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› Find signed collectible books: 'Advanced C++ Programming Styles and Idioms'
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› Find signed collectible books: 'The ANSI Common Lisp'
This book provides an excellent introduction to Common Lisp. In addition to chapters covering the basic language concepts, there are sections discussing the Common Lisp object system (CLOS) and speed considerations in Lisp. Three fair-sized examples of nontrivial Lisp projects are also included. The book's clear and engaging format explains complicated constructs simply. This format makes ANSI Common Lisp accessible to a general audience--even those who have never programmed before. The book also provides an excellent perspective on the value of using Lisp. [via]
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› Find signed collectible books: 'The Awk Programming Language'
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› Find signed collectible books: 'Beginning Java 2 - Jdk 1.3 Edition: Jdk 1.3 Edition'
A second edition Beginning Java title is now required because: In quarter one, 2000, Sun will release version 1.3 of their Java Developers Kit (JDK 1.3). This is significant because: The fastest Java platform performance ever is now available for download, and is coming to your mailbox from America Online (AOL), thanks to an agreement between Sun and AOL to deliver the Java Runtime Environment on the AOL 5.0 CD-ROM. The newest version of J2SE technology, v 1.3, will deliver momentous performance gains and improved Web deployment for enterprise-grade, client-side applications. And just about everything else developers have been asking for:
Client-side users now enjoy the speed advantage of the new Java HotSpot compiler which has been tuned for client performance. The result is much faster thread handling, improved scalability and rapid memory allocation for objects, smaller RAM footprint, and the platform has gained a much more efficient garbage collector. All of these enhancements spell speed for the desktop user. For Graphical User Interface (GUI) performance, the Java Foundation Classes and Swing libraries have been super-tuned to enhance scrolling speed. The GUI components that developers use to create tables and frames for their applications have also been improved. [via]
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› Find signed collectible books: 'C for Dummies'

› Find signed collectible books: 'C++ Primer Plus: Teach Yourself Object-Oriented Programming/Book and Disk'
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› Find signed collectible books: 'The C++ Standard Library: A Tutorial and Reference'
Programming with the C++ Standard Library can certainly be difficult, but Nicolai Josuttis's The C++ Standard Library provides one of the best available guides to using the built-in features of C++ effectively.
The C++ Standard Library provides plenty of default functionality in the form of the Standard Template Library (STL) for containers (like vectors and linked lists), as well as generic algorithms (which allow you to sort, search, and manipulate elements inside containers). The best thing about The C++ Standard Library is that it gives the reader a concise guide to working with these basic containers (from lists to sets and maps, with everything in between). Each container type is explained along with short code excerpts. Moreover, in a reference section, the author explores the connections between each container type, showing how they share similar methods. (Learn just a few methods and you can pretty much work with them all.)
In addition to STL, this book excels at providing a readable introduction to the generic algorithms (which can be used to sort, search, and otherwise manipulate STL containers). Other books either fold this material in with the explanation of containers or make it seem like an esoteric topic. The fact is, generic algorithms work with all the STL types, and by separating these algorithms out like this the reader can learn the rich array of algorithms available in today's standard C++. While this book concentrates on STL and algorithms, readers will still find great coverage on Standard Library string classes and streams (including a fine section on internationalization and locales).
For the beginning or intermediate C++ programmer, The C++ Standard Library can be a real timesaver. It arranges and explains the complexities of the C++ Standard Library and STL in a manageable format that's great as a reference and as an approach to programming. --Richard Dragan
Topics covered: history of C++ and the Standard Library, template basics, Big-O Notation, the std namespace, standard exceptions, allocators, standard library utilities, pairs and auto_ptr, numeric limits, the Standard Template Library (STL) basics, containers, iterators, algorithms, vectors, lists, deques, strings, sets, multisets, bitsets, maps, multimaps, stacks, queues, iterator adapters, function objects, element requirements, value and reference semantics, complex numbers, valarrays, stream classes, stream manipulators and formatting, file I/O, internationalization, and locales. [via]
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› Find signed collectible books: 'Common Lisp: The Language'
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› Find signed collectible books: 'Common Lispcraft'
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› Find signed collectible books: 'Core Java 2'
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› Find signed collectible books: 'Core Java 2: Fundamentals'
If you need to get something done in Java, Core Java 1.2, Volume 1--Fundamentals is one of the best books you can turn to for assistance. It's devoid of shaky, academic examples and packed with robust demonstrations that illustrate hundreds of powerful concepts.
This book begins with an explanation of the Java programming and execution environments in general terms and then provides specific examples of how to put key parts of the core packages to work. The authors back up the many examples with sharp, fact-rich commentary on how to get things done with Java. This volume covers data structures, object orientation, events, applets, input/output, and Swing.
A quick note: though the title of this book includes the words Java 1.2, the Java examples appear to be based on a very late beta and effectively cover what's now called Java 2. JavaSoft changed the name of the software during the final stages of testing--after the authors had finished this book. --David Wall [via]
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› Find signed collectible books: 'The Design and Evolution of C++'
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› Find signed collectible books: 'Dive into Python'
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› Find signed collectible books: 'Effective Awk Programming: A User's Guide'
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› Find signed collectible books: 'Effective Stl: 50 Specific Ways to Improve Your Use of the Standard Template Library'
Written for the intermediate or advanced C++ programmer, renowned C++ expert Scott Meyers provides essential techniques for getting more out of the Standard Template Library in Effective STL, a tutorial for doing more with this powerful library.
STL is a hugely powerful feature of today's C++, but one with a well-earned reputation for complexity. The book is organised into 50 tips that explore different areas of the STL. Besides providing a list of dos and don'ts, Meyers presents a lot of background on what works and what doesn't with STL. Each tip is demonstrated with in-depth coding samples, many of which make use of two-colour printing to highlight the most important lines of code. (Advanced developers will enjoy Meyers' in-depth explanations, while those who are in a hurry can skip ahead to the recommended tip itself.)
A good part of this book involves using containers, like vectors and maps, which are built into STL. (Besides the standard built-in containers, the author also highlights recent additions to STL like b-trees, which are available as extensions from other vendors.) You'll learn the best ways to allocate, add, change and delete items inside containers, including associative containers like maps. You'll also learn to avoid common pitfalls for writing code that is slow or just plain wrong.
Other areas covered in Effective STL include getting the most out of the 100-plus STL algorithms that are bundled with this library. Meyers shows you how to choose the correct algorithm for sorting, and other functions. (Even advanced developers will learn something here.) Sections on using function objects (called functors) round out the text. Meyers shows you when these classes make sense and the best ways to implement them. Besides specific tips, you'll get plenty of general programming advice. A useful appendix shows the limitations of STL as implemented in Microsoft Visual C++ 6.0 and how to overcome them.
Overall, Effective STL is a really invaluable source of programming expertise on an essential aspect of today's C++ for anyone who is using--or planning to use--STL in real production code. It is quite simply a must-have. --Richard Dragan
Topics covered:
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› Find signed collectible books: 'Elements of Ml Programming'
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› Find signed collectible books: 'Elements of Ml Programming: Ml97'
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› Find signed collectible books: 'Html Pocket Reference'
In this pocket reference, Jennifer Niederst, the author of the best-selling Web Design in a Nutshell, delivers a concise guide to every HTML tag.
Each tag entry includes:
In addition to tag-by-tag descriptions, you'll find useful charts on such topics as:
Niederst also provides context for the tags, indicating which tags are grouped together and bare-bones examples of how standard web page elements are constructed.
This pocket reference is targeted at web designers and web authors and is likely to be the most dog-eared book on every web professional's desk.
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› Find signed collectible books: 'Instant Java'
› Find signed collectible books: 'Java in a Nutshell'
With more than 700,000 copies sold to date, "Java in
a Nutshell
from O'Reilly is clearly the favorite resource amongst the legion of
developers and programmers using Java technology. And now, with the
release of the 5.0 version of Java, O'Reilly has given the book that
defined the "in a Nutshell" category another impressive tune-up.
In this latest revision, readers will find "Java in a
Nutshell,
5th Edition does more than just cover the extensive changes implicit in
5.0, the newest version of Java. It's undergone a complete makeover--in
scope, size, and type of coverage--in order to more closely meet the
needs of the modern Java programmer.
To wit, "Java in a Nutshell, 5th Edition
now places less emphasis on coming to
Java from C and C++, and adds more discussion on tools and frameworks.
It also offers new code examples to illustrate the working of APIs,
and, of course, extensive coverage of Java 5.0. But faithful readers
take comfort: it still hasn't lost any of its core elements that made
it such a classic to begin with.
This handy reference gets right to the
heart of the program with an accelerated introduction to the Java
programming language and its key APIs--ideal for developers wishing to
start writing code right away. And, as was the case in previous
editions, Java in a Nutshell, 5th Edition is once again chock-full of
poignant tips, techniques, examples, and practical advice. For as long
as Java has existed, "Java in a Nutshell has helped
developers maximize the capabilities of the program's newest versions.
And this latest edition is no different. [via]
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› Find signed collectible books: 'Java in a Nutshell: A Desktop Quick Reference'
The 3rd edition of the well-known reference, Java in a Nutshell, covers the essential APIs of Java 1.2, including networking, security, input and output, and basic language and utility classes. Due to the size of the Java 1.2 API, graphics and graphical user interface classes are now examined in a volume called Java Foundation Classes in a Nutshell, and server-side and enterprise programming are detailed in Java Enterprise in a Nutshell.
Though primarily a reference, the book starts off with a thorough, fast-paced introduction to Java, exploring all the key topics, including syntax, object-oriented programming, security, beans, and tools. These discussions are brief and very information-dense, and if you are buying this book to learn the language, you will probably be overwhelmed by the speed of this initiation.
This book intends to document quite a bit of Java, and it easily succeeds with broad coverage of Java programming in Part I, and API cataloging broken down by package in Part II. For example, discussions in Part I explain Types, Reflection, and Dynamic Loading. The handling of these topics takes a little over a page, but the book gives a useful overview with code examples that clearly illustrate the points made. It is one of the clearest and most concise treatments of these three topics available.
The chapters in Part II include an introduction, diagrams, and sections for each class in the package. The sections for each class can be very informative, as in the discussion of the Socket class in the java.net chapter, which includes how to instantiate a Socket object, getting I/O streams from the object you instantiated, and how to alter the behavior of sockets. This discussion, like most in this book, is brief, clear, and to the point.
If you are looking for a Java reference, this is a solid volume that will provide lasting value. --John Keogh
Topics covered: Part I, "Introducing Java," provides broad coverage of Java programming topics, including data types, syntax, classes, and objects; Java file structure; inner classes; interfaces; packages; creating and initializing objects; destroying and finalizing objects; input/output; cryptography; networking; security; threads; JavaBeans; JavaDoc; and tools that come with Java 1.2 SDK.
Part II, "The Java API Quick Reference," includes chapters on the following Java packages: java.beans, java.beans.beancontext, java.io, java.lang, java.lang.ref, java.lang.reflect, java.math, java.net, java.security, java.security.acl, java.security.cert, java.security.interfaces, java.security.spec, java.text, java.util, java.util.jar, java.util.zip, javax.crypto, javax.crypto.interfaces, javax.crypto.spec, and a final chapter, which provides an index for classes, methods, and fields. [via]
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› Find signed collectible books: 'Java Unleashed'
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› Find signed collectible books: 'Javascript Application Cookbook'
Seasoned Java coders will find the JavaScript Application Cookbook compiled just for them. Written in the same vein as the old-style programmer "toolbox" titles, this book sheds the usual tutorial presentation and simply introduces a series of JavaScript applications you can use on your own sites.
The cookbook begins with recipes such as a client-side search engine application that facilitates complex database searching to maximize local processing. (An interactive multiple-choice testing application follows, along with code for an interface to multiple search engines on the Net). Other applications include a JavaScript shopping cart, context-sensitive help, cipher implementation, drag-and-drop-capable e-mail, and a cookie-based user-management system.
Author Jerry Bradenbaugh clearly has a passion for JavaScript, and he illustrates the capabilities of this modest scripting language. The code for the book's applications is available from the publisher's Web site, and each chapter begins with a step-by-step walk-through of the finished application. You'll learn how code works and get ideas for possible extensions you might want to create. If you're programming in JavaScript already and want to grow your arsenal of tools and techniques, the JavaScript Application Cookbook is an immediate code fix. --Stephen W. Plain [via]
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› Find signed collectible books: 'Learning Python'
The authors of Learning Python show you enough essentials of the Python scripting language to enable you to begin solving problems right away, then reveal more powerful aspects of the language one at a time. This approach is sure to appeal to programmers and system administrators who have urgent problems and a preference for learning by semi-guided experimentation.
First off, Learning Python shows the relationships among Python scripts and their interpreter (in a mostly platform-neutral way). Then, the authors address the mechanics of the language itself, providing illustrations of how Python conceives of numbers, strings, and other objects as well as the operators you use to work with them. Dictionaries, lists, tuples, and other data structures specific to Python receive plenty of attention including complete examples.
Authors Mark Lutz and David Ascher build on that fundamental information in their discussions of functions and modules, which evolve into coverage of namespaces, classes, and the object-oriented aspects of Python programming. There's also information on creating graphical user interfaces (GUIs) for Python applications with Tkinter.
In addition to its careful expository prose, Learning Python includes exercises that both test your Python skills and help reveal more elusive truths about the language. [via]
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› Find signed collectible books: 'Learning Web Design'
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› Find signed collectible books: 'Lisp'
This third edition is a revised and expanded version of Winston and Horn's best-selling introduction to the Lisp programming language and to Lisp-based applications, many of which are possible as a result of advances in Artificial Intelligence technology. The Knowledge You Need The new edition retains the broad coverage of previous editions that has made this book popular both with beginners and with more advanced readers -- coverage ranging from the basics of the language to detailed examples showing Lisp in practice. Based on the CommonLisp standard, this book also introduces CommonLisp's object system, CLOS, and the productivity-promoting techniques enabled by object-oriented programming. Application examples drawn from expert systems, natural language interfaces, and symbolic mathematics are featured, and new applications dealing with probability bounds, project simulation, and visual object recognition are introduced. Special Features of this Edition *Based on extensive teaching experience *Explains key problem solving paradigms, such as search, forward chaining, and problem reduction *Discusses constraint propagation, backward chaining, and key ideas in Prolog *Emphasizes procedure and data abstraction, and other points of programming style and practice *Covers cliches, mapping, streams, delayed evaluation, and techniques for better and faster procedure definition 0201083191B04062001 [via]

› Find signed collectible books: 'Lisp'
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› Find signed collectible books: 'Lisp in Small Pieces'
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› Find signed collectible books: 'Modern C++ Design: Generic Programming and Design Patterns Applied'
In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and virtuosity, Alexandrescu offers a cutting-edge approach to software design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code. The book introduces the concept of generic components, reusable design templates that enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding. The author then shows how to apply this approach to recurring, real-world issues that C++ programmers face in their day-to-day activity. All code is available on the Web, along with Alexandrescu's downloadable Loki C++ library, which provides powerful out-of-the-box functionality for virtually any C++ project. For experienced C++ programmers who have at least some familiarity with the Standard Template Library (STL). [via]
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› Find signed collectible books: 'More Effective C++: 35 New Ways to Improve Your Programs and Designs'
More than 150,000 copies in print!
Praise for Scott Meyers first book, Effective C++:
I heartily recommend Effective C++ to anyone who aspires to mastery of C++ at the intermediate level or above.
The C/C++ Users Journal
From the author of the indispensable Effective C++, here are 35 new ways to improve your programs and designs. Drawing on years of experience, Meyers explains how to write software that is more effective: more efficient, more robust, more consistent, more portable, and more reusable. In short, how to write C++ software thats just plain better.
More Effective C++ includes:
More Effective C++ is filled with pragmatic, down-to-earth advice youll use every day. Like Effective C++ before it, More Effective C++ is essential reading for anyone working with C++.
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› Find signed collectible books: 'Object Oriented Perl : A Comprehensive Guide to Concepts and Programming Techniques'
Perl has always been a powerful and popular programming language, but with its new object capabilities, it can do even more. Written for anyone with a little Perl experience, Damian Conway's Object Oriented Perl provides an invaluable guide to virtually every aspect of object-oriented programming in Perl.
The most notable thing about Object Oriented Perl is Conway's excellent perspective on object-oriented concepts and how they are implemented in Perl. This book does a remarkable job of cutting through traditional jargon and illustrating how basic object-oriented design techniques are handled in Perl. (A useful appendix attests to the author's wide-ranging knowledge, with a comparison of Smalltalk, Eiffel, C++, and Java with Perl, including a summary of object-oriented syntax for each.) This book also features a truly excellent review of basic Perl syntax.
Throughout this text, the author shows you the basics of solid object design (illustrated using classes that model music CDs). Basic concepts like inheritance and polymorphism get thorough and clear coverage. The book also points out common mistakes and provides many tips for navigating the powerful and flexible (yet sometimes tricky) nuances of using Perl objects. For instance, Conway shows how to achieve true data encapsulation in Perl (which generally allows calls across modules) as well as its natural support for generic programming techniques.
He also pays special attention to popular object modules available from CPAN (like Class::MethodmakerK, which simplifies declaring classes) and discusses performance issues and the tradeoff between programming convenience and speed often faced by today's Perl developer. Advanced chapters cover a number of techniques for adding persistence and invoking methods using multiple dispatching.
Filled with syntactic tips and tricks, Object Oriented Perl is a sure bet for any programmer who wants to learn how to use Perl objects effectively. --Richard Dragan
Topics covered: Perl language review, CPAN, Perl objects, 'blessing' and inheritance, polymorphism, Class::Struct and Class::Methodmaker modules, Perl ties and closures, operator overloading, encapsulation, multiple dispatch, Class::Multimethods, coarse-grained and fine-grained object persistence techniques, performance issues. [via]
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› Find signed collectible books: 'On Lisp: Advanced Techniques for Common Lisp'
Perhaps the author gives the best description of this book: "On Lisp deals mostly with the kinds of programs you could only write in Lisp." The book provides extensive information on the advanced features of Lisp, which are not found in other popular programming languages. After showing how flexibly functions can be manipulated, On Lisp moves on to the best discussion of macros available, which includes details of the possible pitfalls (various referential bugs, for example). The book concludes with a demonstration of various advanced constructs that can be implemented in Lisp using the tools developed in the earlier part of the book. As with his other book, ANSI Common Lisp, Graham writes in a fluid style that is a pleasure to read. [via]
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› Find signed collectible books: 'Practical Common LISP'
...it has a fresh view on the language and the examples in the later chapters are usable in your day-to-day work as a programmer. Frank Buss, Lisp Programmer and Slashdot Contributor
If you're interested in Lisp as it relates to Python or Perl, and want to learn through doing rather than watching, Practical Common Lisp is an excellent entry point. Chris McAvoy, Chicago Python Users Group
Lisp is often thought of as an academic language, but it need not be. This is the first book that introduces Lisp as a language for the real world.
Practical Common Lisp presents a thorough introduction to Common Lisp, providing you with an overall understanding of the language features and how they work. Over a third of the book is devoted to practical examples such as the core of a spam filter and a web application for browsing MP3s and streaming them via the Shoutcast protocol to any standard MP3 client software (e.g., iTunes, XMMS, or WinAmp). In other "practical" chapters, author Peter Seibel demonstrates how to build a simple but flexible in-memory database, how to parse binary files, and how to build a unit test framework in 26 lines of code.
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› Find signed collectible books: 'A Programmer's Introduction to C#'
Written for those with some previous C/C++ or Java experience, A Programmer's Introduction to C# is a fast-moving and smart tutorial to using Microsoft's new programming language. This book is filled with both basic and advanced language details that show you how to use C# effectively.
A quick tour of C#, covering nearly every language detail, starts things off. Because the author assumes that you already know about basic concepts like objects, inheritance and the like, the pace is pretty lively. Concise descriptions of key language features are anchored by short, clear code excerpts that demonstrate each C# principle. Early chapters concentrate on using objects, data types and flow control done the C# way. Where appropriate, background material is provided on the new Microsoft .NET Frameworks environment (where C# runs), but this text is by and large a language-based tutorial. Readers will get a handle on key C# features and even advanced nooks and crannies of the language (such as nested classes and improvements above and beyond C++ and Java) like built-in support for properties, the delegates keyword and support for versioning.
The book is careful to discuss the philosophy and style of C#, especially when it comes to class design. Of course, if you are trained in C++ or Java, you will be right at home. Later sections turn to the nuts and bolts of .NET Frameworks with material on writing classes using methods that will cooperate better with the framework, garbage collection and guidelines for creating reusable classes for other programmers. The book finishes up with a point-by-point comparison of C# and C++, Java and Visual Basic, which can show you what's the same and what's been improved in this new and exciting language from Microsoft.
In all, this title arrives at just the right time for the reader who wants to get ready for C#. Although the language is still under development, reading A Programmer's Introduction to C# will help you stay ahead of the curve with its concise and effective tutorial that's perfect for the busy working developer. --Richard Dragan [via]
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› Find signed collectible books: 'Programming in Prolog: Using the Iso Standard'
Paperback [via]
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› Find signed collectible books: 'Sed & Awk Pocket Reference'
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› Find signed collectible books: 'TCL and the TK Toolkit'
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› Find signed collectible books: 'Unix Cd Bookshelf 2.0'
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› Find signed collectible books: 'Waite Group's C Primer Plus'
The Waite Group's C Primer Plus, Third edition, presents the ANSI C standard beginning with a discussion of the fundamentals of C programming and then continues on to illustrate real-world C programming concepts and techniques. The Waite Group's C Primer Plus, Third Edition, is jam-packed with hundreds of sample programs, challenging yet humorous examples, hints and quizzes. Get the latest information on migrating from C to C++ and find out what will change with the release of the new C ANSI/ISO standard. Learn the mechanics of C programming and how to create programs that are easy to read, debug and update using real-world, easy-to-follow examples. [via]
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› Find signed collectible books: 'The Waite Group's C++ Primer Plus: Teach Yourself Object-Oriented Programming'
More editions of The Waite Group's C++ Primer Plus: Teach Yourself Object-Oriented Programming:
