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› Find signed collectible books: '100 puzzles clues maps tantalizing tales and stories of real treasure'
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› Find signed collectible books: '11th Hour: 7th Guest Part II'
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› Find signed collectible books: '365 Tv-Free Activities You Can Do With Your Child'
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› Find signed collectible books: '365 Tv-Free Activities You Can Do With Your Child: Plus 50 All-New Bonus Activities'
Smart parents know that TV-free play is good for a child's physical health and great for parent/child bonding. Steve and Ruth Bennett have updated their bestselling book to include 50 all-new activities - there are now a total of 415 in all - with extensive indexing to make it easy to find the best activity for any day according to simple criteria such as age group, exhaustion factor, indoors vs. outdoors, materials required, skills already learned, and more. [via]
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› Find signed collectible books: '365 Tv-Free Activities You Do With Your Child'
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![[???]: The American Boy's Book of Sports and Games: A Practical Guide to Indoor and Outdoor Amusements [???]: The American Boy's Book of Sports and Games: A Practical Guide to Indoor and Outdoor Amusements](http://ecx.images-amazon.com/images/P/1585741159.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'The American Boy's Handy Book'
Each summer, millions of children complain, "There's nothing to do." Originally published in 1888, The American Boy's Handy Book resoundingly challenges this age-old dilemma by providing a huge number of ideas for fun and instructional projects for young boys. Everything from camping and kite building to raising dogs and building boats is detailed for the would-be adventurer and do-it your-selfer. [via]
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› Find signed collectible books: 'The American Darts Organization Book of Darts'
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› Find signed collectible books: 'Arms and Equipment Guide'
Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as important items of clothing and equipment. This is the essential volume for the well-equipped Dungeons and Dragons character. [via]
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› Find signed collectible books: 'Backgammon for Winners'
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› Find signed collectible books: 'The Basics of Winning Chess'
Nine information-packed chapters and twenty-two diagrams show beginning players how to play and win at chess in one quick and easy reading. You'll learn the moves of the pieces, the rules and principles of play, the standard openings, as well as chess notation. Cantrell also introduces the basic concepts and strategies of middle and endgame play. Victor Boriskoff says, "For a beginner, this is the best chess book on the market! Recommended." 64 pages [via]
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› Find signed collectible books: 'Beginning Backgammon: Strategy and Tactics for Winning Play'
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› Find signed collectible books: 'Beginning Chess Play: The Essentials of Winning Chess Play'
This first book in the new Road to Chess Mastery series provides beginners with a step-by-step approach to learning and playing chess. It explains the fundamentals of the game and provides drawings and diagrams that illustrate how it is played. Bill Robertie covers everything from setting up the board to thinking strategically. [via]
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› Find signed collectible books: 'Bidding: Acbl Bridge Series'
Fun and easy way to learn the game of bridge. Focuses on bidding. [via]
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› Find signed collectible books: 'Blondie24: Playing at the Edge of Ai'
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› Find signed collectible books: 'The Book of Nod'
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› Find signed collectible books: 'Can You Beat Ken?'
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› Find signed collectible books: 'Celebrating Board Games'
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› Find signed collectible books: 'Challenging Brain Boosters'
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› Find signed collectible books: 'Classic Lateral Thinking Puzzles'
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› Find signed collectible books: 'The Complete Juggler'
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› Find signed collectible books: 'The Complete Juggler'
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› Find signed collectible books: 'The Complete Win at Spades'
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› Find signed collectible books: 'The Complete Wordbook for Game Players: Winning Words for Word Freaks'
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› Find signed collectible books: 'Connection Games: Variations On A Theme'
A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group. [via]
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› Find signed collectible books: 'Digital Game-Based Learning'
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› Find signed collectible books: 'Don't Bother Me Mom-I'm Learning!: How Computer And Video Games Are Preparing Your Kids for Twenty-First Century Success - And How You Can Help!'
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› Find signed collectible books: 'Doyle Brunson's Super System II: A Course In Power Poker'
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› Find signed collectible books: 'Dragon Mountain/Deluxe Boxed Game Set'
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› Find signed collectible books: 'Education of a Poker Player'
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› Find signed collectible books: 'The Face of Death'
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You, too, can make this threat if you're an 8' tall, mithrium endoskeleton wrapped in 3-inch thick adamantium plates and sporting 360 degree vision, deflector screens, and turbo motivators while bringing a 15d8 delayed blast fireball online. The arcane science of technomagic once again yields a terrifying crop: magical computers, robots, and dweonetics. From not-so-innocent beginnings as golems, the long history of technomagical development has resulted in the magical robot! To control these automatons demanded the invention of the arcane computer. From there it was but a short leap to melding magical machine and man with dweonetics -- arcane cybernetic devices implanted directly into living subjects! [via]
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![[???]: Final Fantasy VII: Official Strategy Guide [???]: Final Fantasy VII: Official Strategy Guide](http://ecx.images-amazon.com/images/P/1566867827.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Games Babies Play: From Birth to 12 Months'
Every baby's daily routine should include play that is fun-for both of you. Play is vital to every infant's emotional,social,physical and intellectual development. It also helps forge the crucial bond between child and parent. Playing with your baby teaches the baby that he or she is loved. Here is a great collection of ideas for how to play with your baby in the first year, with information on the important milestones so you can gear your play to the stages of your baby's natural development. [via]
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› Find signed collectible books: 'Games for Naughty People'
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› Find signed collectible books: 'Greatest Dot-to-dot Book In The World'
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› Find signed collectible books: 'Green Belt Sudoku'
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› Find signed collectible books: 'Gurp's Fantasy Folk'
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› Find signed collectible books: 'Gurp's Space'
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› Find signed collectible books: 'Gurps Autoduel'
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› Find signed collectible books: 'GURPS Fantasy Folk: Fantastic Races for Fantasy Roleplaying'
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› Find signed collectible books: 'Gurps High Tech'
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› Find signed collectible books: 'Gurps Middle Ages 1'
Welcome to the age of chivalry, fealty and piety. GURPS Middle Ages 1 takes you to the rich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land.
Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages.
Medieval combat is described at length, from simple jousts to the deadly Crusades, with details on melee weapons, siege weapons, armor, and castle defenses.
Also included are magic, religion, and beasts both real and mythical . . . plus maps of castles, an abbey, and medieval England and France. [via]
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› Find signed collectible books: 'GURPS Space: Roleplaying in the Worlds of Tomorrow'
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› Find signed collectible books: 'Gurps Vehicles'
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![[???]: Have-A-Blast Games for Youth Groups [???]: Have-A-Blast Games for Youth Groups](http://ecx.images-amazon.com/images/P/1559450460.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Hikaru No Go 5'
Volume 1 of Hikaru no Go left off with Hikaru half-heartedly going to a school festival and finding a pick-up game of Go with Kimihiro Tsutsui. This sets off a chain of events that introduces Hikaru and Sai to a new world of people. Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the Kiao Go Club and the optimistic few of the Haze Go Club in this new volume of Hikaru no Go. As enticing as the Go games are, the upcoming tournaments and behind-the-scenes politics will also leave quite an impression. [via]

› Find signed collectible books: 'The Inform Designer's Manual'
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› Find signed collectible books: 'Inversions'
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› Find signed collectible books: 'Key to the Kingdom: With Cards'
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› Find signed collectible books: 'The Klutz Yo-Yo Book'
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› Find signed collectible books: 'Learn to Play Go'
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› Find signed collectible books: 'Learn to Play Go: The Way of the Moving Horse'
The Way of the Moving Horse is the second volume of the award-winning Learn to Play Go series. Covers fundamentals of good play, including opening theory, enclosures and approaches, bases and extensions, invasion and reduction, attack and defense, capturing races, ko, life and death, contact fighting, and endgame. Shows the Korean school's strength vs. speed model to choose between six basic moves. Includes self-test and Internet Go section. [via]
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› Find signed collectible books: 'Luck, Logic, And White Lies: The Mathematics Of Games'
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› Find signed collectible books: 'Magic the Gathering: Official Encyclopedia The Complete Card Guide'
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› Find signed collectible books: 'Magic, the Gathering'
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› Find signed collectible books: 'The Masquerade'
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› Find signed collectible books: 'Medieval Games'
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› Find signed collectible books: 'The Mensa Think Smart Book'
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› Find signed collectible books: 'The Monopoly Companion'
After more than 50 years, Rich Uncle Pennybags has finally decided to tell the world everything he knows about the history, rules, and winning strategies of the world's most popular board game. Profusely illustrated. [via]
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› Find signed collectible books: 'The Monopoly Companion: The Player's Guide The Game from A to Z, Winning Tips, Trivia'
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› Find signed collectible books: 'Monopoly: The Story Behind the World's Best-Selling Game'
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› Find signed collectible books: 'Myst: Official Game Secrets'
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› Find signed collectible books: 'Official Final Fantasy VII Strategy Guide'
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› Find signed collectible books: 'The Official Koosh Book'
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› Find signed collectible books: 'Partnership Bidding: A Workbook'
This workbook is based on the training techniques used by the world's best bridge players to prepare for competition. By working through the questionnaires with their favourite partner, readers will be able to refine their bidding system and carding agreements, and give their game a new edge. [via]
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› Find signed collectible books: 'Penn and Teller's How to Play in Traffic'
While Star Trek fans, role-playing game fans, and even comic book fans eventually find each other and develop something like social groups, teenage magicians are, due to the rarity of their particular geek kink, more likely to remain socially retarded than any other group. That isolation and talent for magic allowed Penn & Teller a great deal of time to devote to revenge, mayhem, and making others look foolish. Now they share their techniques, as well as the wisdom one gains from acquiring happiness only after being ostracized and ridiculed, in Penn & Teller's How to Play in Traffic. A mixture of tricks you can do in hotel rooms, cars, and planes, some ill-advised methods for screwing with the minds of airport security personnel, and a series of memoirs of the unusual people they've met on their B-venue journeys around the world, How to Play in Traffic is not only funny (as one would expect from Penn & Teller) but also oddly insightful. [via]
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› Find signed collectible books: 'Pete's a Pizza'
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![[???]: Planescape Campaign Setting/Books and 4 Poster Maps [???]: Planescape Campaign Setting/Books and 4 Poster Maps](http://ecx.images-amazon.com/images/P/1560768347.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Playing the Future: What We Can Learn from Digital Kids'
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› Find signed collectible books: 'Pretty Girl in Crimson Rose: A Memoir of Love, Exile, and Crosswords'
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› Find signed collectible books: 'The Queen's Gambit'
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› Find signed collectible books: 'Red Dwarf: The Role Playing Game'
Three Million Years. Infinite Dimensions. Unlimited Possibilities. Staggering drunkenly from the long-running BBC sci-fi comedy series, Red Dwarf - The Roleplaying Game brings all the fun, creativity and personal abuse of the TV show to a dining table near you! Play a Human, Hologram, Mechanoid, Gelf, Simulant, Evolved Pet, even a Skutter or a Wax Droid! Create your own alternate Red Dwarf dimension and scour the universe in search of adventure, romance and the edible pot noodle! -12 profiled character types with infinite variations. -Complete cinematic roleplaying system. -Ships, hardware & personnel listings. -Handy primer on roleplaying Red Dwarf. -AI section with valuable gameplay tips (pencils, standard dice and friends not included). Three-million years! Infinite dimensions! Unlimited possibilities! Staggering drunkenly from the long-running BBC sci-fi comedy series, Red Dwarf - The Roleplaying Game brings all the fun, creativity, and personal abuse of the TV show to the tabletop arena. Powered by the XPG system featuring easy, cinematic play, the Red Dwarf RPG boasts more than fourteen primary character types, profiles of the people, ships, and tech, a primer on comedy roleplaying for the novice, and numerous photographs and original artwork. The universe is vast, and you have no clean socks. If Earth is a small coin on your dining table, then you are somewhere over here - just outside Guam. That is to say, you're a long way from home (unless you live in Guam, in which case... oh, just bear with the analogy). In all likelihood, you are the last of your species, or close to it. Your companions are a bizarre collection of losers, drifters, madmen... even accountants! Well, probably not accountants. This isn't a horror game, after all, but you get the idea. Before you start shaking your head and muttering, "but I already hang out with losers, drifters and madmen," just remember these are wholly and entirely different losers, drifters and madmen... in space. Red Dwarf features: An intuitive character generation system, including odd personality quirks Integrated XPG system that supports the setting, not vice versa "Self-test" skill mechanics Skill-based character improvement Easy-to-learn combat system All the popular, and not so popular, worlds, creatures and items found in the TV series Supported at its source, with graphics, adventures and supplements, fiction and forum interaction [via]
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› Find signed collectible books: 'Robin's Laws of Good Game Mastering'
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› Find signed collectible books: 'Second-degree Brown Belt Sudoku'
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› Find signed collectible books: 'The Shining Tribe Tarot'
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› Find signed collectible books: 'The Shining Tribe Tarot: Awakening the Universal Spirit'
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› Find signed collectible books: 'Sid Meier's Civilization'
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› Find signed collectible books: 'Simcity 2000: Power, Poltics, and Planning'
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› Find signed collectible books: 'Standard Chess Openings'
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› Find signed collectible books: 'Test Your Play As Declarer'
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› Find signed collectible books: 'To Bid or Not to Bid the Law of Total Tricks'
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› Find signed collectible books: 'Uktena Tribebook'
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› Find signed collectible books: 'The Ultimate Homeschool Physical Education Game Book: Fun & Easy-To-Use Games & Activities to Help You Teach Your Children Fitness, Movement & Sport Skills'
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› Find signed collectible books: 'The Weekend Book: A Sociable Anthology'
A delightful little book for week-enders young or old, guest or host, married or single, discreet or adventurous. [via]
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› Find signed collectible books: 'Werewolf'
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› Find signed collectible books: 'Werewolf'
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› Find signed collectible books: 'Winning Chess Openings: 25 Essential Opening Strategies'
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› Find signed collectible books: 'Winning Chess Stategies: Proven Principles from One of the U.S.A.'s Top Chess Players'
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› Find signed collectible books: 'Winning Ways for Your Mathematical Plays'
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World [via]
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› Find signed collectible books: 'The World's Biggest Puzzle Book'
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› Find signed collectible books: 'Yu-Gi-Oh'
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