| Search | About | Preferences | Interact | Help | |
| 150 million books. 1 search engine. | ||
› Find signed collectible books: 'Ado: Active X Data Objects'
Getting data across platforms and formats is a cornerstone of present-day applications development. ADO: ActiveX Data Objects is both an introduction and a complete reference to ADO (ActiveX Data Objects), Microsoft's universal data access solution. You'll learn how to easily access data in multiple formats--such as email messages, Access databases, Word documents, and SQL databases--even on different platforms, without spending extra time learning every last detail about each format.
Author Jason Roff shows by example how to use ADO with your programming language of choice to save programming time, so you can concentrate on the content and quality of your application rather than the nitty-gritty of specific data formats.
ADO: ActiveX Data Objects includes:
ADO: ActiveX Data Objects is a versatile one-stop guide to both the theory and practice of programming with ADO through Version 2.6. The thorough reference section and topic-specific chapters will help you find quick answers about the details of objects, collections, methods, and properties of ADO. And the abundance of practical code examples will give you a good grasp of how to use ADO's strong points most effectively.
More editions of Ado: Active X Data Objects:

› Find signed collectible books: 'Advanced Oracle Pl/SQL: Programming With Packages'
More editions of Advanced Oracle Pl/SQL: Programming With Packages:
› Find signed collectible books: 'Advanced Perl Programming'
So you've learned Perl, but you're getting frustrated. Perhaps you've taken on a larger project than the ones you're used to. Or you want to add a user interface or a networking component. Or you need to do more complicated error trapping.
Whether your knowledge of Perl is casual or deep, this book will make you a more accomplished programmer. Here you can learn the complex techniques for production-ready Perl programs. This book explains methods for manipulating data and objects that may have looked like magic before. Furthermore, it sets Perl in the context of a larger environment, giving you the background you need for dealing with networks, databases, and GUIs. The discussion of internals helps you program more efficiently and embed Perl within C or C within Perl.
Major topics covered include:
In addition, the book patiently explains all sorts of language details you've always wanted to know more about, such as the use of references, trapping errors through the eval operator, non-blocking I/O, when closures are helpful, and using ties to trigger actions when data is accessed. You will emerge from this book a better hacker, and a proud master of Perl.
More editions of Advanced Perl Programming:
› Find signed collectible books: 'Andrew Glassner's Notebook : Recreational Computer Graphics'
Andrew Glassner's Notebook is a compilation of lively and brain-tickling columns from the bimonthly magazine IEEE Computer Graphics & Applications, some of which are published here in their entirety for the first time. Going beyond mere "fun with computer graphics," topics include problems in mathematics, physics, astronomy, and even industrial design.
The articles are organized chronologically, and some of the best subjects get revisited at a later date. For example, in "Origami Polyhedra," Glassner shows how to build everything from tetrahedra to icosadodecahedra using unit origami and colored paper, and explains it clearly enough that a child could follow. In a later column, he revisits the theme, this time showing how to build polyhedra from net diagrams. One early column discusses frieze groups and their relation to basic group theory, while a later chapter delves into the tangential topic of aperiodic tiling. Still another column deals with the challenge of creating alphanumeric displays on LCD, LED, and other light-emitting panels (the theory behind the ability to spell words upside down on a calculator, e.g., 07734).
The book is attractively designed with an abundance of illustrations that are colorfully visual and as elegant as they are entrancing. Patterns of all kinds in science are intriguing, and this is proven many times over. There is substantial serious mathematics here also: the expert will find the articles enhanced by it, but nonexperts can bypass it without missing any of the fun.
This notebook will appeal to mathematicians, graphic artists, and any open-minded, curious thinker, even the scientifically inclined junior high schooler. It is the sort of book that could fill scientists with new enthusiasm or inspire nonscientists to reconsider why they didn't like science in the first place. --Angelynn Grant
Topics covered: Solar halos and sun dogs, frieze groups and aperiodic tiling, origami and net diagrams for polyhedra, box folding, taxicab geometry, shading algorithms, alphanumeric electronic displays, polygon approximations and the Schwartz paradox, moiré patterns, mirror reflections and billiard balls, Ptolemy's Theorem, Napoleon's Theorem, and Fourier transformations. [via]
More editions of Andrew Glassner's Notebook : Recreational Computer Graphics:

› Find signed collectible books: 'Andrew Glassner's Other Notebook: Further Recreations in Computer Graphics'
More editions of Andrew Glassner's Other Notebook: Further Recreations in Computer Graphics:

› Find signed collectible books: 'ANSI and Iso Standard C Programmer's Reference'
More editions of ANSI and Iso Standard C Programmer's Reference:

› Find signed collectible books: 'Best of Ruby Quiz'
More editions of Best of Ruby Quiz:

› Find signed collectible books: 'Black Belt C++: The Masters Collection'
More editions of Black Belt C++: The Masters Collection:
› Find signed collectible books: 'C by Example'
C By Example, Special Edition, puts you at ease instantly--and helps you build programming skills. Packed with clear, easy-to-understand exercises, this book guides you to programming success. Que's approach makes it simple. You learn to program by building a real application step-by-step. You'll soon be learning variables, loops, strings, arrays, and the powerful C programming environment as you write your first programs. Hands-on skill sessions show you how to write programs that flow correctly and produce accurate results. You also learn to develop your own library of procedures and functions--for additional programming efficiency and success. Plus, clear, plain-English translations explain complex programs. And flowcharts illustrate exactly what your programs are doing.
› Find signed collectible books: 'C Elements of Style: The Programmer's Style Manual for Elegant C and C++ Programs'
This handy guide covers the principals of good programming style, teaching C and C++ programmers how to write code that can be easily read, understood, and maintained by others. Whether you're a student or professional programmer, you'll benefit from the many tips and techniques for constructing elegant, reliable code. [via]
More editions of C Elements of Style: The Programmer's Style Manual for Elegant C and C++ Programs:
› Find signed collectible books: 'C in Plain English'
This comprehensive guide gives a concise ove rview of the C++ language, including examples, and provides an A-Z listing of major language features. It details the fi ne points of C++ programming and shows the distinction betwe en C and C++. ' [via]

› Find signed collectible books: 'C++: Components and Algorithms'
More editions of C++: Components and Algorithms:

› Find signed collectible books: 'C++ Components and Algorithms'
More editions of C++ Components and Algorithms:

› Find signed collectible books: 'C++ Components and Algorithms: A Comprehensive Reference for Designing and Implementing Algorithms in C++'
More editions of C++ Components and Algorithms: A Comprehensive Reference for Designing and Implementing Algorithms in C++:
› Find signed collectible books: 'C++ Programming: From Problem Analysis to Program Design'
C++ Programming: From Problem Analysis to Program Design, Third Edition is the ground-breaking, definitive text for the CS1 course. Best-selling author D.S. Malik employs a student-focused approach, using complete programming examples to teach introductory programming concepts. This third edition has been enhanced to further demonstrate the use of OOD methodology, to introduce sorting algorithms (bubble sort and insertion sort), and to present additional material on abstract classes. In addition, the exercise sets at the end of each chapter have been expanded, and now contain several calculus and engineering-related exercises. Finally, all programs have been written, compiled, and quality-assurance tested with Microsoft Visual C++ .NET, available as an optional compiler with this text. [via]
More editions of C++ Programming: From Problem Analysis to Program Design:
› Find signed collectible books: 'C++ Programming: Program Design Including Data Structures'
Intended for a two-semester course covering CS1 and CS2 topics, this text contains numerous clear and complete explanations and examples. With a strong focus on problem-solving, the book offers comprehensive coverage of introductory C++ programming topics and then moves the students confidently into more advanced concepts. Each chapter contains classroom-tested pedagogical features, including full-color code and comments, syntax boxes with explanation and examples, and complete programming exercises. All programs and exercises have been quality assurance tested with Microsoft Visual C++ .NET, available as an optional compiler with the text. [via]
More editions of C++ Programming: Program Design Including Data Structures:
› Find signed collectible books: 'C++: The Core Language'
C++ is an object-oriented enhancement of the C programming language and is becoming the language of choice for serious software development.
C++ has crossed the Single Book Complexity Barrier. The individual features are not all that complex, but when put together in a program they interact in highly non-intuitive ways. Many books discuss each of the features separately, giving readers the illusion that they understand the language. But when they try to program, they're in for a painful surprise (even people who already know C).
C++: The Core Language is for C programmers transitioning to C++. It's designed to get readers up to speed quickly by covering an essential subset of the language.
The subset consists of features without which it's just not C++, and a handful of others that make it a reasonably useful language. You can actually use this subset (using any compiler) to get familiar with the basics of the language.
Once you really understand that much, it's time to do some programming and learn more from other books. After reading this book, you'll be far better equipped to get something useful out of a reference manual, a graphical user interface programming book, and maybe a book on the specific libraries you'll be using. (Take a look at our companion book, Practical C++ Programming.)
C++: The Core Language includes sidebars that give overviews of all the advanced features not covered, so that readers know they exist and how they fit in. It covers features common to all C++ compilers, including those on UNIX, Windows NT, Windows, DOS, and Macintosh.
Comparison: C++: The Core Language vs. Practical C++ Programming
O'Reilly's policy is not to publish two books on the same topic for the same audience. We'd rather spend twice the time on making one book the industry's best. So why do we have two C++ tutorials? Which one should you get?
The answer is they're very different. Steve Oualline, author of the successful book Practical C Programming, came to us with the idea of doing a C++ edition. Thus was born Practical C++ Programming. It's a comprehensive tutorial to C++, starting from the ground up. It also covers the programming process, style, and other important real-world issues. By providing exercises and problems with answers, the book helps you make sure you understand before you move on.
While that book was under development, we received the proposal for C++: The Core Language. Its innovative approach is to cover only a subset of the language -- the part that's most important to learn first -- and to assume readers already know C. The idea is that C++ is just too complicated to learn all at once. So, you learn the basics solidly from this short book, which prepares you to understand some of the 200+ other C++ books and to start programming.
These two books are based on different philosophies and are for different audiences. But there is one way in which they work together. If you are a C programmer, we recommend you start with C++: The Core Language, then read about advanced topics and real-world problems in Practical C++ Programming.
More editions of C++: The Core Language:
› Find signed collectible books: 'CGI Programming with Perl'
The appearance of the second edition of CGI Programming with Perl heralds the beginning of the neoclassical era of Web service. CGI--or common gateway interface--is the original back end for client-driven, dynamic Web-page service and deserves consideration as the Romulus of the Internet Empire. But, where first-edition author Gundavaram described the lonely Romulus laying the brick foundation of dynamic Web-page service in 1996, second-edition collaborators Guelich and Birznieks have pitched in to resurrect Romulus amid the crowded streets of modern Rome. Why bother? Surely four years have brought technological revolutions (Java, PHP, ASP, ColdFusion) that render CGI's original brick-by-brick approach as obsolete as, say, Roman mythology--or bricks and mortar.
And yet not. It is an ambiguous blessing that the original CGI persists, adhering to the underside of Web service by the duct tape that is Perl. This point is not missed by Guelich, Gundavaram, and Birznieks, whose advocacy of CGI is both bolstered by the growing applications module base of Perl and tempered by their awareness of CGI's structural limitations. Both new and returning readers of CGI Programming with Perl should browse the last chapter first in order to appreciate the proposed solutions to CGI's greatest sin: its impractical slowness in a world of a million-hits-per-day Web service. The chapter describes CGI-compatible FastCGI and mod_perl technologies that circumvent the process-spawning slowness of the simple CGI. Advanced users might want to skip directly to O'Reilly's fine mod_perl tome, Writing Apache Modules with Perl and C, by Lincoln Stein and Doug MacEachern.
The authors' second pass at CGI pedagogy is a lucid, honest, and expanded account that develops functionality of dynamic Web pages in a rational progression--from HTML client-server and CGI syntax basics to general input/output, forms, e-mail, graphics, and simple database applications, including maintaining client state and data persistence under the otherwise stateless HTTP protocol. The authors offer synopses of cookies, JavaScripting, server security, and XML, all of which are described in detail in other books.
Whether or not neoclassical CGI is fast enough for your purposes--perhaps for guarded intranets--bear in mind that CGI is the standard to which every other Web server has had to respond. The second edition of CGI Programming with Perl is still the best introduction to the classics. --Peter Leopold, Amazon.com [via]
More editions of CGI Programming with Perl:
› Find signed collectible books: 'CJKV Information Processing : Chinese, Japanese, Korean and Vietnamese Computing'
CJKV Information Processing covers all major writing systems for Vietnamese (including Quôc ngu, chu Nôm and chu Han), Japanese (kana and kanji), Korean (hangul and hanja), and Chinese (hanzi), plus the various means of integrating multiple character sets and systems for transliterating these languages into the Latin alphabet. Author Ken Lunde explains what's involved in taking input in the various languages and goes into great detail about output, including some detailed coverage of professional-quality computer typesetting with Chinese, Japanese, Korean, and Vietnamese (CJKV) characters.
But CJKV Information Processing doesn't restrict itself to input and output issues. There's extensive coverage of the special issues that arise when you attempt to work with multibyte characters inside programs--especially Java programs, since that language is especially adroit at internationalization tasks. You'll find ready-to-use algorithms for detecting and converting characters among the various sets.
Almost half of the book is consumed by exhaustive character tables listing every CJKV character set ever defined by a standards body, software vendor, or other organization. Comprehensive is the operative word here--Lunde even gives space to 145 hanzi characters defined by Hong Kong's Department of the Judiciary. You'll find a full suite of keyboard mapping tables, too. With the same thoroughness and clarity that made his Understanding Japanese Information Processing such a hit among members of the Pacific Rim crowd, Ken Lunde provides an unparalleled guide to computing with the CJKV character sets. --David Wall [via]
More editions of CJKV Information Processing : Chinese, Japanese, Korean and Vietnamese Computing:

› Find signed collectible books: 'Clean Coding in Turbo Pascal 6: Using Turbo Vision and Object Windows'
More editions of Clean Coding in Turbo Pascal 6: Using Turbo Vision and Object Windows:

› Find signed collectible books: 'Coloring Web Graphics'
More editions of Coloring Web Graphics:

› Find signed collectible books: 'Crash Course in Qbasic'
More editions of Crash Course in Qbasic:
› Find signed collectible books: 'Cuckoo's Egg'
A sentimental favorite, The Cuckoo's Egg seems to have inspired a whole category of books exploring the quest to capture computer criminals. Still, even several years after its initial publication and after much imitation, the book remains a good read with an engaging story line and a critical outlook, as Clifford Stoll becomes, almost unwillingly, a one-man security force trying to track down faceless criminals who've invaded the university computer lab he stewards. What first appears as a 75-cent accounting error in a computer log is eventually revealed to be a ring of industrial espionage, primarily thanks to Stoll's persistence and intellectual tenacity. [via]
More editions of Cuckoo's Egg:

› Find signed collectible books: 'Data Crunching: Solve Everyday Problems Using Java, Python, and More'
More editions of Data Crunching: Solve Everyday Problems Using Java, Python, and More:
› Find signed collectible books: 'Data Mining: Practical Machine Learning Tools and Techniques With Java Implementations'
Data mining techniques are used to power intelligent software, both on and off the Internet. Data Mining: Practical Machine Learning Tools explains the magic behind information extraction in a book that succeeds at bringing the latest in computer science research to any IS manager or developer. In addition, this book provides an opportunity for the authors to showcase their powerful reusable Java class library for building custom data mining software.
This text is remarkable with its comprehensive review of recent research on machine learning, all told in a very approachable style. (While there is plenty of math in some sections, the authors' explanations are always clear.) The book tours the nature of machine learning and how it can be used to find predictive patterns in data comprehensible to managers and developers alike. And they use sample data (for such topics as weather, contact lens prescriptions, and flowers) to illustrate key concepts.
After setting out to explain the types of machine learning models (like decision trees and classification rules), the book surveys algorithms used to implement them, plus strategies for improving performance and the reliability of results. Later the book turns to the authors' downloadable Weka (rhymes with "Mecca") Java class library, which lets you experiment with data mining hands-on and gets you started with this technology in custom applications. Final sections look at the bright prospects for data mining and machine learning on the Internet (for example, in Web search engines).
Precise but never pedantic, this admirably clear title delivers a real-world perspective on advantages of data mining and machine learning. Besides a programming how-to, it can be read profitably by any manager or developer who wants to see what leading-edge machine learning techniques can do for their software. --Richard Dragan
Topics covered: Data mining and machine learning basics, sample datasets and applications for data mining, machine learning vs. statistics, the ethics of data mining, generalization, concepts, attributes, missing values, decision tables and trees, classification rules, association rules, exceptions, numeric prediction, clustering, algorithms and implementations in Java, inferring rules, statistical modeling, covering algorithms, linear models, support vector machines, instance-based learning, credibility, cross-validation, probability, costs (lift charts and ROC curves), selecting attributes, data cleansing, combining multiple models (bagging, boosting, and stacking), Weka (reusable Java classes for machine learning), customizing Weka, visualizing machine learning, working with massive datasets, text mining, and e-mail and the Internet. [via]
More editions of Data Mining: Practical Machine Learning Tools and Techniques With Java Implementations:

› Find signed collectible books: 'Database Backed Web Sites: The Thinking Person's Guide to Web Publishing'
More editions of Database Backed Web Sites: The Thinking Person's Guide to Web Publishing:
› Find signed collectible books: 'Dating Design Patterns'
The Design Patterns Conspiracy: How It All Happened When the Gang, as well as Grady, Christopher, and the Fifth member of the Gang of Four, Steve Swillvellis, were in college, they invented the ultimate reusable set of patterns for the most complex system of interactions available: dating. Their success with women was famous throughout the state. As Christopher said at the time, "Do you have any idea how unusual that is, for guys who read Knuth for fun?"
Then the sweet smell of success turned bitter. They realized that their grades were slipping, they were no longer as interested in computer science, and that they had more than once considered careers in marketing. They realized that while it is extremely pleasurable to have the dating world by the tail, that there were Higher Considerations. The scientific advancement and the economy of the world would be destroyed if all geeks were out dancing on Saturday nights instead of debugging.
So they suppressed their work and, to distract those who had heard of their remarkable book on patterns, they produced Design Patterns instead.
The dating work remained suppressed until the Fifth member of the Gang of Four could keep silent no longer and brought forth the original WordStar manuscripts, additional notes still penciled in the margins. He asked the Gang of Females to edit and publish the work. [via]
More editions of Dating Design Patterns:
› Find signed collectible books: 'Director in a Nutshell: A Desktop Quick Reference'
Director in a Nutshell: A Desktop Quick Reference helps Director users uncover little-known but vitally important details about using Macromedia's multimedia program effectively. It supplies ample guidance on troubleshooting common difficulties and insight on avoiding the most common problems.
This is a well-organized book--progressing from developing your understanding of how Director works, which should enrich your productivity, to showing you how to best handle audio and video. In particular, you learn how to use the Score and create animations tools as well as work with Cast members, libraries, and the Stage. You get to set up coordinates, alignment, and registration points; tackle cross-platform delivery issues; and create projectors and runtime files. Those out to optimize their system performance will find sections on managing memory.
You get plenty of help using Lingo and Director's scripting tool, as well as in working with limitations in the various versions of Director. (The book covers versions 6, 6.5, and 7 for both Windows and Macintosh.) Users of every level should be able to glean a lot of useful tips from this book, though most parts are of a technical level best suited to proficient users rather than newcomers to the program. --Kathleen Caster [via]
More editions of Director in a Nutshell: A Desktop Quick Reference:

› Find signed collectible books: 'Distributed Algorithms'
More editions of Distributed Algorithms:
› Find signed collectible books: 'Encyclopedia of Graphics File Formats'
O'Reilly's new edition of the Encyclopedia of Graphics File Formats is a wonderfully diverse kind of product--it's a book, a CD-ROM, and a World Wide Web product, all in one. You'll find printed information in convenient book form. You'll be able to access text files, images, and code locally on the CD-ROM provided with the book.
What's in this product--and why does its book/CD-ROM/online format work so well as a means of presenting information?
It's all about graphics file formats. As any graphics programmer or illustrator knows, there are many different file formats used for storing graphics data -- data such as vector graphics, ray tracing, black-and-white photographs, truecolor images, animation data, motion video, and multimedia data. The Encyclopedia of Graphics File Formats is the definitive reference to all of these formats--from major, standardized formats, like GIF, TIFF, TGA, and BMP, to newer or specialized formats, like PNG, SPIFF, SGI YAODL, and Facesaver. The first edition of the book has already become a classic for programmers on all platforms--Windows, MS-DOS, OS/2, the Macintosh, UNIX, and others.
What type of information is available in the book and through its online links?
Whether you are a graphics programmer who needs to know the precise contents of every bit in a file, a graphics illustrator who needs to know how to convert a file from one format to another, or anyone else who needs to deal with the low-level technical details of graphics files, this product is for you. For each of more than 100 formats, the product provides quick summary information--How many colors are supported by the format? What type of compression does it use? What's the maximum image size? What's the platform, the numerical format, and the supporting applications? It also provides extensive text detailing how graphics files are constructed in a particular format.
In addition to describing the details of the file formats, the Encyclopedia of Graphics File Formats contains a good deal of general graphics information, including:
The second edition of the book contains hundreds of pages of new content. For example, you'll find:
What will you find on the multiplatform CD-ROM included with the book?
First, you'll find file format specifications, a wonderful collection of resources that are often hard to locate and obtain -- in many cases, they have never before been available outside the organizations that developed them. We've assembled original file format specification documents from such vendors as Adobe, Aldus, Apple, IBM, Microsoft, and Silicon Graphics.
Second, we've chosen the best of the free software and shareware--for Windows, MS-DOS, OS/2, Macintosh, and UNIX platforms--that will let you convert, view, compress, and manipulate graphics files and images.
Third, we've included a variety of test graphics images to help you test software, convert formats, compare color depth and file size, and figure out what format is right for your application.
Fourth, on the CD-ROM we've retrofitted the entire contents of the book for display on the Internet's World Wide Web.
Finally, we've provided tools and links that allow you to access the material efficiently and to keep up to date. Using the Enhanced Mosaic browser (also included), you can browse the book's contents online, look up the details of a file format, access graphics manipulation, and display software quickly.
Of course, you'll still get the printed book -- after all, a book is still the most portable resource around -- to take on the train, carry to class, or keep in your library at home or at work.
Who needs this book?
The first edition of the book was aimed mainly at graphics programmers. With this second edition, we've provided content and tools that will make this product an invaluable resource for graphics illustrators and designers as well. Unlike graphics programmers, these users don't need to know the details of how GIF, TIFF, and PNG files are constructed. However, they do need to make the right choices about which formats can be converted to the formats they or their customers need, which support the color depth they want, and which compress fastest.
Whatever your graphics needs, you'll find the new Encyclopedia of Graphics File Formats an invaluable aid -- packed with information, constantly up-to-date, and fun to use. We're excited about the information and the tools we've been able to collect, and we look forward to sharing the fruits of our labors with you.
Technical requirements for the product: a CD-ROM drive; a PC running Microsoft Windows 3.1, 95, or NT; and a Macintosh workstation, or a UNIX workstation supported by Spyglass Enhanced Mosaic. A 256-color monitor is highly recommended.
More editions of Encyclopedia of Graphics File Formats:

› Find signed collectible books: 'Encyclopedia of Graphics File Formats/Book and Cd Rom'
More editions of Encyclopedia of Graphics File Formats/Book and Cd Rom:
› Find signed collectible books: 'Essential System Administration'
Essential System Administration takes an in-depth look at the fundamentals of Unix system administration in a real-world, heterogeneous environment. Whether you are a beginner or an experienced administrator, you'll quickly be able to apply its principles and advice to your everyday problems.
The book approaches Unix system administration from the perspective of your job -- the routine tasks and troubleshooting that make up your day. Whether you're dealing with frustrated users, convincing an uncomprehending management that you need new hardware, rebuilding the kernel, or simply adding new users, you'll find help in this book. You'll also learn about back up and restore and how to set up printers, secure your system, and perform many other system administration tasks. But the book is not for full-time system administrators alone. Linux users and others who administer their own systems will benefit from its practical, hands-on approach.
This second edition has been updated for all major Unix platforms, including SunOS 4.1, Solaris 2.4, AIX 4.1, Linux 1.1, Digital Unix, OSF/1, SCO Unix Version 3, HP/UX Versions 9 and 10, and IRIX Version 6. The entire book has been thoroughly reviewed and tested on all of the platforms covered. In addition, networking, electronic mail, security, and kernel configuration topics have been expanded substantially.
Topics covered include:
More editions of Essential System Administration:

› Find signed collectible books: 'Fractal Programming in Turbo Pascal'
More editions of Fractal Programming in Turbo Pascal:

› Find signed collectible books: 'Frontier: The Definitive Guide'
More editions of Frontier: The Definitive Guide:
![[???]: Fun Programming With Visual Basic/Book and Disk [???]: Fun Programming With Visual Basic/Book and Disk](http://ecx.images-amazon.com/images/P/1565291069.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Fun Programming With Visual Basic/Book and Disk:

› Find signed collectible books: 'GNU Emacs Pocket Reference'
More editions of GNU Emacs Pocket Reference:

› Find signed collectible books: 'The Hacker and the Ants'
More editions of The Hacker and the Ants:

› Find signed collectible books: 'Hardcore Visual Basic'
More editions of Hardcore Visual Basic:

› Find signed collectible books: 'HTML Utopia: Designing Without Tables Using CSS'
More editions of HTML Utopia: Designing Without Tables Using CSS:
› Find signed collectible books: 'Html Web Magic'
So you have a grounding in basic HTML and now you're ready to learn how to make Web pages sing. Here's a guide that will get your creative juices flowing as you sharpen your skills. Pirouz is loaded with lively ideas and he shows you exactly how to bring them to life. Pirouz is no fan of flash for the sake of flash: his ideas are focused on how to make your Web pages more attractive and useful to your readers. He even shows you how to turn a potential annoyance for your visitors into the sort of entertainment that evokes a smile.
The book begins with a rapid review of basic HTML design tips and codes and then gets right to the magic of first impression. Here, Pirouz shows how to use the META tag to not only get yourself noticed by Web spiders but also to eliminate browser offsets--direct users with older browsers to alternate pages--and otherwise tweak the experience for your visitors. He then moves on to highlight some of the lesser-known abilities lurking in every corner of HTML. He shows how to achieve unexpected effects with images, tables, frames, windows, type, and forms. It would be hard to page through this book and not fall upon at least one new technique you're itching to try. --Elizabeth Lewis [via]
More editions of Html Web Magic:
› Find signed collectible books: 'Information Visualization: Perception for Design'
Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why? Information Visualization: Perception for Design explores the art and science of why we see objects the way we do.
Although more technical than most graphic design books, the book "is intended to make [the data from the science and study of visualization] available to the non-specialist." Each chapter focuses on a different facet of human vision, like "Lightness, Brightness, Contrast, and Constancy" in chapter 3, or "Static and Moving Patterns" in chapter 4.
Although the author tries to put a great deal of scientific research data into pedestrian terms, the nature of the subject matter and the papers from which he culls his information make this task an uphill battle from the start. As a result, the book is full of valuable information, but it may not necessarily be right for the average graphic designer looking for a new inspirational spin. Serious interface designers, presentation designers, data analyzers, or any artist tasked with presenting ideas in a visual format, though, should come away from Information Visualization with a clearer understanding of the inner workings of perception. At the very least, they'll be able to explain why yellow text against blue is a good combination. --Mike Caputo [via]
More editions of Information Visualization: Perception for Design:

› Find signed collectible books: 'Inside Visual C++: The Standard Reference for Programming With Microsoft Visual C++ Version 4'
More editions of Inside Visual C++: The Standard Reference for Programming With Microsoft Visual C++ Version 4:

› Find signed collectible books: 'Interface Oriented Design'
More editions of Interface Oriented Design:

› Find signed collectible books: 'Java Distributed Computing'
More editions of Java Distributed Computing:
› Find signed collectible books: 'Java Enterprise in a Nutshell: A Desktop Quick Reference'
Java Enterprise in a Nutshell gives advanced Java developers a one-stop resource for programming with the disparate APIs required for today's enterprise development, including JDBC, RMI, servlets and EJBs. Beginning with JDBC database programming, the book gives a chapter-by-chapter tour of various enterprise development APIs, including program strategies for each API. For JDBC, the book includes new Java 2 JDBC enhancements like batch and recordsets.
Next comes Java's Remote Method Invocation (RMI) classes for calling remote code. Then it's on to using Java IDL and CORBA basics. A chapter on Java servlets will get you started delivering dynamically generated HTML using Java on Web servers, including useful material on cookies and session management. After coverage of the Java Naming and Directory Interface (JNDI) comes a solid exploration of EJBs with material on both session and entity beans. Specifics here include home and remote interfaces, EJB containers, stateless vs stateful session beans, and entity beans for accessing corporate databases.
Overall, this handy and readable guide to the latest in Java APIs can be truly invaluable to the developer bringing Java to the corporate enterprise for the first time. --Richard Dragan [via]
More editions of Java Enterprise in a Nutshell: A Desktop Quick Reference:
› Find signed collectible books: 'Jim Blinn's Corner: A Trip Down the Graphics Pipeline'
Jim Blinn presents an eclectic collection of 20 articles he originally wrote for Computer Graphics and Applications, an IEEE (Institute of Electrical and Electronics Engineers) magazine aimed at graphics professionals. It's unapologetic about being a programmer's book, and it won't make much sense if you're not one (even less if you've forgotten your algebra). But if the shoe fits, and if you're going to be writing your own graphics routines, you stand to learn a lot from an acknowledged master.
Topics include a tour through the author's collection of circle-drawing algorithms, an introduction to animation concepts through a character called Blobby Man, musings on rendering platonic solids, detailed discussions of shadows, clipping and viewports, and investigations into the nature of pixel space. Many algorithms are presented in a generalized pseudo-code that could be easily translated into other languages. In addition to learning practical techniques, you'll also benefit from seeing Blinn's intelligent and offbeat approach to solving problems. [via]
More editions of Jim Blinn's Corner: A Trip Down the Graphics Pipeline:
› Find signed collectible books: 'Jim Blinn's Corner: Dirty Pixels'
"All problems in computer graphics can be solved with a matrix inversion."-Jim Blinn
Jim Blinn is Back!
Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in IEEE Computer Graphics and Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.
Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling. [via]
More editions of Jim Blinn's Corner: Dirty Pixels:

› Find signed collectible books: 'Late Night With Machack: Mac Tools, Toys & Tales'
More editions of Late Night With Machack: Mac Tools, Toys & Tales:

› Find signed collectible books: 'Lotus Domino Administration in a Nutshell: A Desktop Quick Reference'
More editions of Lotus Domino Administration in a Nutshell: A Desktop Quick Reference:

› Find signed collectible books: 'McSd in a Nutshell: The Visual Basic Exams'
More editions of McSd in a Nutshell: The Visual Basic Exams:
› Find signed collectible books: 'Microsoft Jet Database Engine Programmer's Guide: The Essential Reference for the Database Engine Used in Microsoft Windows 95 Applications and Programming Environments'
More editions of Microsoft Jet Database Engine Programmer's Guide: The Essential Reference for the Database Engine Used in Microsoft Windows 95 Applications and Programming Environments:
![[???]: Microsoft Mouse Programmer's Reference [???]: Microsoft Mouse Programmer's Reference](http://ecx.images-amazon.com/images/P/1556153368.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Microsoft Mouse Programmer's Reference:

› Find signed collectible books: 'Microsoft Mouse Programmer's Reference'
More editions of Microsoft Mouse Programmer's Reference:

› Find signed collectible books: 'Microsoft Win 32 Application Programming Interface: The Programmer's Reference'
More editions of Microsoft Win 32 Application Programming Interface: The Programmer's Reference:

› Find signed collectible books: 'Motif Programming Manual'
More editions of Motif Programming Manual:
› Find signed collectible books: 'Official Netscape Javascript Book: The Nonprogrammer's Guide to Interactive Web Pages'
Offering a comprehensive, step-by-step approach, a plain English guide to Java applets outlines simple JavaScript tricks, basic syntax, troubleshooting, controlling Windows, Frames, navigation tools, Cookies, scripts, and utilities. Original. (Beginner). [via]
More editions of Official Netscape Javascript Book: The Nonprogrammer's Guide to Interactive Web Pages:

› Find signed collectible books: 'Ole Controls Inside Out'
More editions of Ole Controls Inside Out:
› Find signed collectible books: 'Oracle Design'
Oracle Design looks thoroughly at the field of Oracle relational database design. The design of both databases and applications is an often neglected area of Oracle, but one that has an enormous impact on the ultimate power and performance of a system. If the initial design is poor, then the most powerful hardware, the most sophisticated software tools, and the most highly tuned data and programs won't make your system run smoothly and efficiently. Indeed, applications that have been designed poorly will never be able to perform well, regardless of the tuning and retrofitting performed later on.
There are three main areas of Oracle design:
This book examines all aspects of database and code design. Part I examines the project life cycle and where design fits in that cycle; it shows a sample case study, identifies the areas of Oracle7 that are of particular interest to designers, takes a look ahead at Oracle8, and provides an in-depth discussion of data modeling (e.g., entities, relationships, attributes, entity models, function hierarchies). Part II describes design issues for the database itself -- denormalization, data types, keys, indexes, temporal data, import/export, backup, recovery, security, and more. Part III explores design issues for specific architectures and environments -- client/server, distributed database, data warehouses, and parallel processing. Part IV describes design issues for the code that accesses the database -- metrics and prototypes, locking, the toolset, design of screens, reports, batch programs, etc. Part V contains summary appendixes.
The table of contents follows:
Part I: Getting Started with Design
Part IV: Designing the Code Modules
More editions of Oracle Design:

› Find signed collectible books: 'Oracle Pl/SQL Developer's Workbook'
More editions of Oracle Pl/SQL Developer's Workbook:

› Find signed collectible books: 'Oracle8 Design Tips'
More editions of Oracle8 Design Tips:

› Find signed collectible books: 'Palmpilot: The Ultimate Guide'
More editions of Palmpilot: The Ultimate Guide:

› Find signed collectible books: 'Paper Prototyping: The Fast and Simple Techniques for Designing and Refining the User Interface'
More editions of Paper Prototyping: The Fast and Simple Techniques for Designing and Refining the User Interface:
› Find signed collectible books: 'PC Intern: The Encyclopedia of System Programming'
Already used by 600,000 programmers in its previous editions, this encyclopedia presents up-to-date technical information on virtually every aspect of the PC--from its architecture and make-up to its built-in components and add-on peripherals. The authors clearly explain system level programming, illustrating their solutions in C++, assembly language, Pascal, and Visual Basic. The CD-ROM includes every program from the book. [via]
More editions of PC Intern: The Encyclopedia of System Programming:

› Find signed collectible books: 'PC Magazine C Lab Notes/Book and Disk'
More editions of PC Magazine C Lab Notes/Book and Disk:

› Find signed collectible books: 'Perl in a Nutshell: A Desktop Quick Reference'
More editions of Perl in a Nutshell: A Desktop Quick Reference:
› Find signed collectible books: 'The Peter Norton PC Programmer's Bible: The Ultimate Reference to the IBM PC and Compatible Hardware and Systems Software'
This updated edition of "The Peter Norton Programmer's Guide to the IBM PC & PS/2" covers the fundamental concepts of modern PC hardware, MS-DOS system calls, essential ROM BIOS services and graphical programming with Windows, Windows NT and OS/2. It is divided into the following sections: Hardware (PC micro-processors, ports, video adapters, disk drives and keyboards); Operating Systems (essential MS-DOS and Windows information, including MS-DOS interrupts, ROM BIOS services, Windows NT and OS/2); Program Development Tools (a survey of important programming languages and modern PC development tools); and Reference (summary information for MS-DOS interrupt and ROM BIOS services plus essential tables). [via]
More editions of The Peter Norton PC Programmer's Bible: The Ultimate Reference to the IBM PC and Compatible Hardware and Systems Software:

› Find signed collectible books: 'Philip and Alex's Guide to Web Publishing'
More editions of Philip and Alex's Guide to Web Publishing:

› Find signed collectible books: 'Practical IDL Programming: Creating Effective Data Analysis and Visualization Applications'
More editions of Practical IDL Programming: Creating Effective Data Analysis and Visualization Applications:
› Find signed collectible books: 'Practical Internet Groupware'
Drawing on the wealth of experience he accumulated developing internal and external collaboration solutions for BYTE magazine, author Jon Udell provides a thorough guide to building networked tools for collaboration. Unlike many books that are tied to a given language or protocol, Practical Internet Groupware delivers useful code examples in several languages, including Perl (primary language), server-side Java, and XML. Protocols discussed include NNTP, IMAP, HTTP, POP3, and SMTP.
The first section covers general use and policies as they relate to groupware. Administrators and end users will benefit from the references to NNTP messages in Collabra and Outlook, scoped discussion groups, and packaging messages and discussion threads. Udell also includes many tips and usability pointers. When discussing how to build, index, and navigate a document database, he delineates ways to create rich navigation that incorporate topic-sensitive and sequential navigation using modular Perl examples.
Many of the solutions that are presented address custom software that implements open standards. One of the most powerful solutions discusses a lightweight, Perl-based local HTTP server, called dhttp. Creating, using, extending, and integrating this server are capably covered by the author, and it is convincingly presented as a flexible means of distributing information.
As a mark of distinction, the book approaches problems from multiple angles. With security as an example, the author discusses the implementation of encryption for dhttp and notes the legal issues surrounding the use of SSLeay. In essence, his example becomes an alternative way to implement a secure channel using the Blowfish encryption algorithm.
The book contains quite a bit of useful code, but like most (perhaps all) O'Reilly books, it does not include a companion CD-ROM. Appendix A discusses where to get the code and modules (primarily on the author's Web site), but receiving this high-quality source code on a well-organized CD-ROM would increase the value of the book.
For those interested in creating a document database and integrating it with HTTP and NNTP, this book provides the background, code, integration, and deployment information you will need. --John Keogh
Topics covered: Using groupware, policy, culture, and implementation; creating a collection of documents that can be used as a database (docbase); integrating docbases with a variety of servers, including NNTP and HTTP; security, authentication, and encryption; integration; creating a lightweight HTTP server; deploying INN, Microsoft NNTP service, and Netscape Collabra Server; indexing, navigating, and searching; IMAP, POP3, and SMTP. The source code is primarily in Perl, with some server-side Java and C++. XML and HTML are used for many examples, and using XML and XSL is also discussed. Appendices include information on where to get the code and modules that are presented in the book and Internet RFCs. [via]
More editions of Practical Internet Groupware:
More editions of Programmer's Reference: Microsoft Open Database Connectivity Software Development Kit Version 2.0 for the Microsoft Windows and Windows Nt Operati:

› Find signed collectible books: 'Programming From The Ground Up'
More editions of Programming From The Ground Up:

› Find signed collectible books: 'Programming Game AI By Example'
More editions of Programming Game AI By Example:

› Find signed collectible books: 'Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and Animation/Book and Disk'
More editions of Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and Animation/Book and Disk:

› Find signed collectible books: 'Real-Time Rendering'
More editions of Real-Time Rendering:

› Find signed collectible books: 'Realistic Image Synthesis Using Photon Mapping'
More editions of Realistic Image Synthesis Using Photon Mapping:
› Find signed collectible books: 'Running Linux'
One of the best books on Linux, the UNIX-compatible operating system for personal computers. In the tradition of all O'Reilly books, Running Linux features clear, step-by-step instructions that always seem to provide just the right amount of information: covers everything you need in order to understand, install, and use the Linux operating system, including X Windows, TCP/IP, Perl, Tcl/TK, the gcc C and C++ compilers, and most Internet services such as email, SLIP, and WWW. For intermediate to advanced users. [via]

› Find signed collectible books: 'Software Portability With Imake'
Imake is a utility that works with make to enable code to be compiled and installed on different UNIX machines. Imake makes possible the wide portability of the X Window System code and is widely considered an X tool, but it's also useful for any software project that needs to be ported to many UNIX systems.
This Nutshell Handbook®--the only book available on imake--is ideal for X and UNIX programmers who want their software to be portable. The book is divided into two sections. The first section is a general explanation of imake, X configuration files, and how to write and debug an Imakefile. The second section describes how to write configuration files and presents a configuration file architecture that allows development of coexisting sets of configuration files. Several sample sets of configuration files are described and are available free over the Net.
More editions of Software Portability With Imake:

› Find signed collectible books: 'The Struts Framework: Practical Guide for Java Programmers'
More editions of The Struts Framework: Practical Guide for Java Programmers:

› Find signed collectible books: 'Teach Yourself C Plus Plus'
More editions of Teach Yourself C Plus Plus:

› Find signed collectible books: 'Teach Yourself...C++/Book and Disk'
More editions of Teach Yourself...C++/Book and Disk:

› Find signed collectible books: 'Textmate: Power Editing for the Mac'
More editions of Textmate: Power Editing for the Mac:

› Find signed collectible books: 'Turbo Pascal for Windows/With Disk'
More editions of Turbo Pascal for Windows/With Disk:
› Find signed collectible books: 'Unix in a Nutshell: A Desktop Quick Reference for System V Release 4 and Solaris 7'
Unix in a Nutshell is the standard desktop reference, without question. (Manpages come in a close second.) With a clean layout and superior command tables available at a glance, O'Reilly's third edition of Nutshell is an essential to own.
Like a dictionary, Unix in a Nutshell helps you find what you need, even if you're not exactly sure what you're looking for (or how to spell it!). With that in mind, this book is for intermediate to advanced users only--those new to the Unix operating system would be better off with Learning the Unix Operating System or Unix: Visual Quickstart Guide.
The last full revision of the book was in 1992, and the new edition covers Solaris 7 as well as newer versions of shells (ksh, in particular), RCS, and GNU emacs. Topping off at over 500 pages, Unix in a Nutshell contains--literally--everything you could want to know about the various commands, shells, and functions. Fifty new commands have been added to the already sizable lists, and even the most seasoned user is likely to find a discover a new timesaving command. --Jennifer Buckendorff [via]
More editions of Unix in a Nutshell: A Desktop Quick Reference for System V Release 4 and Solaris 7:
› Find signed collectible books: 'Vbscript in a Nutshell: A Desktop Quick Reference'
Because it applies the concise and popular Nutshell format to Microsoft's preferred scripting language, VBScript in a Nutshell is a valuable learning resource and reference. Focusing on the core language rather than on any specific application, this book teaches how to write clear, efficient VBScript code. Whether developing for the Web, automating Windows, or customizing Microsoft Outlook, this book will help the reader do a better job.
Though it caters to new users, VBScript is mainly a reference book. Each piece of the core VBScript specification (plus the Dictionary and FileSystemObject objects that make up the Microsoft Scripting Runtime) is described in an alphabetized entry. For each statement, function, operator, and object, the book gives a quick description of the element's syntax, concise rules of its proper use, information on returned values (if any), and some examples of the language element used correctly in practice. Two additional sections on each language element will be valuable to novices and anyone stumped by errors: a "Rules at a Glance" section that documents correct usage, and a section called "Programming Tips & Gotchas" that highlights common mistakes. --David Wall
Topics covered: Core VBScript and the most important object models on which it operates, including Microsoft Internet Explorer and the Windows Scripting Host. Tutorial material and reference entries explain structure, syntax, and program design. [via]
More editions of Vbscript in a Nutshell: A Desktop Quick Reference:
› Find signed collectible books: 'VI Editor: Pocket Reference'
For many users, working in the UNIX environment means using vi, a full-screen text editor available on most UNIX systems. Even those who know vi often make use of only a small number of its features.
The vi Editor Pocket Reference is a companion volume to O'Reilly's updated sixth edition of Learning the vi Editor, a complete guide to text editing with vi. New topics in Learning the vi Editor include multi-screen editing and coverage of four vi clones: vim, elvis, nvi, and vile.
This small book is a handy reference guide to the information in the larger volume, presenting movement and editing commands, the command-line options, and other elements of the vi editor in an easy-to-use tabular format.
More editions of VI Editor: Pocket Reference:

› Find signed collectible books: 'Visual Basic Controls in a Nutshell: The Controls of the Professional and Enterprise Editions'
More editions of Visual Basic Controls in a Nutshell: The Controls of the Professional and Enterprise Editions:
› Find signed collectible books: 'Windows Nt File System Internals: A Developer's Guide'
Writing kernel-mode Windows NT programs--such as file-system drivers (FSDs), filter drivers, and antivirus programs--poses a challenge to even experienced Windows programmers. It's hard enough to get these programs to work, but getting them to live peacefully with other kernel programs and NT itself is an art. Nagar sorts through the mechanics of writing such programs in this book, which is no mean feat considering that Microsoft provides no documentation for its development kit. The author begins by orienting the reader to NT's kernel mode, detailing what runs there, how the various programs interact, and what you need to keep in mind when developing software for the kernel mode.
The book then explores NT's key managers--I/O, virtual memory, and cache--covering the operation and exposed services for each. Nagar then takes the explanatory information he's provided and works it into a how-to guide to developing FSDs. In walking you through developing an actual FSD, the author covers I/O requests, cache operations, and buffers. Exercise files appear on the companion diskette.
Short of having a live instructor, you could not ask for a better guide to this complicated subject. [via]
More editions of Windows Nt File System Internals: A Developer's Guide:

› Find signed collectible books: 'X Toolkit Intrinsics Programming Manual for X11, Release 5'
More editions of X Toolkit Intrinsics Programming Manual for X11, Release 5:
› Find signed collectible books: 'X Toolkit Intrinsics Reference Manual for Version 11 of the Window System'
The X Toolkit Intrinsics Reference Manual is a complete programmer's reference for the X Toolkit. It provides reference pages for each of the Xt functions as well as the widget classes defined by Xt and the Athena widgets.
This volume is based on Xt documentation from the X Consortium and has been re-edited, reorganized, and expanded. Contents include:
The third edition of Volume 5 has been completely revised. In addition to covering Release 4 and Release 5 of X, all the man pages have been completely rewritten for clarity and ease of use, and new examples and descriptions have been added throughout the book.
This manual is a companion to Volume 4M, X Toolkit Intrinsics Programming Manual.
More editions of X Toolkit Intrinsics Reference Manual for Version 11 of the Window System:
