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› Find signed collectible books: '3: 16 Bible Texts Illuminated'
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› Find signed collectible books: 'Art of Computer Programming'
Third Edition now available!Volume 2 provides a comprehensive interface between computer programming and numerical analysis. It includes a substantial amount of complexity theory, number theory, and statistics. 0201038226B04062001 [via]
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› Find signed collectible books: 'The Art of Computer Programming: Fundamental Algorithms'
This magnificent tour de force presents a comprehensive overview of a wide variety of algorithms and the analysis of them. Now in its third edition, The Art of Computer Programming, Volume I: Fundamental Algorithms contains substantial revisions by the author and includes numerous new exercises.
Although this book was conceived several decades ago, it is still a timeless classic. One of the book's greatest strengths is the wonderful collection of problems that accompany each chapter. The author has chosen problems carefully and indexed them according to difficulty. Solving a substantial number of these problems will help you gain a solid understanding of the issues surrounding the given topic. Furthermore, the exercises feature a variety of classic problems.
Fundamental Algorithms begins with mathematical preliminaries. The first section offers a good grounding in a variety of useful mathematical tools: proof techniques, combinatorics, and elementary number theory. Knuth then details the MIX processor, a virtual machine architecture that serves as the programming target for subsequent discussions. This wonderful section comprehensively covers the principles of simple machine architecture, beginning with a register-level discussion of the instruction set. A later discussion of a simulator for this machine includes an excellent description of the principles underlying the implementation of subroutines and co-routines. Implementing such a simulator is an excellent introduction to computer design.
In the second section, Knuth covers data structures--stacks, queues, lists, arrays, and trees--and presents implementations (in MIX assembly) along with techniques for manipulating these structures. Knuth follows many of the algorithms with careful time and space analysis. In the section on tree structures, the discussion includes a series of interesting problems concerning the combinatorics of trees (counting distinct trees of a particular form, for example) and some particularly interesting applications. Also featured is a discussion of Huffmann encoding and, in the section on lists, an excellent introduction to garbage collection algorithms and the difficult challenges associated with such a task. The book closes with a discussion of dynamic allocation algorithms.
The clear writing in Fundamental Algorithms is enhanced by Knuth's dry humor and the historical discussions that accompany the technical matter. Overall, this text is one of the great classics of computer programming literature--it's not an easy book to grasp, but one that any true programmer will study with pleasure. [via]
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› Find signed collectible books: 'The Art of Computer Programming: Seminumerical Algorithms'
Volume 2 of Donald Knuth's classic series The Art of Computer Programming covers seminumerical algorithms, with topics ranging from random number generators to floating point operations and other optimized arithmetic algorithms. Truly comprehensive and meticulously written, this book (and series) is that rarest of all creatures--a work of authoritative scholarship in classical computer science, but one that can be read and used profitably by virtually all working programmers.
The book begins with fundamental questions regarding random numbers and how to use algorithms to generate them. Subsequent chapters demonstrate efficient computation of single-precision and double-precision arithmetic calculations and modular arithmetic. The text then presents prime factorization (which can be used in cryptography, for instance) and algorithms for calculating fractions. This volume ends with algorithms for polynomial arithmetic and manipulation of power-series topics, which will benefit those with some knowledge of calculus.
Throughout this beautifully presented edition, Knuth incorporates hundreds of useful exercises for trying out the algorithms. These range from simple problems to larger research project topics. (The book provides answers, where appropriate, at the end of the book.) The result is a text that's suitable for college or graduate-level computer science courses or individual study by programmers. Volume 2 is an indispensable part of any working programmer's library. [via]
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› Find signed collectible books: 'The Art of Computer Programming: Sorting and Searching'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 [via]More editions of The Art of Computer Programming: Sorting and Searching:
› Find signed collectible books: 'The Art Of Computer Programming, Fascicle 1: MMIX -- A RISC Computer For The New Millennium'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 1, Fascicle 1
This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines.
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› Find signed collectible books: 'The art Of Computer Programming, Fascicle 3: Generating All Combinations And Partitions'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 4, Fascicle 3, The: Generating All Combinations and Partitions: Generating All Combinations and Partitions
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 3
This fascicle continues Knuth's authoritative chapter on combinatorial algorithms, ultimately to be included in Volume 4 of The Art of Computer Programming. The previous fascicle from Volume 4, which covered the generation of all tuples and permutations, is now complemented by techniques for generating all combinations and partitions. In Knuth's thorough discussion of these two topics, readers will find much that is new, as well as surprisingly rich ties to material in Volumes 1 through 3 and to other aspects of computer science and mathematics. As usual, this fascicle includes a bounty of creative exercises, as well as intriguing challenges posed by yet-unsolved questions.
[via]
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› Find signed collectible books: 'The Art of Computer Programming, Fascicle 4: Generating All Trees -- History of Combinatorial Generation'
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› Find signed collectible books: 'Art of Computer Programming/Sorting and Searching.'
The first revision of this third volume is a survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume 1 to consider both large and small databases and internal and external memories. [via]
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An unabashed and accurate translation of the wonderful and enchanting tales of the Arabian Nights, complete in four volumes. [via]
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› Find signed collectible books: 'Concrete Mathematics: A Foundation for Computer Science'
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete mathematics is a blending of continuous and discrete mathematics. "more concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." the subject matter is primarily an expansion of the mathematical preliminaries section in knuth's classic art of computer programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories.complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: *sums *recurrences *integer functions *elementary number theory *binomial coefficients *generating functions *discrete probability *asymptotic methods this second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of concrete mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. [via]
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› Find signed collectible books: 'Current Trends in Programming Methodology'
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› Find signed collectible books: 'Mathematical Writing'
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› Find signed collectible books: 'The Metafont Book'
METAFONT, created by author Donald E. Knuth, is a computer language that allows you to produce professional quality typefaces using mathematical type design. "The METAFONTbook," a user's guide and reference manual, enables readers with only minimal computer science or word processing experience to master the basic as well as the more advanced areas of METAFONT programming.
Readers will learn how to write a program for each letter or symbol of a typeface. Using METAFONT, it is possible to customize a type design that already exists, or even to create an entire alphabet from scratch. It is particularly easy to create logos or special symbols. Advanced users will enjoy the freedom and artistry that METAFONT allows in creating original typefaces.
Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. [via]

› Find signed collectible books: 'Metafont: The Program'
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› Find signed collectible books: 'Surreal Numbers: How Two Ex-Students Turned on to Pure Mathematics and Found Total Happiness A Mathematical Novelette'
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› Find signed collectible books: 'Tex: The Program'
The tex: the program is the second in a five-volume series on computers and typesetting, all authored by donald e. Knuth [via]
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› Find signed collectible books: 'The Texbook'
Here is the definitive guide to the use of TeX, written by the system's creator, Donald E. Knuth. TeX represents the state of the art in computer typesetting. It is particularly valuable where the document, article, or book to be produced contains a lot of mathematics, and where the user is concerned about typographic quality. TeX software offers both writers and publishers the opportunity to produce technical text of all kinds, in an attractive form, with the speed and efficiency of a computer system. Novice and expert users alike will gain from The TeXbook the level of information they seek. Knuth warns newcomers away from the more difficult areas, while he entices experienced users with new challenges. The novice need not learn much about TeX to prepare a simple manuscript with it. But for the preparation of more complex documents, The TeXbook contains all the detail required. Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. The TeXbook is the first in a five-volume series on Computers and Typesetting, all authored by Knuth. 0201134470B04062001 [via]
› Find signed collectible books: 'Things a Computer Scientist Rarely Talks About'
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› Find signed collectible books: 'Things a Computer Scientist Rarely Talks About'
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