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› Find signed collectible books: '3DS Max 4 for Window'
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› Find signed collectible books: 'Advanced Programmer's Guide to Supervgas/Book and Disk'
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› Find signed collectible books: 'Agp System Architecture'
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› Find signed collectible books: 'Amphigorey Again'
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› Find signed collectible books: 'Amphigorey Also'
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› Find signed collectible books: 'Applications of Digital Signal Processing'
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› Find signed collectible books: 'Applied Apple Graphics'
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› Find signed collectible books: 'Art Deco Posters and Graphics'
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› Find signed collectible books: 'Between the Eyes'
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› Find signed collectible books: 'Beyond Photography: The Digital Darkroom'
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› Find signed collectible books: 'The Book of Lamentations'
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› Find signed collectible books: 'Chaos in Wonderland'
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› Find signed collectible books: 'Character Design for Mobile Devices'
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› Find signed collectible books: 'Color: The Secret Influence'
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› Find signed collectible books: 'The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems and Adaption'
"Simulation," writes Gary Flake in his preface, "becomes a form of experimentation in a universe of theories. The primary purpose of this book is to celebrate this fact."In this book, Gary William Flake develops in depth the simple idea that recurrent rules can produce rich and complicated behaviors. Distinguishing "agents" (e.g., molecules, cells, animals, and species) from their interactions (e.g., chemical reactions, immune system responses, sexual reproduction, and evolution), Flake argues that it is the computational properties of interactions that account for much of what we think of as "beautiful" and "interesting." From this basic thesis, Flake explores what he considers to be today's four most interesting computational topics: fractals, chaos, complex systems, and adaptation.Each of the book's parts can be read independently, enabling even the casual reader to understand and work with the basic equations and programs. Yet the parts are bound together by the theme of the computer as a laboratory and a metaphor for understanding the universe. The inspired reader will experiment further with the ideas presented to create fractal landscapes, chaotic systems, artificial life forms, genetic algorithms, and artificial neural networks.
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› Find signed collectible books: 'The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation'
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› Find signed collectible books: 'Computer Graphics Using OpenGL'
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› Find signed collectible books: 'Computer Graphics for the IBM Personal Computer'
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› Find signed collectible books: 'Computer Graphics: Principles and Practice'
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has more than 100 beautiful, four-colour photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopaedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation. --Jake Bond [via]
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![[???]: Computer Graphics: Siggraph 2000 Conference Proceedings July 23-28, 2000 [???]: Computer Graphics: Siggraph 2000 Conference Proceedings July 23-28, 2000](http://ecx.images-amazon.com/images/P/0201485648.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Computer Graphics: Systems and Concepts'
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› Find signed collectible books: 'Computers and the Imagination: Visual Adventures Beyond the Edge'
An examination of how visualization has transformed the way humans perceive and understand their world uses a computer to gain insights into the origins of human creativity. [via]
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› Find signed collectible books: 'Creating Graphics for Learning and Performance: Lessons in Visual Literacy'
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› Find signed collectible books: 'Designing Usable Web Interfaces'
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› Find signed collectible books: 'Designing Visual Interfaces: Communication Oriented Techniques'
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› Find signed collectible books: 'Dick Tracy Casebook: Favorite Adventures, 1931-1990'
This collection features a representative selection of the finest stories in the Dick Tracy newspaper strips [via]
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› Find signed collectible books: 'Digital Signal Processing'
A detailed introduction to the fundamentals of processing signals by digital techniques and their applications to practical problems. [via]
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› Find signed collectible books: 'Envisioning Science: The Design and Craft of the Science Image'
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› Find signed collectible books: 'Exploratory Data Analysis'
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› Find signed collectible books: 'Flash 4 for Windows and Macintosh'
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› Find signed collectible books: 'The Focal Easy Guide to Macromedia Flash 8: For New Users And Professionals'
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› Find signed collectible books: 'Graphics Gems III'
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Graphics Gems III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.
Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from all three volumes. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.
Includes a disk containing source codes for both the IBM and Mac versions featuring code from Volumes I, II, and III
Features all new graphics gems
Explains techniques for making computer graphics implementations more efficient
Emphasizes physically based modeling, rendering, radiosity, and ray tracing
Presents techniques for making computer graphics implementations more efficient [via]

› Find signed collectible books: 'Graphics Gems IV'
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› Find signed collectible books: 'Graphics Gems V/Book and Macintosh Disk'
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› Find signed collectible books: 'An Historical Geography of Europe'
A Historical Geography of Europe represents the first multi-authored comprehensive study of European historical geography. It is written by a team of distinguished European historical geographers, economic historians, and archaeologists, and provides readers with an overview and analysis of the main problems in the subject. [via]
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› Find signed collectible books: 'Illustrator 10 for Windows and Macintosh'
The Illustrator 10 User Guide is shrink-wrapped. If you're looking for a more effective and enjoyable way to master Illustrator 10 leave it that way and get yourself a copy of Illustrator 10 for Windows and Macintosh Visual Quickstart Guide.
Unlike the User Guide, Illustrator 10 for Windows and Macintosh Visual Quickstart Guide is heavily populated with pictures. There are pictures of interface elements, toolbars, dialogue boxes and palettes, pictures showing the results of various processes, techniques and commands and diagrams that show you how to manipulate paths and anchor points. This profusion of pictures underpins the Visual Quickstart philosophy which is that it's easier to learn how to do something if you're shown how, rather than just told. If you like words there are plenty of those too and the Quickstart layout divides the page into two columns so that the pictures are there if you need them, without interrupting the flow.
Illustrator 10 for Windows and Macintosh Visual Quickstart Guide isn't a project-based book, each chapter explores one aspect of Illustrator's feature set using simple examples to demonstrate specific techniques. There's a small colour section in the centre which showcases the work of well-known Illustrator artists and includes examples of Nancy Stahl's beautiful poster art and Mark Stein's superb maps.
Illustrator 10 for Windows and Macintosh Visual Quickstart Guide will quickly set you on the path to acquiring the skills you need to produce work of a similar standard. You'll need to supply the talent, of course, but for further insight consider Sharon Steuer's Illustrator 10 Wow! Book. --Ken McMahon [via]
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› Find signed collectible books: 'Illustrator 6 for Macintosh'
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› Find signed collectible books: 'Information Visualization'
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› Find signed collectible books: 'Interactive Computer Graphics: Data Structures, Algorithms, Languages'
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› Find signed collectible books: 'Inventor Mentor : Programming Object-Oriented 3D Graphics with Open Inventor Release 2'
Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. Open Inventor is an object-oriented 3D toolkit built on OpenGL that provides a 3D scene database, a built-in event model for user interaction, and the ability to print objects and exchange data with other graphics formats. The OpenGL Technical Library provides tutorial and reference books for OpenGL and Open Inventor. The library enables programmers to gain a practical understanding of these important software standards and shows how to unlock their full potential. 0201624958B04062001 [via]
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› Find signed collectible books: 'The Inventor Toolmaker: Extending Open Inventor, Release 2'
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› Find signed collectible books: 'Latex: A Documentation Preparation System User's Guide and Reference Manual'
This authoritative user's guide and reference manual for the LATEX computer typesetting system has been revised to document features now available in the new standard software release - LATEX2e. The new edition features additional styles and functions, improved font handling, and enhanced graphics capabilities. Other parts of the book have been revised to reflect user comments and suggestions. Selected sections have been rewritten to explain challenging concepts or functions, and the descriptions of both MakeIndex and BibTEX have been updated. New LATEX users will want to start with this book, and current users, particularly as they upgrade to the LATEX2e software, will be eager to obtain the most up-to-date version of its associated manual. Features *Revised version of the authoritative user's guide and reference manual for the LATEX computer typesetting system. *Features the new standard software release - LATEX2e. *Sections rewritten to explain difficult concepts or functions. 0201529831B04062001 [via]
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› Find signed collectible books: 'The Latex Document Preparation System: User's Guide & Reference Manual'
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› Find signed collectible books: 'The Look of Maps: An Examination of Cartographic Design'
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› Find signed collectible books: 'The Mac Is Not a Typewriter: A Style Manual for Creating Professional-Level Type on Your Macintosh'
One of the most popular Macintosh books ever written, The Mac is not a typewriter has been called the "Strunk and White of typography." Best-selling author Robin Williams's simple, logical principles for using type to produce beautiful, professional documents are as true now as they were when the original edition was published in 1989. This updated edition includes new examples and expanded information dedicated to the practical advice that made the first edition an enduring bestseller. Throughout, Robin shows you the small details that separate the pros from the amateurs: typographer versus typewriter quotation marks, en and em dashes, tabs and indents, kerning, leading, white space, widows and orphans, and hanging punctuation. If you prepare documents, you'll find The Mac is not a typewriter, Second Edition an indispensable guide. And those who read your documents will recognize the work of a pro, even if they don't know a curly quote from curly fries.
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› Find signed collectible books: 'Macromedia Flash 5 for Windows and Macintosh'
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› Find signed collectible books: 'Maya 4 for Windows and Macintosh'
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› Find signed collectible books: 'The Metafont Book'
METAFONT, created by author Donald E. Knuth, is a computer language that allows you to produce professional quality typefaces using mathematical type design. "The METAFONTbook," a user's guide and reference manual, enables readers with only minimal computer science or word processing experience to master the basic as well as the more advanced areas of METAFONT programming.
Readers will learn how to write a program for each letter or symbol of a typeface. Using METAFONT, it is possible to customize a type design that already exists, or even to create an entire alphabet from scratch. It is particularly easy to create logos or special symbols. Advanced users will enjoy the freedom and artistry that METAFONT allows in creating original typefaces.
Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. [via]

› Find signed collectible books: 'Metafont: The Program'
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› Find signed collectible books: 'The Non-Designer's Type Book: Insights and Techniques for Creating Professional-Level Type'
This latest addition to Robin Williams' Non-Designers line of books not only defines the principles governing type but explains the logic behind them so readers can understand and see what looks best and why. Armed with this knowledge, and putting into practice the secrets Robin reveals for making type readable and artistic, readers can then go on to create beautiful, sophisticated, professional-looking pages on their computers for output as hard copy or for use on Web pages.
Each short chapter explores a different type secret including use of evocative typography, tailoring typeface to project, working with spacing, punctuation marks, special characters, fonts, justification, and much more. It is written in the lively, engaging style that has made Williams one of the most popular computer authors today. And it uses numerous examples to illustrate the subtle details that make the difference between good and sophisticated use of type. The non-platform specific, non-software specific approach to the book makes this a must-have for any designer's bookshelf - from type novices to more experienced graphic designers and typesetters.
Please note! If you've read Beyond the Mac is not a typewriter then you don't need this book. This book is almost exactly the same as Beyond the Mac is not a typewriter. [via]
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› Find signed collectible books: 'The Non-Designer's Web Book : An Easy Guide to Creating, Designing and Posting Your Own Web Site'
While The Non-Designer's Web Book won't answer all your technical questions about the inner workings of the Web, it explains most of what a beginning designer needs to know: what the Web is, how it gets to your computer, how to use it, and most of all how to design for it.
Any artist can tell you that you have to know how a medium works to get the most impact working in it. A basic understanding of how the Web works enables the good designer to create sites with the most effect. This book thoroughly discusses the different kinds of graphics used on the Web, when to use one over another, how to make the most of text styles, and how to design navigation systems.
The comparisons are the best stuff here--good design vs. bad design, why designing Web pages and printed pages is different, and why a site looks terrific on one monitor but terrible on another one. Two chapters on properly preparing graphics and setting typography for Web site use describe how to avoid obvious mistakes that would make your work look amateurish.
Not limited to design, Non-Designer shows you how to get a site up and running, register the domain name, and add it to search engines. After the design is finished and implemented, the site has to be uploaded and updated, and that's explained too.
If there is one fault with this book, it's the lack of information on specific authoring tools. The barest overview of the current crop of tools appears in chapter 3, "Just What Are Web Pages, Anyway?" but a discussion of why you should choose one package over another is absent.
Don't let that stop you from buying this book, though. Plenty of magazines regularly have Web authoring tool "shootouts." What the magazines don't tell you, and what Non-Designer excels at, is how to make well-designed pages. If you're going to build Web sites, for either personal or professional use, but you have no clue where to begin, start with this book. It's easy to read, it's devoid of confusing jargon, and it's full of do's and don'ts to help you avoid common snags. --Mike Caputo [via]
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› Find signed collectible books: 'Opengl Programming Guide: The Official Guide to Learning Opengl, Version 1.2'
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.
The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in addition to shadows and texture mapping.
This is not a beginner's guide to programming computer graphics. Some previous knowledge of both programming in general and computer graphics in particular is required. For example, code snippets are used to describe how to implement these effects, but because OpenGL is platform-independent, some code examples may need to be modified when used with your specific compiler.
Filled with the expertise of those who standardized OpenGL, there is no better reference volume for learning and understanding this system. The examples cited are clear, commented, and explained. The only drawback to the book is that it lacks a companion CD-ROM--all examples must be either typed in or downloaded from an Internet FTP site. (The URL is listed in the preface.) --Mike Caputo [via]
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› Find signed collectible books: 'Paint Shop Pro 8: The Guide to Creating Professional Images'
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› Find signed collectible books: 'Paul Rand: A Designer's Art'
Paul Rand was one of the world's leading graphic designers. Here he describes his work with the same precision, economy and passion that he displays in his graphic designs, seeking to help us to understand the nature of his relationships with his clients, his audience and his art. [via]
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› Find signed collectible books: 'The Photoshop 3 Wow! Book: Tips, Tricks, & Techniques for Adobe Photoshop 3'
If you use Photoshop in Windows and you haven't taken advantage of plug-in filters yet, get this book now. It is extremely well written and illustrated with stunning yet practical examples of how each major filter tool works, and it comes with a great CD that contains many fully functional samples of the best Photoshop plug-ins. Very highly recommended! [via]
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› Find signed collectible books: 'Photoshop 4 for Macintosh'
Photoshop 4 for Macintosh: Visual QuickStart Guide, one of the best-selling Visual QuickStart guides to date, now covers the latest version of Adobe Photoshop. All step-by-step instructions and hundreds of screen shots have been completely revised and updated for Photoshop 4. Other new sections include using Photoshop to create web graphics, and a new chapter entitled "A short color primer" explaining essential color information for the beginner. The 16-page color "gallery" section features all new artwork and examples by accomplished Photoshop artists. The inspiration for this book was sparked by the authors' many students who have commented, "I wish there were a book that listed the steps, 1, 2, 3". The book features step-by-step instructions and hundreds of illustrations. The pictures and accompanying captions reassure readers that they are indeed in the correct dialog box, pop-up menu, or entry field to accomplish the task that they have in mind. The book suggests the easiest and most efficient methods, listing each step by number. Photoshop 4: Visual QuickStart Guide has two appendices: a Glossary of terms, and keyboard shortcuts, plus a tear-out Q&A sheet on copyright issues. [via]
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› Find signed collectible books: 'Photoshop 5.5: For Windows and Macintosh'
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› Find signed collectible books: 'Photoshop 6 for Windows and Macintosh'
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› Find signed collectible books: 'Photoshop 7 for Windows and Macintosh'
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› Find signed collectible books: 'Photoshop Cs: Essential Skills A guide to Creative Image Editing'
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› Find signed collectible books: 'Postscript by Example'
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› Find signed collectible books: 'Postscript Language Program Design'
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› Find signed collectible books: 'A Practical Introduction to Phigs and Phigs Plus'
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› Find signed collectible books: 'Production For Graphic Designers'
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› Find signed collectible books: 'Real World Adobe Indesign 1.5'
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› Find signed collectible books: 'Robin Williams Web Design Workshop'
Because "There's more to Web design than Photoshop and HTML" Robin Williams Web Design Workshop covers everything for the working Web designer including "how to survive dealing with clients".
Although Dreamweaver, GoLive, Photoshop, and other applications are mentioned (Flash even gets its own chapter), the book covers the gamut of Web design and technology issues rather than focusing on an individual application.
Each chapter is divided into sections, often no more than a couple of pages long. The chapter on Backgrounds, the area of a Web page that seems to attract the worst design crimes, shows you how to avoid "the heartbreak of bad background design" in no less than eight sections.
In many books this subject would be lucky to get eight paragraphs, Robin Williams Web Design Workshop uses a clear two-column layout and plenty of real-life example screenshots to get the message across. Some pages consist only of captioned screenshots providing a great source of visual ideas.
There's a good balance between purely design-related issues and the technical stuff. Subjects like search engines, embedded fonts, DHTML and forms are given a thorough overview highlighting the main issues, and links to sources of more in-depth information are often to be found at the end of the chapter.
If see yourself more as a designer than a programmer, but want a working knowledge of current Web technologies from a book that you can read away from your computer, this is it. --Ken McMahon [via]
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› Find signed collectible books: 'Semiology of Graphics'
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› Find signed collectible books: 'Sensation and Perception'
This text provides an introduction to the study of basic physiology and sensory response through the findings of Coren, Ward and Enns. New coverage in the fourth edition includes chapters on visual physiology, attention and form perception. [via]
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› Find signed collectible books: 'Shapes, Space, and Symmetry'
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![[???]: Siggraph 1996 Conference Proceedings: Computer Graphics Annual Conference Series [???]: Siggraph 1996 Conference Proceedings: Computer Graphics Annual Conference Series](http://ecx.images-amazon.com/images/P/0201948001.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Start with a Digital Camera : A Guide to Using Digital Photography to Creat High-Quality Graphics'
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› Find signed collectible books: 'Step-By-Step Electronic Design Techniques'
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› Find signed collectible books: 'Swann's Way'
Marcel Prousts In Search of Lost Time is one of the most entertaining reading experiences in any language and arguably the finest novel of the twentieth century. But since its original prewar translation there has been no completely new version in English. Now, Penguin Classics brings Prousts masterpiece to new audiences throughout the world, beginning with Lydia Daviss internationally acclaimed translation of the first volume, Swanns Way. [via]

› Find signed collectible books: 'The Texbook'
Here is the definitive guide to the use of TeX, written by the system's creator, Donald E. Knuth. TeX represents the state of the art in computer typesetting. It is particularly valuable where the document, article, or book to be produced contains a lot of mathematics, and where the user is concerned about typographic quality. TeX software offers both writers and publishers the opportunity to produce technical text of all kinds, in an attractive form, with the speed and efficiency of a computer system. Novice and expert users alike will gain from The TeXbook the level of information they seek. Knuth warns newcomers away from the more difficult areas, while he entices experienced users with new challenges. The novice need not learn much about TeX to prepare a simple manuscript with it. But for the preparation of more complex documents, The TeXbook contains all the detail required. Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. The TeXbook is the first in a five-volume series on Computers and Typesetting, all authored by Knuth. 0201134470B04062001 [via]

› Find signed collectible books: 'Thinking in Postscript'
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› Find signed collectible books: 'Too Old for Summer Camp and Too Young to Retire: A New Shoe Book'
Ten years after the first collection of MacNelly's comic strips, Shoe is still going strong, appearing in 975 newspapers nationwide. This new collection features all of the familiar Shoe characters. [via]
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› Find signed collectible books: 'Turtle Geometry: The Computer As a Medium for Exploring Mathematics'
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates. Harold Abelson is an associate professor in the Department of Electrical Engineering and Computer Science at MIT. Andrea diSessa is an associate professor in the Graduate School of Education, University of California, Berkeley.
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› Find signed collectible books: 'Unix System V Release 4: Programmers Guide Xwin Graphical Windowing System Addenda Technical Papers'
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› Find signed collectible books: 'Using Computer Color Effectively: An Illustrated Reference'
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› Find signed collectible books: 'Walkthroughs and Flybys Cd: Over 450 Megabytes of the Best Animated Presentations'
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› Find signed collectible books: 'Web Design Essentials'
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› Find signed collectible books: 'Web Design Essentials : For Adobe Photoshop 6, Illustrator 9, Golive 5 and Livemotion'
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