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› Find signed collectible books: 'Advanced Dungeons & Dragons, Dungeon Masters Guide: Special Reference Work a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables...'
Special Reference Work: a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables and Descriptions, Random Dungeon Generation, Random Wilderness Terrain Generation, Suggestions on Gamemastering, and More. [via]
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› Find signed collectible books: 'Advanced Dungeons & Dragons, Legends & Lore'
Deities & Demigods Cyclopedia provides the Dungeon Master with gods, heroes and monsters from myth, fiction and legend for use in rounding out an Advanced D&D campaign. Within this book are fifteen pantheons of divinities, each profusely illustrated. Also included are new material on clerics' conduct and their relationships with their deities, information on character mortality and immortality, and more! [via]
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› Find signed collectible books: 'Advanced Dungeons & Dragons, Players Handbook: Special Reference Work a Compiled Volume of Information for Players of Advanced Dungeons & Dragons, Including, Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment...'
This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III [via]
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› Find signed collectible books: 'Advanced Dungeons and Dragons Monster Manual II'
AD&D Monster manual [via]
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› Find signed collectible books: 'The Annotated Chronicles'
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› Find signed collectible books: 'The Annotated Chronicles'
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› Find signed collectible books: 'Arms and Equipment Guide'
Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as important items of clothing and equipment. This is the essential volume for the well-equipped Dungeons and Dragons character. [via]
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› Find signed collectible books: 'Book of Artifacts'
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› Find signed collectible books: 'Book of Exalted Deeds'
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› Find signed collectible books: 'Book of Vile Darkness : Dungeons and Dragons Accessory'
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› Find signed collectible books: 'Chronicles Trilogy'
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› Find signed collectible books: 'Complete Adventurer: A Guide To Skillful Characters Of All Classes'
The essential sourcebook for any D&D character looking to build adventuring skills.
Complete Adventurer" serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone" and Unearthed Arcana". Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine. [via]
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› Find signed collectible books: 'Complete Arcane: A Player's Guide to Arcane Magic for All Classes'
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› Find signed collectible books: 'Complete Divine: A Player's Guide to Divine Magic for all Classes'
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› Find signed collectible books: 'The Complete Fighter's Handbook: Player's Handbook Rules Supplement'
Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the "Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and "Fighter Kits" make this optional AD&D accessory a useful item for players and DMs. [via]
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› Find signed collectible books: 'The Complete Priest's Handbook'
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› Find signed collectible books: 'The Complete Ranger's Handbook'
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› Find signed collectible books: 'The Complete Wizard's Handbook: Players Handbook Rules Supplement'
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› Find signed collectible books: 'Defenders of the Faith: A Guidebook to Clerics and Paladins'
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› Find signed collectible books: 'Deities and Demigods'
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› Find signed collectible books: 'Draconomicon: The Book of Dragons'
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› Find signed collectible books: 'Dragonlance Chronicles 1: Dragons of Autumn Twilight'
Adapting the first book in the legendary Dragonlance Chronicles Trilogy! The world of Krynn is on the precipice of a dark age. As a massive army led by the evil Verminaard prepares its final onslaught, paranoia and fear grips the populace. Only a small band of companions can save Krynn. But with even former friends ready to betray them, salvation may be impossible. Friendships will be tested. Lovers will be separated. And sacrifices will be demanded... [via]
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› Find signed collectible books: 'Dragonlance Chronicles 1: Dragons of Autumn Twilight'
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› Find signed collectible books: 'Dragonlance Chronicles 2: Dragons of Winter Night'
They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time. [via]
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› Find signed collectible books: 'Dragonlance Chronicles: Dragons, of Autumn Twilight / Dragons of Winter Night / Dragons of Spring Dawning'
More than three million readers have witnessed the return of the dragons...And now the books that began the best-selling 'dragonlance' saga are collected in their entirety in this special edition, along with all of the artwork from the trilogy. This splendid collector's edition is a must for the millions of readers who fell in love with the fantasy world of Krynn. [via]
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› Find signed collectible books: 'Dragonlance I: The Legend of Huma'
In the realms of Dragonlance, the tale of one knight is legendary. The dark goddess Takhisis has unleashed evil on the world of Krynn, and only the Knights of Solamnia stand in her way. From amongst their ranks comes Huma, a man destined to be the greatest hero of this world. This is his story... at last! Learn of Huma's mysterious origins and his Oath to the Measure, then witness Huma and the Minotaur, Kaz, fight to eradicate treachery among the fabled Knights of Solamnia and the threat posed by Queen of Darkness. Even with the power of the legendary Silver Dragon at their side, Huma and Kaz face overwhelming odds. Collecting all six issues of the comic book adaptation of the much loved novel, Dragonlance: The Legend of Huma. [via]
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› Find signed collectible books: 'Dragons of Autumn Twighlight'
Welcome to the world of Krynn - a world on the brink of a dark age. While humanity slides toward fanaticism and war, a long-dormant evil begins to rise. Amid the chaos, lifelong friends who went their separate ways in years past are drawn together once again. When they accept a mysterious woman into their midst, it begins a quest that will either save Krynn - or doom it for all time. [via]
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› Find signed collectible books: 'Dragons of Winter Night'
They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time! [via]
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› Find signed collectible books: 'Dungeon Master's Guide'
A follow-up to the Dungeon Masters Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Masters Guide II builds upon existing materials in the
Dungeon Masters Guide. It is specifically designed to facilitate play, especially
when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include Complete Adventurer",
Races of Stone", and Unearthed Arcana".
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine" and co-authoring
Races of Stone and Unearthed Arcana.
CHRIS THOMASSON previously served as Editor-in-Chief of Dungeon®
Magazine. His design credits include Fiend Folio" and Monster Manual"
III, as well as Bow and Blade for Green Ronin Publishing.
JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations, Races of Faerûn", and Frostburn".
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying
games Feng Shui, Heroquest, and Dying Earth, along with, Robins Laws of
Good Gamemastering. [via]
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› Find signed collectible books: 'The Dungeon Master's Guide'
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› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
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› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
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› Find signed collectible books: 'Dungeon Master's Guide v.3.5'
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› Find signed collectible books: 'Dungeons & Dragons Complete Warrior: A Player's Guide to Combat for All Classes'
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› Find signed collectible books: 'Dungeons & Dragons Monster Manual III'
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The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.
Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.
The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com [via]
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› Find signed collectible books: 'Dungeons & Dragons Player's Handbook: Core Rulebook 1'
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› Find signed collectible books: 'Dungeons & Dragons Unearthed Arcana'
Andy Collins's most recent credits include the Epic Level Handbook, Draconomicon, Complete Warrior, and contributing to the D&D Player's Handbook v.3.5.
Jesse Decker has written numerous articles in relation to the D&D game, and his most recent credit is the D&D Arms and Equipment Guide.
David Noonan's most recent credits include the D&D accessories Stronghold Builder's Guidebook, Hero Builder's Guidebook, Complete Warrior, and the Urban Arcanaª Campaign Setting.
Rich Redman's most recent credits include contributing to Deities and Demigods, Defenders of the Faith, Monster Manual II, Savage Species, and the D&D Arms and Equipment Guide.
[via]
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› Find signed collectible books: 'Eberron Campaign Setting'
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› Find signed collectible books: 'Encyclopedia Magica'
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› Find signed collectible books: 'Epic Level Handbook'
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› Find signed collectible books: 'Expanded Psionics Handbook'
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› Find signed collectible books: 'Fiend Folio'
Excellent source of monsters for 1st Edition AD&D, April 2, 2000 By Henry Bent (Oberlin, OH USA) - See all my reviews This review is from: Fiend Folio: Tome of Creatures Malevolent and Benign (Advanced Dungeons and Dragons Adventure Games) (Hardcover) The Fiend Folio, if you can still find it, is an excellent source of monsters "malevolent and benign," but mostly malevolent. It introduces many creatures which are staples to 2nd edition AD&D, such as the githzerai and githyanki (from Planescape) and the Death Knight (from Krynn/Dragonlance). It has an excellent mix of extraplanar and standard monsters, so it will be suitable for any level campaign. However, I would recommend it especially highly if you were running a campaign that dealt with the Elemental planes, because this has very detailed information on Mephits and the Elemental Princes, as well as other incidental elemental creatures. All in all, it makes an excellent creature sourcebook for those of you still dedicated to 1st edition AD&D [via]

› Find signed collectible books: 'Fiend Folio'
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› Find signed collectible books: 'Forgotten Realms'
Dark perils and great deeds await.
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!
This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting:
A new full-color poster map of Faerûn.
Dozens of new races, feats, and prestige classes for your characters.
The Faerûnian pantheon, including over 100 deities and powers.
Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign.
The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
[via]
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› Find signed collectible books: 'Frostburn: Mastering The Perils Of Ice And Snow'
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› Find signed collectible books: 'Homeland'
› Find signed collectible books: 'Homeland'
Travel back to strange and exotic Menzoberranzan, the vast city of the Drow and homeland to Icewind Dale hero Drizzt Do'Urden in this new limited edition hardcover version of the best selling Forgotten Realms Book I: Homeland. [via]
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› Find signed collectible books: 'Libris Mortis: The Book Of The Undead'
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› Find signed collectible books: 'Lords Of Madness: The Book Of Aberrations'
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› Find signed collectible books: 'Manual of the Planes'
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› Find signed collectible books: 'Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers'
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› Find signed collectible books: 'Monster Manual'
Over 200 creeps, critters and creatures to keep players on their toes. From Aboleths to Zombies, the third edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first-time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their third-edition campaigns. [via]
› Find signed collectible books: 'Monster Manual: Core Rulebook III'
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› Find signed collectible books: 'Monster Manual II'
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› Find signed collectible books: 'Monstrous Manual'
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› Find signed collectible books: 'Oriental Adventures'
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› Find signed collectible books: 'Oriental Adventures: The Rulebook for Ad & D Game Adventures in the Mystical World of the Orient'
Oriental Adventures: The Rulebook for AD&D Game Adventures in the Mystical World of the Orient (Official Advanced Dungeons & Dragons) [via]
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› Find signed collectible books: 'Player's Handbook'
Advanced Dungeons & Dragons Player's Handbook, 2nd Edition THE BOOK IS IN GOOD CONDITION HOWEVER, THE PAGES HAVE SIDE TABS ATTACHED [via]
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› Find signed collectible books: 'Player's Handbook 2'
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› Find signed collectible books: 'Player's Handbook: Core Rulebook I'
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
[via]
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› Find signed collectible books: 'Player's Option'
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› Find signed collectible books: 'Player's Option'
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› Find signed collectible books: 'Player's Option'
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› Find signed collectible books: 'Player's Option:Spells and Magic: Advanced Dungeons and Dragons Rulebook'
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› Find signed collectible books: 'Psionics Handbook'
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› Find signed collectible books: 'Races of Faerun'
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› Find signed collectible books: 'Return to the Temple of Elemental Evil'
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› Find signed collectible books: 'Rumor Of Dragons'
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› Find signed collectible books: 'Savage Species: Playing Monstrous Characters'
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› Find signed collectible books: 'Shadowdale'
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› Find signed collectible books: 'Shadowdale'
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› Find signed collectible books: 'Song and Silence: A Guidebook to Bards and Rogues'
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› Find signed collectible books: 'Stronghold Builder's Guidebook'
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› Find signed collectible books: 'Sword and Fist'
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› Find signed collectible books: 'Tantras'
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› Find signed collectible books: 'Tantras'
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› Find signed collectible books: 'Tome and Blood: A Guidebook to Wizards and Sorcerers'
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› Find signed collectible books: 'Tome of Magic'
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› Find signed collectible books: 'Unearthed Arcana'
Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons. [via]
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› Find signed collectible books: 'Waterdeep'
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› Find signed collectible books: 'Waterdeep'
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› Find signed collectible books: 'El Retorno De Los Dragones'
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