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› Find signed collectible books: '100 Games of Logic'
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› Find signed collectible books: 'Advanced Dungeons and Dragons Monster Manual II'
This book has a lot of creatures that can be found no where else as well as a good look at demons and devils. While all the creatures in the first monster manual can be found in the newer versions this book is truly unique. You get dozens upon dozens of demons, devils, undead, demodands, daemons, dragons, giants, and more; if it's evil, and fun to kill, it's here! Lots of classic illustrations, too, far superior to the later Monstrous Manual (bleah!). Find out why it's an eternal DM favorite! [via]
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› Find signed collectible books: 'Alice in Puzzle-Land'
A range of puzzles dealing with word play and logic, mathematics and philosophy, featuring Alice and the creatures of Wonderland. [via]
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› Find signed collectible books: 'Audrey Grant's Better Bridge: Bidding'
We also have Bridge for dummies!!! New Book, New Condition, We value your business! All of our books come with a 100% satisfaction guarantee. [via]
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› Find signed collectible books: 'Audrey Grant's Better Bridge: Defense'
This book introduces you to the basics of bridge so that you can enjoy the world's most popular card game.- Learn to bid effectively in only a few hours.- Discover techniques that will help you to play your cards with confidence.- Become a successful defender using the Better Bridge guidelines. [via]
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› Find signed collectible books: 'Better Bridge - Basics'
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› Find signed collectible books: 'Birth Of The Chess Queen'
Everyone knows that the queen is the most powerful piece in chess, but few people know that the game existed for five hundred years without her. In India, Persia, and the Arab lands, where the game was first played, a general, or vizier (chief counselor to the king), occupied the square where the queen now stands. Not until the year 1000, two hundred years after Arab conquerors brought chess to southern Europe, did a chess queen appear on the board. Initially she was the weakest piece, moving only one square at a time on the diagonal, yet by 1497, during the reign of Isabella of Castile, the chess queen had become the formidable force she is today.
How and why did this transformation take place? Birth of the Chess Queen examines the five-hundred-year period between the chess queen's timid emergence and her elevation into the game's mightiest piece. Marilyn Yalom, inspired by a handful of surviving medieval chess queens, traces their origin and spread from Spain, Italy, Germany, France, and England to Scandinavia and Russia. In a lively and engaging narrative, Yalom draws parallels between the birth of the chess queen and the ascent of female sovereigns in Europe, presenting a layered, fascinating history of medieval courts, with their intrigues and internal struggles for power. Further, she shows the connection between the chess queen, the cult of the Virgin Mary, and the cult of Romantic Love, all of which influenced European society for centuries to come.
Illustrated with beautiful art throughout, this book takes a fresh look at the politics and culture of medieval Europe, the institution of queenship, and the reflections of royal power in the figure of the chess queen.
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› Find signed collectible books: 'The Book of Card Games'
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› Find signed collectible books: 'The Book of Questions: Love and Sex'
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› Find signed collectible books: 'Bridge in the Fourth Dimension: More Keys to Winning Bridge Play from Victor Mollo's Bridge Club'
The brilliant sequel to Bridge in the Menagerie, which won the hearts of bridge players 25 years ago. Improve your bridge the painless way with these hilarious and well-loved characters. [via]
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› Find signed collectible books: 'Champions: The Super Role-Playing Game'
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› Find signed collectible books: 'Charles H. Goren's Contract Bridge for Beginners: A Simple Concise Guide for the Novice'
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› Find signed collectible books: 'Charles H. Goren's Point Count Bidding in Contract Bridge'
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› Find signed collectible books: 'Chess: 5334 Problems, Combinations, and Games'
The most complete collection of chess problems ever published, including 5,334 instructional situations, presented by the world's leading chess teacher
Chess analyzes more than 5,000 unique instructional situations, many taken from real matches, including 306 problems for checkmate in one move, 3,412 mates in two moves, 744 mates in three moves, 600 miniature games, 144 simple endgames, and 128 tournament game combinations. Chapters are organized by problem type. Each problem, combination, and game is keyed to an easy-to-follow solution at the back of the book, so readers can learn as they go. More than 6,000 illustrations make it easy to see the possibilities any position may hold. The book also includes the basic rules of the game and an international bibliography.
Chess is the ultimate book on winning the game.
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› Find signed collectible books: 'Chess in a Nutshell'
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› Find signed collectible books: 'Chess Traps : Pitfalls and Swindles'
This is a rich storehouse of Chess 'crimes.' Sometimes the villain is thwarted: more often he gets away with his nefarious deeds. But, in either event, the tales, and their telling, will prove to be instructive and vastly entertaining. [via]
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› Find signed collectible books: 'Chinese Chess'

› Find signed collectible books: 'Common Sense in Chess'
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› Find signed collectible books: 'The Complete Book of Card Games'
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› Find signed collectible books: 'Complete Book of Card Games'
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› Find signed collectible books: 'Complete Illustrated Lewis Carroll'
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› Find signed collectible books: 'Complete Illustrated Works of Lewis Carroll'
Very good condition [via]
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› Find signed collectible books: 'Complete Illustrated Works of Lewis Carroll'
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› Find signed collectible books: 'Diamond Series: Introduction to Bridge Play of the Hand'
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› Find signed collectible books: 'Dice: Deception, Fate & Rotten Luck'
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› Find signed collectible books: 'Doyle Brunson's Super System: A Course in Power Poker'
NA [via]
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› Find signed collectible books: 'The Egypt Game'
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When 11-year-old April and her friend Melanie invent a game about ancient Egypt, strange things start happening, and the girls worry that their game has gone too far. [via]

› Find signed collectible books: 'The Fun Way to Serious Bridge'
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› Find signed collectible books: 'Games of the Gods: The Origin of Board Games in Magic and Divination'
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› Find signed collectible books: 'The Games We Played: The Golden Age of Board & Table Games'
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› Find signed collectible books: 'Games You Can't Lose: A Guide for Suckers'
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› Find signed collectible books: 'The Glass Bead Game'
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› Find signed collectible books: 'The Glass Bead Game : Magister Ludi'
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› Find signed collectible books: 'The Grasshopper: Games, Life and Utopia'
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› Find signed collectible books: 'The Grasshopper: Games, Life and Utopia'
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› Find signed collectible books: 'Great Lateral Thinking Puzzles'
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› Find signed collectible books: 'Gurps Magic'
A complete world of magic that can be used in any game and with any type of magic. Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine. [via]
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› Find signed collectible books: 'Gurps Magic'
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› Find signed collectible books: 'Harry Anderson's Games You Can't Lose: A Guide for Suckers'
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› Find signed collectible books: 'How to Reassess Your Chess'
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› Find signed collectible books: 'How to Reassess Your Chess: A Complete Course to Chess Mastery'
How to Reassess Your Chess: A Complete Course to Chess Mastery, 3rd Expanded Edition Jeremy Silman (Author) Paperback Publisher: Summit Publishing; 3rd Expanded edition (November 1993) Language: English ISBN-10: 0945806108 [via]
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› Find signed collectible books: 'If...'
In an elegant, two-color format, punctuated with intriguing drawings, If . . . poses hundreds of questions ranging from practical to maddening, moral to hilarious--which, if read alone, inspire self-exploration; if shared, spark fascinating discussions at gatherings, dinner parties, or meetings. [via]
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› Find signed collectible books: 'If 2: 500 New Questions for the Game of Life'
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› Find signed collectible books: 'Intelligence Games'
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› Find signed collectible books: 'King Arthur Pendragon'
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› Find signed collectible books: 'The Klutz Book of Jacks'
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› Find signed collectible books: 'Learn to Play Go: Battle Strategies'
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› Find signed collectible books: 'Mage'
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Mage is the 3rd game in t he Storyteller Series. ' [via]
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› Find signed collectible books: 'The Mage'
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› Find signed collectible books: 'Mage: The Ascension A Storytelling Game of Modern Magick'
RPG Book [via]
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› Find signed collectible books: 'Magister Ludi'
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› Find signed collectible books: 'Man, Play and Games'
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› Find signed collectible books: 'Manual of the Planes'
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› Find signed collectible books: 'Manual of the Planes'
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› Find signed collectible books: 'The Master of Go'
In 1938 Kawabata covered a championship Go match for two leading Japanese newspapers. But it was not until after World War II that he published the events of that epic contest as fiction, and when he did so he was faithful to his declaration of 1945: that henceforth he would write only elegies. [via]
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› Find signed collectible books: 'Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture'
Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). The game's publisher, id Software, used an unusual shareware marketing strategy (give away the first levels, charge for the more advanced ones) that worked very well. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Masters of Doom explores the Doom phenomenon, as well as the lives and personalities of the two men behind it: John Carmack and John Romero.
This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall
Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention. [via]
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› Find signed collectible books: 'Mathematical Go: Chilling Gets the Last Point'
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› Find signed collectible books: 'Mensa Sudoku'
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› Find signed collectible books: 'Modern Chess Openings'
Modern Chess Openings, better known in the chess world as MCO, has been called "the chess player's bible" since it was first produced by Walter Korn almost 60 years ago. With this 13th incarnation, Korn took the role of editor and put the update in the capable hands of International Grandmaster Nick De Firmian. The result is MCO-13, a grander, fully revised and greatly expanded version of this classic work. One important and welcome update over earlier editions is the incorporation of algebraic notation, making the book useful to a wider range of readers. The in-depth analysis of all the major chess openings currently in use--and several minor ones--is based on their use and performance in every major tournament game for several years prior to publication. Even popular old openings, such as the Vienna Game and Two Knights Defense, and tricky offenses such as the Blackmar-Diemer Gambit and "Fried Liver" Attack are given detailed attention. The book is divided into five major segments covering symmetrical King's Pawn openings, semi-open King's Pawn defenses, Queen's Pawn openings, Indian Defense systems, and flank openings. MCO-13 belongs on the shelf of every serious chess enthusiast. [via]
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› Find signed collectible books: 'Modern Chess Openings: McO-13'
Modern Chess Openings, better known in the chess world as MCO, has been called "the chess player's bible" since it was first produced by Walter Korn almost 60 years ago. With this 13th incarnation, Korn took the role of editor and put the update in the capable hands of International Grandmaster Nick De Firmian. The result is MCO-13, a grander, fully revised and greatly expanded version of this classic work. One important and welcome update over earlier editions is the incorporation of algebraic notation, making the book useful to a wider range of readers. The in-depth analysis of all the major chess openings currently in use--and several minor ones--is based on their use and performance in every major tournament game for several years prior to publication. Even popular old openings, such as the Vienna Game and Two Knights Defense, and tricky offenses such as the Blackmar-Diemer Gambit and "Fried Liver" Attack are given detailed attention. The book is divided into five major segments covering symmetrical King's Pawn openings, semi-open King's Pawn defenses, Queen's Pawn openings, Indian Defense systems, and flank openings. MCO-13 belongs on the shelf of every serious chess enthusiast. [via]
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› Find signed collectible books: 'Monstrous Manual'
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› Find signed collectible books: 'More Chessercizes: Checkmates : 300 Winning Strategies for Players of All Levels'
This book offers chess players the ultimate challenge - to find the move or sequence of moves that will finish off the imaginary opponent in a checkmate situation, allowing readers to practice traps and winning opening moves without using a chess board. With 300 problems, arranged by degree of difficulty, this book is ideal for players of all levels and skill and should help in developing tactical, analytical and combinative skills. Bruce Pandolfini is the author of "Chessercizes" and "Weapons of Chess". [via]
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› Find signed collectible books: 'The New Games Treasury: More Than 500 Indoor and Outdoor Favorites With Strategies, Rules, and Traditions'
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› Find signed collectible books: 'The Original #1 Mad Libs'
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› Find signed collectible books: 'Pandolfini's Ultimate Guide to Chess'
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› Find signed collectible books: 'Phil Gordon's Little Green Book: Lessons And Teachings in No Limit Texas Hold'em'
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› Find signed collectible books: 'The Pictorial Key to the Tarot'
The classic text for the Rider-Waite deck. Discusses the major and minor arcana, what each card means, reversed card meanings, and how to do a basic reading. [via]
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› Find signed collectible books: 'Pictorial Key to the Tarot 1910'
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› Find signed collectible books: 'Poker for Dummies'
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› Find signed collectible books: 'Puzzlegrams: A Colorful, Challenging Collection of 178 Classic Puzzles'
Here is a stunning new collection of classic mind-teasers--elegantly conceived and beautifully presented by one of the world's top design groups. [via]
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› Find signed collectible books: 'Scarne on Card Tricks'
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› Find signed collectible books: 'The Scrabble Book'
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› Find signed collectible books: 'Secret Games of the Gods: Ancient Ritual Systems in Board Games'
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› Find signed collectible books: 'Serious Games'
The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press. [via]
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› Find signed collectible books: 'The Sims: Livin' Large'
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› Find signed collectible books: 'The Sims: Livin' Large, Expansion Pack Prima's Official Strategy Guide'
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› Find signed collectible books: 'Stovold's Mornington Crescent Almanac 2002'
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› Find signed collectible books: 'Symbolic Logic and the Game of Logic'
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› Find signed collectible books: 'The Ultimate Alphabet'
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› Find signed collectible books: 'The Ultimate Alphabet/With Workbook'
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› Find signed collectible books: 'Vampire: The Masquerade'
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Vampire is the anchor for all the games set in the World of Darkness. ' [via]
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› Find signed collectible books: 'What Video Games Have to Teach Us About Learning and Literacy'
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› Find signed collectible books: 'The World Record Paper Airplane Book'
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› Find signed collectible books: 'The World's Best Travel Games'
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› Find signed collectible books: 'Yu-Gi-Oh'
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