night:
› Find signed collectible books: 'Laws of the Night'
Clarkston, Georgia: White Wolf Publishing, 1999. Hardbound (faux leather), about 9.25 inches tall, 272 pages. Index. Illustrated endpapers. Cover designs by Pauline Benney; interior art by Pauline Benney and Louis Cahill. [via]
More editions of Laws of the Night:

› Find signed collectible books: 'Laws of the Night'
More editions of Laws of the Night:
› Find signed collectible books: 'Mage'
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Mage is the 3rd game in t he Storyteller Series. ' [via]
More editions of Mage:
› Find signed collectible books: 'The Mage'
More editions of The Mage:
› Find signed collectible books: 'Mage: The Ascension A Storytelling Game of Modern Magick'
RPG Book [via]
More editions of Mage: The Ascension A Storytelling Game of Modern Magick:

› Find signed collectible books: 'Mage: The Awakening, A Storytelling Game Of Modern Sorcery'
More editions of Mage: The Awakening, A Storytelling Game Of Modern Sorcery:

› Find signed collectible books: 'Manual of the Planes'
More editions of Manual of the Planes:
› Find signed collectible books: 'Manual of the Planes'
More editions of Manual of the Planes:

› Find signed collectible books: 'Middle Earth Role Playing'
MERP contains all the components required to play a fantasy role playing game: CHARACTER DEVELOPMENT SYSTEM - covering Hobbits, Elves, Dwarves, Orcs, Trolls, etc. MAGIC SYSTEM - simple yet comprehensive rules for spells. COMBAT SYSTEM - realistic and flavorful, fast and playable. GAMEMASTER GUIDELINES - material covering travel, encounters, weather, random events, healing, poisons, and magic items. CREATURES AND RACES - a detailed appendix covering the major beasts, monsters, and peoples. SAMPLE ADVENTURE - a starting adventure set in the Trollshaws, complete with layouts. [via]
![[???]: Middle-Earth Role Playing: The Role Playing Game of J. R. R. Tolkien's World [???]: Middle-Earth Role Playing: The Role Playing Game of J. R. R. Tolkien's World](http://ecx.images-amazon.com/images/P/042509037X.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Middle-Earth Role Playing: The Role Playing Game of J. R. R. Tolkien's World:
› Find signed collectible books: 'Monster Manual'
Over 200 creeps, critters and creatures to keep players on their toes. From Aboleths to Zombies, the third edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first-time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their third-edition campaigns. [via]

› Find signed collectible books: 'Mummy'
More editions of Mummy:

› Find signed collectible books: 'Mutants & Masterminds'
More editions of Mutants & Masterminds:

› Find signed collectible books: 'Nobilis: The Game of Sovereign'
More editions of Nobilis: The Game of Sovereign:
› Find signed collectible books: 'Oriental Adventures'
More editions of Oriental Adventures:
› Find signed collectible books: 'Paranoia Xp'
YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION. The Computer is happy. The Computer is crazy. The Computer will help you become happy. This will drive you crazy. Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend. Many traitors threaten Alpha Complex. Many happy citizens live in Alpha Complex. Most happy citizens are crazy. Which are more dangerous traitors or happy citizens? Rooting out traitors will make you happy. The Computer tells you so. If you are not happy, The Computer will use you as reactor shielding. Being a Troubleshooter is fun. The Computer tells you so. Do you doubt The Computer, citizen? Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed. This is so much fun many Troubleshooters go crazy. You work with many Troubleshooters. They all carry lasers. Aren t you glad you have a laser too? Won t this be fun? Stay alert! Trust no one! Keep your laser handy! When PARANOIA was first published almost 20 years ago, amid fears of nuclear war and job loss to those newfangled desktop PCs, it was instantly popular for its vision of a high-tech, post-holocaust, totalitarian future ruled by a deranged Computer. It won attention too for turning the basic paradigm of RPGs players cooperate on its head, making all players secret traitors who can only advance by uncovering treason. Happily, today those fears are obsolete. Instead, we have spam, viruses, trojans, malware, distributed denial of service attacks, the RIAA, cyberwarfare, identify theft, terrorists, the Patriot Act, terrifying new diseases, the threat of environmental catastrophe, the grey goo scenario, and weapons of mass destruction. [via]
More editions of Paranoia Xp:
› Find signed collectible books: 'Player's Handbook'
Advanced Dungeons & Dragons Player's Handbook, 2nd Edition THE BOOK IS IN GOOD CONDITION HOWEVER, THE PAGES HAVE SIDE TABS ATTACHED [via]
More editions of Player's Handbook:
› Find signed collectible books: 'Player's Handbook: Core Rulebook I'
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
[via]
More editions of Player's Handbook: Core Rulebook I:
![[???]: The Seattle Sourcebook, 1990 [???]: The Seattle Sourcebook, 1990](http://ecx.images-amazon.com/images/P/1555601111.01._SL160_SCLZZZZZZZ__.jpg)
More editions of The Seattle Sourcebook, 1990:
› Find signed collectible books: 'Serenity Role Playing Game'
Here's How It Is... The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film! [via]
More editions of Serenity Role Playing Game:

› Find signed collectible books: 'Shadowrun'
More editions of Shadowrun:
› Find signed collectible books: 'Shadowrun'
The Shadows Have Evolved
The year is 2070. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible. [via]More editions of Shadowrun:

› Find signed collectible books: 'Shadowrun: 25000'
More editions of Shadowrun: 25000:
![[???]: Star Wars: Aliens & Creatures 30 Postcards [???]: Star Wars: Aliens & Creatures 30 Postcards](http://ecx.images-amazon.com/images/P/0874311810.01._SL160_SCLZZZZZZZ__.jpg)
This is the classic, 1996 copyright, D6 version of the Star Wars Roleplaying game. *Important: there are two different versions of the second edition. The 1992 version DOES NOT contain the latest/final version of the rules.* If you are interested in giving this game a try, you can do so as both a player and a GM with this one book. This one book contains pretty much everything both the player and the GM need to play. It begins with a "Player Section" that covers everything the player needs to know about creating and playing a character. The rest of the book is for the GM. There is also a starter adventure that pits the players against the fearsome Pirates of Prexiar and a detailed history of the Star Wars universe to help GMs design their own chapters of this epic saga. [via]
More editions of Star Wars: Aliens & Creatures 30 Postcards:
› Find signed collectible books: 'Star Wars Roleplaying Game'
More editions of Star Wars Roleplaying Game:

› Find signed collectible books: 'The Storytellers Handbook to the Sabbat'
More editions of The Storytellers Handbook to the Sabbat:
![[???]: Street Samurai Catalog/Shadowrun 7104 [???]: Street Samurai Catalog/Shadowrun 7104](http://ecx.images-amazon.com/images/P/1555601227.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Street Samurai Catalog/Shadowrun 7104:
![[???]: Temple of Doom [???]: Temple of Doom](http://ecx.images-amazon.com/images/P/0874314356.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Temple of Doom:
› Find signed collectible books: 'Unearthed Arcana'
Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons. [via]
More editions of Unearthed Arcana:
› Find signed collectible books: 'Vampire'
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Vampire includes everythi ng needed to play The Damned of the Middle Ages. ' [via]
More editions of Vampire:

› Find signed collectible books: 'Vampire Players Guide'
More editions of Vampire Players Guide:
› Find signed collectible books: 'Vampire: The Masquerade'
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Vampire is the anchor for all the games set in the World of Darkness. ' [via]
More editions of Vampire: The Masquerade:
› Find signed collectible books: 'Vampire: The Masquerade'
THE MIDNIGHT DANCE CONTINUES...
They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged sicne the nights of Jericho and Babylon, plays itself out among the vampires' grand Masquerade is imperiled, and the night of Gehenna draws ever closer.
UNTIL THE END OF ALL THINGS
This new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 Clans, all major Disciplines, and a host of brand-new infomation on both the Kindred and the...things...that hunt them. This book compiles everything that a Vampire player or Storyteller needs to know about the Kindred and the World of Darkness for the new millenium. Plus, the new edition provides all-new information on the changes that affect the Clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again! [via]
More editions of Vampire: The Masquerade:
› Find signed collectible books: 'Vampire: The Requiem a Modern Gothic Storytelling Game'
Welcome to the Danse Macabre
Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.
Welcome to Undeath
Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play. U.S. Page Count: 304 [via]
More editions of Vampire: The Requiem a Modern Gothic Storytelling Game:
![[???]: Werewolf [???]: Werewolf](http://ecx.images-amazon.com/images/P/1565043650.01._SL160_SCLZZZZZZZ__.jpg)
› Find signed collectible books: 'Werewolf The Forsaken Rulebook: A Storytelling Game of Savage Fury'
Full Moon Rising
The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.
Wolves at the Door
Werewolf: The Forsaken - the game of bestial violence and supernatural terror - is the second core setting sourcebook intended for use with White Wolf's new Storytelling System . Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook. [via]
More editions of Werewolf The Forsaken Rulebook: A Storytelling Game of Savage Fury:

› Find signed collectible books: 'World Of Darkess Core Rulebook'
More editions of World Of Darkess Core Rulebook:

› Find signed collectible books: 'A World of Darkness'
More editions of A World of Darkness:
› Find signed collectible books: 'World Of Darkness'
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Hardcover. Page Count: 224 [via]
More editions of World Of Darkness:

› Find signed collectible books: 'Wraith: The Oblivion'
More editions of Wraith: The Oblivion:

› Find signed collectible books: 'Wraith: The Oblivion'
More editions of Wraith: The Oblivion:
![[???]: Wyrm's Footprints [???]: Wyrm's Footprints](http://ecx.images-amazon.com/images/P/1568820437.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Wyrm's Footprints:
