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› Find signed collectible books: 'Advanced Dungeons & Dragons, Dungeon Masters Guide: Special Reference Work a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables...'
Special Reference Work: a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables and Descriptions, Random Dungeon Generation, Random Wilderness Terrain Generation, Suggestions on Gamemastering, and More. [via]
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› Find signed collectible books: 'Advanced Dungeons & Dragons, Legends & Lore'
Deities & Demigods Cyclopedia provides the Dungeon Master with gods, heroes and monsters from myth, fiction and legend for use in rounding out an Advanced D&D campaign. Within this book are fifteen pantheons of divinities, each profusely illustrated. Also included are new material on clerics' conduct and their relationships with their deities, information on character mortality and immortality, and more! [via]
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› Find signed collectible books: 'Advanced Dungeons & Dragons, Players Handbook: Special Reference Work a Compiled Volume of Information for Players of Advanced Dungeons & Dragons, Including, Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment...'
This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III [via]
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![[???]: Advanced Dungeons and Dragons [???]: Advanced Dungeons and Dragons](http://ecx.images-amazon.com/images/P/0786903295.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Advanced Dungeons and Dragons Monster Manual II'
AD&D Monster manual [via]
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› Find signed collectible books: 'Arabian Adventures'
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› Find signed collectible books: 'Arms and Equipment Guide'
Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as important items of clothing and equipment. This is the essential volume for the well-equipped Dungeons and Dragons character. [via]
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› Find signed collectible books: 'Book of Challenges: Dungeon Rooms, Puzzles, and Traps'
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› Find signed collectible books: 'Book of Vile Darkness : Dungeons and Dragons Accessory'
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› Find signed collectible books: 'Campaign Sourcebook and Catacomb Guide/Dungeon Master's Guide/Rules Supplement/'
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› Find signed collectible books: 'Complete Adventurer: A Guide To Skillful Characters Of All Classes'
The essential sourcebook for any D&D character looking to build adventuring skills.
Complete Adventurer" serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone" and Unearthed Arcana". Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine. [via]
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› Find signed collectible books: 'Complete Arcane: A Player's Guide to Arcane Magic for All Classes'
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› Find signed collectible books: 'The Complete Bard's Handbook'
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› Find signed collectible books: 'Complete Book of Humanoids/Player's Handbook Rules Supplement'
Part of the bestselling rules for players, this exciting new rulebook allows players to run a "monster" as a character at last. Following on the success of the handbooks dealing with elves, gnomes, and dwarves, it provides all the information necessary to play intelligent humanoid creatures as PC's. Illustrations, many in color. [via]
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› Find signed collectible books: 'Complete Divine: A Player's Guide to Divine Magic for all Classes'
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› Find signed collectible books: 'Complete Psionic: Mastering The Powers Of The Mind'
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› Find signed collectible books: 'The Complete Thief's Handbook/Player's Handbook Rules Supplement/Phbr2, 2111'
Rear cover notes: "Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game." [via]
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› Find signed collectible books: 'Defenders of the Faith: A Guidebook to Clerics and Paladins'
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› Find signed collectible books: 'Deities and Demigods'
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› Find signed collectible books: 'Draconomicon: The Book of Dragons'
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› Find signed collectible books: 'Dragon Magic'
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› Find signed collectible books: 'Dragonlance Adventures'
Details the background, characters, magic weapons, and rules connected with this advanced form of Dungeons and Dragons. [via]
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› Find signed collectible books: 'Dragonlance Chronicles 1: Dragons of Autumn Twilight'
Adapting the first book in the legendary Dragonlance Chronicles Trilogy! The world of Krynn is on the precipice of a dark age. As a massive army led by the evil Verminaard prepares its final onslaught, paranoia and fear grips the populace. Only a small band of companions can save Krynn. But with even former friends ready to betray them, salvation may be impossible. Friendships will be tested. Lovers will be separated. And sacrifices will be demanded... [via]
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› Find signed collectible books: 'Dragonlance Chronicles 1: Dragons of Autumn Twilight'
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› Find signed collectible books: 'Dragonlance Chronicles 2: Dragons of Winter Night'
They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time. [via]
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› Find signed collectible books: 'Dragons of Autumn Twighlight'
Welcome to the world of Krynn - a world on the brink of a dark age. While humanity slides toward fanaticism and war, a long-dormant evil begins to rise. Amid the chaos, lifelong friends who went their separate ways in years past are drawn together once again. When they accept a mysterious woman into their midst, it begins a quest that will either save Krynn - or doom it for all time. [via]
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› Find signed collectible books: 'Dragons of Autumn Twilight'
Think of it as A New Hope for the world of Dragonlance: Sure, maybe it's a little rough around the edges, maybe it's got one cliché too many, but this baby is pure magic. The first volume in the Dragonlance Chronicles series, this classic from Margaret Weis and Tracy Hickman started it all for Krynn, eventually spawning a bestselling 90-plus book series. (And, frankly, you'd do well to stick to the Weis-Hickman titles.) All the heroes that you've likely heard of already--the creepy, hourglass-eyed Raistlin, the noble half-elf Tanis, the comic relief Tasselhoff Burrfoot, the curmudgeonly dwarf Flint Fireforge--they're all here, starting the good fight against the Dark Queen Takhisis as the War of the Lance begins. Pick up Dragons of Winter Night when you're done. --Paul Hughes [via]
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› Find signed collectible books: 'Dragons of Spring Dawning'
The final installment in Weis and Hickman's Chronicles series--Dragonlance's undisputed must-read trilogy--brings on the main event: the Companions vs. the dragons in a knock-down drag-out at the iron works of Pax Tharkas, as the fate of Krynn hangs in the balance. They've mastered the Orbs and picked up the Dragonlance (see Dragons of Winter Night), and things are looking pretty good with the return of the good metallic dragons. But the band soon learns they must do battle with their own inner conflicts if they ever hope to defeat the Dark Queen Takhisis. A bang-up conclusion to Dragonlance's best-loved trilogy. --Paul Hughes [via]
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› Find signed collectible books: 'Dragons of Winter Night'
They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time! [via]
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› Find signed collectible books: 'The Drow of the Underdark'
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› Find signed collectible books: 'Dungeon Master's Guide'
A follow-up to the Dungeon Masters Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Masters Guide II builds upon existing materials in the
Dungeon Masters Guide. It is specifically designed to facilitate play, especially
when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include Complete Adventurer",
Races of Stone", and Unearthed Arcana".
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine" and co-authoring
Races of Stone and Unearthed Arcana.
CHRIS THOMASSON previously served as Editor-in-Chief of Dungeon®
Magazine. His design credits include Fiend Folio" and Monster Manual"
III, as well as Bow and Blade for Green Ronin Publishing.
JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations, Races of Faerûn", and Frostburn".
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying
games Feng Shui, Heroquest, and Dying Earth, along with, Robins Laws of
Good Gamemastering. [via]
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› Find signed collectible books: 'The Dungeon Master's Guide'
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› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
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› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
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› Find signed collectible books: 'Dungeon Master's Guide v.3.5'
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› Find signed collectible books: 'Dungeoneer's Survival Guide'
This essential sourcebook provides player and dungeon master alike with innovative rules and settings for underground adventures. Contains all-new information on combat, mining, underground civilizations, and much more! [via]
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› Find signed collectible books: 'Dungeons & Dragons Complete Warrior: A Player's Guide to Combat for All Classes'
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› Find signed collectible books: 'Dungeons & Dragons Monster Manual III'
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The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.
Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.
The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com [via]
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› Find signed collectible books: 'Dungeons & Dragons Player's Handbook: Core Rulebook 1'
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› Find signed collectible books: 'Dungeons and Dragons Rules Cyclopedia'
Whether you're a player or a Dungeon Master, the DUNGEONS & DRAGONS Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy role-playing game! For ages 12 and up, the Cyclopedia contains the complete game system and hundreds of features including: [via]
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› Find signed collectible books: 'Eberron Campaign Setting'
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› Find signed collectible books: 'Epic Level Handbook'
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› Find signed collectible books: 'Expanded Psionics Handbook'
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› Find signed collectible books: 'Faiths and Pantheons'
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› Find signed collectible books: 'Fiend Folio'
Excellent source of monsters for 1st Edition AD&D, April 2, 2000 By Henry Bent (Oberlin, OH USA) - See all my reviews This review is from: Fiend Folio: Tome of Creatures Malevolent and Benign (Advanced Dungeons and Dragons Adventure Games) (Hardcover) The Fiend Folio, if you can still find it, is an excellent source of monsters "malevolent and benign," but mostly malevolent. It introduces many creatures which are staples to 2nd edition AD&D, such as the githzerai and githyanki (from Planescape) and the Death Knight (from Krynn/Dragonlance). It has an excellent mix of extraplanar and standard monsters, so it will be suitable for any level campaign. However, I would recommend it especially highly if you were running a campaign that dealt with the Elemental planes, because this has very detailed information on Mephits and the Elemental Princes, as well as other incidental elemental creatures. All in all, it makes an excellent creature sourcebook for those of you still dedicated to 1st edition AD&D [via]

› Find signed collectible books: 'Fiend Folio'
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› Find signed collectible books: 'Forgotten Realms'
Dark perils and great deeds await.Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting: A new full-color poster map of Faerûn. Dozens of new races, feats, and prestige classes for your characters. The Faerûnian pantheon, including over 100 deities and powers. Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign. The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. [via]
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› Find signed collectible books: 'Frostburn: Mastering The Perils Of Ice And Snow'
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› Find signed collectible books: 'Gold & Glory'
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› Find signed collectible books: 'Greyhawk Adventures'
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![[???]: Kingdom's of Kalamar Dungeons and Dragons [???]: Kingdom's of Kalamar Dungeons and Dragons](http://ecx.images-amazon.com/images/P/1889182508.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Magic of Eberron'
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› Find signed collectible books: 'Manual of the Planes'
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› Find signed collectible books: 'Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers'
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› Find signed collectible books: 'Monster Compendium'
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› Find signed collectible books: 'Monster Manual'
Over 200 creeps, critters and creatures to keep players on their toes. From Aboleths to Zombies, the third edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first-time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their third-edition campaigns. [via]
› Find signed collectible books: 'Monster Manual: Core Rulebook III'
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› Find signed collectible books: 'Monster Manual II'
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› Find signed collectible books: 'Monster Manual IV'
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› Find signed collectible books: 'Monster Mythology'
AD&D Monster Mythology [via]
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› Find signed collectible books: 'Monstrous Compendium: Forgotten Realms Appendix'
Advanced Dungeons & Dragons 2nd Edition 1989 TSR Inc. Monstrous Compendium DragonLance Appendix. This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn:astral dragons, Krynn minotaurs, the various races of tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and mo0nsters from both Ansalon and the new continent of Taladas. Ninety-six pages in all, plus four full-color dividers with identification tabs. The three-ring binder holds these monsters, and has room for the monster sheets from two more Monstrous Compendium expansions. [via]
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› Find signed collectible books: 'Monstrous Manual'
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› Find signed collectible books: 'Oriental Adventures: The Rulebook for Ad & D Game Adventures in the Mystical World of the Orient'
Oriental Adventures: The Rulebook for AD&D Game Adventures in the Mystical World of the Orient (Official Advanced Dungeons & Dragons) [via]
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› Find signed collectible books: 'Player's Guide to Eberron'
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› Find signed collectible books: 'Player's Handbook'
Advanced Dungeons & Dragons Player's Handbook, 2nd Edition THE BOOK IS IN GOOD CONDITION HOWEVER, THE PAGES HAVE SIDE TABS ATTACHED [via]
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› Find signed collectible books: 'Player's Handbook 2'
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› Find signed collectible books: 'Player's Handbook: Core Rulebook I'
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
[via]
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› Find signed collectible books: 'Psionics Handbook'
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› Find signed collectible books: 'Races of Faerun'
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› Find signed collectible books: 'Races of Stone'
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› Find signed collectible books: 'Races of the Dragon'
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› Find signed collectible books: 'The Road to Death'
The epic Eberron trilogy The Lost Mark continues!
The dark and mysterious world of Eberron continues to expand through RPG products and novels. This is the sixth novel set in the Eberron world.
Matt Forbeck has written and designed games for more than 14 years, for which he has garnered several awards. His most recent title for Wizards of the Coast, Inc. was Marked for Death, the kickoff novel for The Lost Mark trilogy.
[via]
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› Find signed collectible books: 'Sandstorm: Mastering The Perils Of Fire And Sand'
A complete guide to playing D&D in arid wastelands.
This beautifully illustrated supplement continues a series of releases that focus on how the environment can affect D&D gameplay in every capacity. Sandstorm" contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather. There are expanded rules for environmental hazards and manipulation of hot weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with deserts and wastelands are included, as well as variants on current monsters. Sandstorm provides enough adventure material included for months of gameplay.
AUTHOR BIO: Bruce R. Cordell, an Origins-award-winning author, has designed over 30 game titles, including the Expanded Psionics Handbook". He also co-authored Libris Mortis: The Book of Undead", the Planar Handbook", the Epic Level Handbook", and Underdark".
AUTHOR BIO: Jennifer Clarke-Wilkes is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line but has edited various roleplaying game books. She
co-authored Savage Species".
AUTHOR: JD Wiker is currently freelancing while also working as president of The Game Mechanics, a d20 design studio. Some of JDs recent titles include d20 Future", the Power of the Jedi Sourcebook", the Star Wars® Heros Guide", and the Galactic Campaign Guide". [via]
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› Find signed collectible books: 'Savage Species: Playing Monstrous Characters'
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› Find signed collectible books: 'The Shining South'
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› Find signed collectible books: 'Song and Silence: A Guidebook to Bards and Rogues'
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› Find signed collectible books: 'Spell Compendium'
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› Find signed collectible books: 'Spellfire'
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› Find signed collectible books: 'Sword and Fist'
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› Find signed collectible books: 'Tome and Blood: A Guidebook to Wizards and Sorcerers'
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› Find signed collectible books: 'Tome of Magic: Pact, Shadow, And TrueName Magic'
Unlock the Magical Power of
Vestiges, Shadows, and Syllables
Tome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons® campaign. These magic subsystems function alongside the existing D&D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome youll find three new standard classesone for each new kind of magicas well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.
Pact Magic
Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magica combination of symbols and secret ritualsto summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.
Shadow Magic
The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.
Truename Magic
Every creature has a truenamethe word of its creation. The truenamer knows the primal language of the universethe language of Truespeechand learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.
For use with these Dungeons & Dragons® core books
Players Handbook" Dungeon Masters Guide" Monster Manual"
[via]
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› Find signed collectible books: 'Unapproachable East'
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› Find signed collectible books: 'Unearthed Arcana'
Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons. [via]
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› Find signed collectible books: 'Volo's Guide to Waterdeep'
suitable for all levels of play. advanced dungeons and dragons forgotten realms. [via]
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› Find signed collectible books: 'Wilderness Survival Guide'
This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest 'monster' of all...the wilderness!
The greater part of this book is devoted to presenting rules and guidelines that translate the effects of a natural, outdoor environment into game terms: How much damage does a character suffer from prolonged exposure to extremely hot or extremely cold temperature? How do the terrain, climate, and weather conditions affect a character's ability to move and attack? etc.
The general intent of the Wilderness Survival Guide is to be faithful to the literal interpretation of the title. That natural physical environment is described in a fair amount of detail, along with rules for how characters and creatures are affected by that environment. [via]
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› Find signed collectible books: 'El Retorno De Los Dragones'
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