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› Find signed collectible books: '1000 Chairs'
Sleek, stuffed, buttoned, or bent, in the den or the dining room, the chair is an indicator of its owner's identity. Chairs make up much of the interior landscape of our homes and workplaces, and a comfortable chair is considered a great asset in either location. A rigorous survey of the last 150 years of chairs, 1000 Chairs is a pictorial guide to the axiom "you are where you sit." Writers Charlotte and Peter Fiell argue that, as well as being an icon of identity, the chair is a form through which designers engage in social, political, and even ergonomic rhetoric. A good example is George Nelson's mass-produced modular seating system. Geometrical in design, its austere, mostly rectilinear lines are efficient and economical. The book follows developments and mutations in chair design from the days before art deco through the rise of modernity and into the mid-'90s, when designers like Philippe Starck used such materials as recycled plastic and injection molded polypropylene.
In total there are more than the 1000 advertised illustrations, and each is accompanied by a small text describing the significance of the chair and its designer. The book includes more than 100 capsule biographies of such designers as Charles Rennie Mackintosh, Adolph Loos, and Marcel Breuer. The only problem with 1000 Chairs is, ironically, its own ergonomics. At about eight by six inches and nearly 800 pages, it is an unwieldy little tome. That aside, this is a great book--a must for anyone interested in sitting down. --Loren E. Baldwin [via]
› Find signed collectible books: 'All-American Ads of the 50s'
This work contains the best of America's advertisements from the 1950s. [via]
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› Find signed collectible books: 'The Art of Innovation: Lessons in Creativity from Ideo, America's Leading Design Firm'
IDEO, the world's leading design firm, is the brain trust that's behind some of the more brilliant innovations of the past 20 years--from the Apple mouse, the Polaroid i-Zone instant camera, and the Palm V to the "fat" toothbrush for kids and a self-sealing water bottle for dirt bikers. Not surprisingly, companies all over the world have long wondered what they could learn from IDEO, to come up with better ideas for their own products, services, and operations. In this terrific book from IDEO general manager Tom Kelley (brother of founder David Kelley), IDEO finally delivers--but thankfully not in the step-by-step, flow-chart-filled "process speak" of most how-you-can-do-what-we-do business books. Sure, there are some good bulleted lists to be found here--such as the secrets of successful brainstorming, the qualities of "hot teams," and, toward the end, 10 key ingredients for "How to Create Great Products and Services," including "One Click Is Better Than Two" (the simpler, the better) and "Goof Proof" (no bugs).
But The Art of Innovation really teaches indirectly (not to mention enlightens and entertains) by telling great stories--mainly, of how the best ideas for creating or improving products or processes come not from laboriously organized focus groups, but from keen observations of how regular people work and play on a daily basis. On nearly every page, we learn the backstories of some now-well-established consumer goods, from recent inventions like the Palm Pilot and the in-car beverage holder to things we nearly take for granted--like Ivory soap (created when a P&G worker went to lunch without turning off his soap mixer, and returned to discover his batch overwhipped into 99.44 percent buoyancy) and Kleenex, which transcended its original purpose as a cosmetics remover when people started using the soft paper to wipe and blow their noses. Best of all, Kelley opens wide the doors to IDEO's vibrant, sometimes wacky office environment, and takes us on a vivid tour of how staffers tackle a design challenge: they start not with their ideas of what a new product should offer, but with the existing gaps of need, convenience, and pleasure with which people live on a daily basis, and that IDEO should fill. (Hence, a one-piece children's fishing rod that spares fathers the embarrassment of not knowing how to teach their kids to fish, or Crest toothpaste tubes that don't "gunk up" at the mouth.)
Granted, some of their ideas--like the crucial process of "prototyping," or incorporating dummy drafts of the actual product into the planning, to work out bugs as you go--lend themselves more easily to the making of actual things than to the more common organizational challenge of streamlining services or operations. But, if this big book of bright ideas doesn't get you thinking of how to build a better mousetrap for everything from your whole business process to your personal filing system, you probably deserve to be stuck with the mousetrap you already have. --Timothy Murphy [via]
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› Find signed collectible books: 'Before & After: Page Design'
Before and After magazine's focus on clarity and simplicity and its insistence on approaching design not as mere decoration but as an essential form of communication have won it legions of fans. If you're among them, you'll welcome the first book from B and A's founder and publisher. John McWade walks his own talk, bringing you a beautifully clear, cohesive, and elegant primer on page design. You'll learn by example how to design single-page and multi-page publications, brochures, and advertisements, applying the principles design professionals live by. You'll also learn how to choose the right font for your project, why one typeface works better than another, and lots more. Best of all, you'll discover how to think visually--transforming the images in your head into documents that communicate effectively on the page.
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› Find signed collectible books: 'The Book on the Bookshelf'
Consider the book. Though Goodnight Moon and Finnegans Wake differ considerably in content and intended audience, they do share some basic characteristics. They have pages, they're roughly the same shape, and whether in a bookstore, library, or private home, they are generally stored vertically on shelves. Indeed, this is so much the norm that in these days of high-tech printing presses and chain bookstores, it's easy to believe that the book, like the cockroach, remains much the same as it ever was. But as Henry Petroski makes abundantly clear in Book on the Bookshelf, books as we know them have had a long and complex evolution. Indeed, he takes us from the scroll to the codex to the hand-lettered illuminated texts that were so rare and valuable they were chained to lecterns to prevent theft. Along the way he provides plenty of amusing anecdotes about libraries (according to one possibly apocryphal account, the library at Alexandria borrowed the works of the great Greek authors from Athens, had them copied, and then sent the copies back, keeping the originals), book collectors, and the care of books.
Book-lover though he may be, however, Henry Petroski is, first and foremost, an engineer and so, in the end, it is the evolution of bookshelves even more than of books that fascinates him. Pigeonholes for scrolls, book presses containing thousands of chained volumes, rotating lecterns that allowed scholars to peruse more than one book at a time--these are just a few of the ingenious methods readers have devised over the centuries for storing their books: "in cabinets beneath the desks, on shelves in front of them, in triangular attic-like spaces formed under the back-to-back sloped surfaces of desktops or small tabletop lecterns that rested upon a horizontal surface." Placing books vertically on shelves, spines facing outward, is a fairly recent invention, it would seem. Well written as it is, if Book on the Bookshelf were only about books-as-furniture, it would have little appeal to the general reader. Petroski, however, uses this treatise on design to examine the very human motivations that lie behind it. From the example of Samuel Pepys, who refused to have more titles than his library could hold (about 3,000), to an appendix detailing all the ways people organize their collections (by sentimental value, by size, by color, and by price, to name a few of the more unconventional methods), Petroski peppers his account with enough human interest to keep his audience reading from cover to cover. --Alix Wilber [via]
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› Find signed collectible books: 'Bulletproof Web Design: Improving flexibility and protecting against worst-case scenarios with XHTML and CSS'
Book Description
No matter how visually appealing or content-packed a Web site may be, if it's not adaptable to a variety of situations and reaching the widest possible audience, it isn't really succeeding. In Bulletproof Web Desing, author and Web designer extraordinaire, Dan Cederholm outlines standards-based strategies for building designs that provide flexibility, readability, and user control--key components of every sucessful site. Each chapter starts out with an example of an unbulletproof site one that employs a traditional HTML-based approach which Dan then deconstructs, pointing out its limitations. He then gives the site a make-over using XHTML and Cascading Style Sheets (CSS), so you can see how to replace bloated code with lean markup and CSS for fast-loading sites that are accessible to all users. Finally, he covers several popular fluid and elastic-width layout techniques and pieces together all of the page components discussed in prior chapters into a single-page template.
Modern web design is user-centered, accessible, and standards-based. In other words, it's completely different from the stuff we did in the 1990s. There are two vital aspects to designing with web standards: More editions of Bulletproof Web Design: Improving flexibility and protecting against worst-case scenarios with XHTML and CSS:
› Find signed collectible books: 'Cascading Style Sheets: The Definitive Guide'
Cascading Style Sheets can put a great deal of control and flexibility into the hands of a Web designer--in theory. In reality, however, varying browser support for CSS1 and lack of CSS2 implementation makes CSS a very tricky topic. Cascading Style Sheets: The Definitive Guide is a comprehensive text that shows how to take advantage of the benefits of CSS while keeping compatibility issues in mind.
The book is very upfront about the spotty early browser support for CSS1 and the sluggish adoption of CSS2. However, enthusiasm for the technology spills out of the pages, making a strong case for even the most skeptical reader to give CSS a whirl and count on its future. The text covers CSS1 in impressive depth--not only the syntactical conventions but also more general concepts such as specificity and inheritance. Frequent warnings and tips alert the reader to browser-compatibility pitfalls.
Entire chapters are devoted to topics like units and values, visual formatting and positioning, and the usual text, fonts, and colors. This attention to both detail and architecture helps readers build a well-rounded knowledge of CSS and equips readers for a future of real-world debugging. Cascading Style Sheets honestly explains the reasons for avoiding an in-depth discussion of the still immature CSS2, but covers the general changes over CSS1 in a brief chapter near the end of the book.
When successfully implemented, Cascading Style Sheets result in much more elegant HTML that separates form from function. This fine guide delivers on its promise as an indispensable tool for CSS coders. --Stephen W. Plain
Topics covered:
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› Find signed collectible books: 'Celtic Design : A Beginner's Manual'
A study in the CELTIC DESIGN series of all the simplest forms of Celtic design, with instructions on how to draw and decorate letters in an authentic Celtic style as well as how to create illuminated manuscript pages. [via]
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› Find signed collectible books: 'The Cheese Monkeys'
A hilarious debut novel that could only be described as a portrait of the designer as a young man. 'Show me something I've never seen before and will never be able to forget - if you can do that, you can do anything.' It's 1957, long before computers have replaced the trained eye and skilful hand. Our narrator at State University is determined to major in Art, and after several risible false starts, he accidentally ends up in a new class: 'Introduction to Graphic Design'. His teacher is the enigmatic Winter Sorbeck, equal parts genius, seducer and sadist. Sorbeck is a bitter yet fascinating man whose assignments hurl his charges through a gauntlet of humiliation and heartache, shame and triumph, ego-bashing and enlightenment. Along the way, friendships are made and undone, jealousies simmer, and the sexual tango weaves and dips. By the end of their 'Introduction to Graphic Design', Sorbeck's students will never see the world in the same way again. And, with Chip Kidd's insights into the secrets of graphic design, neither will you. [via]
› Find signed collectible books: 'Chip Kidd:Book One: Work 1986-2006'
Described as "the closest thing to a rock star" in graphic design today (USA Today), Chip Kidd is universally recognized as an American master of contemporary book design. At the forefront of a revolution in publishing, Kidd's iconic covers, with their inventive marriage of type and found images, have influenced an entire generation of design practitioners in many fields.Chip Kidd: Book One collects all of his book covers and designs for the first time, as well as hundreds of developmental sketches and concepts-annotated by Kidd and by many of the best-selling authors he's worked with over the years. The result is an important contribution to the design canon today as well as a visually dazzling (and often hilarious) insider's look at the design and publishing process.The book also showcases Kidd's work with comics and graphic novels, including his collaborations with leading artists and writers in the field. Featured are projects for DC Comics, including Batman and Superman, as well as Kidd's award-winning exploration of the art of Charles M. Schulz. Chip Kidd: Book One is sure to enthrall design aficionados, book lovers, pop-culture fanatics, comics fans, and design students. [via]
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› Find signed collectible books: 'Chip Kidd: Work 1986-2006'
Described as "the closest thing to a rock star" in graphic design today (USA Today), Chip Kidd is universally recognized as an American master of contemporary book design. At the forefront of a revolution in publishing, Kidd's iconic covers, with their inventive marriage of type and found images, have influenced an entire generation of design practitioners in many fields.Chip Kidd: Book One collects all of his book covers and designs for the first time, as well as hundreds of developmental sketches and concepts-annotated by Kidd and by many of the best-selling authors he's worked with over the years. The result is an important contribution to the design canon today as well as a visually dazzling (and often hilarious) insider's look at the design and publishing process.The book also showcases Kidd's work with comics and graphic novels, including his collaborations with leading artists and writers in the field. Featured are projects for DC Comics, including Batman and Superman, as well as Kidd's award-winning exploration of the art of Charles M. Schulz. Chip Kidd: Book One is sure to enthrall design aficionados, book lovers, pop-culture fanatics, comics fans, and design students. [via]
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› Find signed collectible books: 'Code Complete'
Widely considered one of the best practical guides to programming, Steve McConnell's original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices-and hundreds of new code samples-illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking-and help you build the highest quality code.
Discover the timeless techniques and strategies that help you:
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› Find signed collectible books: 'Code Complete: A Practical Handbook of Software Construction'
Believed by many of our customers to be the best practical guide to writing commercial software, and Highly Recommended. [via]
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› Find signed collectible books: 'Contextual Design: Defining Customer-Centered Systems'
There's certainly no shortage of software design methods: most demand total allegiance, and many claim to be the only true way to delivering useful and maintainable software systems in a timely manner. Contextual Design describes another worthwhile software engineering method, one that places the user (or customer) at the forefront of the software design process from beginning to end. This method seems to be a particularly worthwhile addition to the literature.
Contextual Design begins with contextual inquiry, where software developers interview users and attempt to understand the way they work. Such "customer empathy" is central to the Contextual Design process and a total understanding of "work" within organizations is the mantra here. The book describes how, later in the process, software developers step back from the user data and do an "affinity," which is an overall analysis of hundreds (or even thousands) of individual facts. Contextual Design then explains the additional steps required to build systems using this method, including building models for flow, sequence, and artifacts, and establishing the cultural and the physical environments for a system. After getting an overview, developers consolidate these initial models, get more user input, and then design user interfaces.
This book, written in a clear, informal style without excessive jargon, reads very much like a book on business motivation. Various practitioners of Contextual Design offer short testimonials on the software design method. [via]
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› Find signed collectible books: 'Cradle to Cradle: Remaking the Way We Make Things'
Paper or plastic? Neither, say William McDonough and Michael Braungart. Why settle for the least harmful alternative when we could have something that is better--say, edible grocery bags! In Cradle to Cradle, the authors present a manifesto calling for a new industrial revolution, one that would render both traditional manufacturing and traditional environmentalism obsolete. Recycling, for instance, is actually "downcycling," creating hybrids of biological and technical "nutrients" which are then unrecoverable and unusable. The authors, an architect and a chemist, want to eliminate the concept of waste altogether, while preserving commerce and allowing for human nature. They offer several compelling examples of corporations that are not just doing less harm--they're actually doing some good for the environment and their neighborhoods, and making more money in the process. Cradle to Cradle is a refreshing change from the intractable environmental conflicts that dominate headlines. It's a handbook for 21st-century innovation and should be required reading for business hotshots and environmental activists. --Therese Littleton [via]
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› Find signed collectible books: 'Creating the Not So Big House: Insights and Ideas for the New American Home'
Sarah Susanka has a not-so-insignificant idea in Creating the Not So Big House. She contrasts the glamorous, glossy-photo house plans of vaulted ceilings and palatial living rooms with the livable, day-to-day pleasure of cozy window seats and comfortable breakfast nooks, and her conclusion is resonating with families across the country: bigger but shoddier isn't better than smaller and well made. Descriptors like "spacious" and "expansive" fill the real-estate promos, but Susanka seeks the elusive yet affordable qualities that turn a house into a home. And she provides more than mere ideals around which to rally. She selected 25 house designs, from a southwestern adobe to a Minnesota farmhouse to a New York apartment to a Rhode Island summer cottage, and she profiles each home in great and well-illustrated detail.
Her ideas for interior as well as exterior views, airy stairways, diagonal views, and framed openings translate well in an array of different houses appropriate to childless couples and large families, as well as hot climes in Texas and cooler regions in Vermont. There are traditional designs to fit in with Massachusetts styling and contemporary designs to adapt to California cliffs, and they range from country spaces to suburban homes to city apartments.
Susanka selected house plans that are available for sale, because her purpose is to make affordable quality housing accessible to the general public, but they're also presented as catalysts for your own designs, because the house that worked for one person might inspire the plan that would work best for you. Whether you're in the market for a new house, want pragmatic renovation ideas, or are interested in the concept of space-saving abodes from a city-planning, philosophical perspective, Susanka's book is an eye-opener and a mind-expander, providing conceptual and practical tools to assist you in planning your own livable home. --Stephanie Gold [via]
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› Find signed collectible books: 'Critical Path'
R. Buckminster Fuller is regarded as one of the most important figures of the 20th century, renowned for his achievements as an inventor, designer, architect, philosopher, mathematician, and dogged individualist. Perhaps best remembered for the Geodesic Dome and the term "Spaceship Earth," his work and his writings have had a profound impact on modern life and thought.
Critical Path is Fuller's master work--the summing up of a lifetime's thought and concern--as urgent and relevant as it was upon its first publication in 1981. Critical Path details how humanity found itself in its current situation--at the limits of the planet's natural resources and facing political, economic, environmental, and ethical crises.
The crowning achievement of an extraordinary career, Critical Path offers the reader the excitement of understanding the essential dilemmas of our time and how responsible citizens can rise to meet this ultimate challenge to our future.
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› Find signed collectible books: 'CSS Mastery: Advanced Web Standards Solutions'
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› Find signed collectible books: 'CSS: The Definitive Guide'
CSS: The Definitive Guide, 3rd Edition, provides you with a comprehensive guide to CSS implementation, along with a thorough review of all aspects of CSS 2.1. Updated to cover Internet Explorer 7, Microsoft's vastly improved browser, this new edition includes content on positioning, lists and generated content, table layout, user interface, paged media, and more.
Simply put, Cascading Style Sheets (CSS) is a way to separate a document's structure from its presentation. The benefits of this can be quite profound: CSS allows a much richer document appearance than HTML and also saves time--you can create or change the appearance of an entire document in just one place; and its compact file size makes web pages load quickly.
Author Eric Meyer tackles the subject with passion, exploring in detail each individual CSS property and how it interacts with other properties. You'll not only learn how to avoid common mistakes in interpretation, you also will benefit from the depth and breadth of his experience and his clear and honest style. This is the complete sourcebook on CSS.
The 3rd edition contains:
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› Find signed collectible books: 'Defensive Design for the Web: How to Improve Error Messages, Help, Forms, and Other Crisis Points'
Let's admit it: Things will go wrong online. No matter how carefully you design a site, no matter how much testing you do, customers still encounter problems. So how do you handle these inevitable breakdowns? With defensive design. In this book, the experts at 37signals (whose clients include Microsoft, Qwest, Monster.com, and Clear Channel) will show you how.
Defensive design is like defensive driving brought to the Web. The same way drivers must always be on the lookout for slick roads, reckless drivers, and other dangerous scenarios, site builders must constantly search for trouble spots that cause visitors confusion and frustration. Good site defense can make or break the customer experience.
In these pages, you'll see hundreds of real-world examples from companies like Amazon, Google, and Yahoo that show the right (and wrong) ways to get defensive. You'll learn 40 guidelines to prevent errors and rescue customers if a breakdown occurs. You'll also explore how to evaluate your own site's defensive design and improve it over the long term.
This book is a must read for designers, programmers, copywriters, and any other site decision-makers who want to increase usability and customer satisfaction.
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› Find signed collectible books: 'Design Basics'
DESIGN BASICS is a popular introduction to two-dimensional design. Each concept is presented in a full two-page spread, making the text practical and easy for students to refer to while they work. Visual examples from many periods and cultures are provided for all elements and principles of design. [via]
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› Find signed collectible books: 'Design for the Real World: Human Ecology and Social Change'
Design for the Real World has, since its first appearance twenty-five years ago, become a classic. Translated into twenty-three languages, it is one of the world's most widely read books on design. In this edition, Victor Papanek examines the attempts by designers to combat the tawdry, the unsafe, the frivolous, the useless product, once again providing a blueprint for sensible, responsible design in this world which is deficient in resources and energy. [via]
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› Find signed collectible books: 'Design Literacy: Understanding Graphic Design'
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› Find signed collectible books: 'The Designer's Guide to Color Combinations: 500+ Historic and Modern Color Formulas in Cmyk'
Contains 100 years of great color combinations -- 500+ tried-and-true color combinations inspired by actual design work. [via]
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› Find signed collectible books: 'Designing for Interaction: Creating Smart Applications And Clever Devices'
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer.
This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediumsInternet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, youll get a solid grounding in everything you need to successfully tackle interaction design.
Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.
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› Find signed collectible books: 'Designing Knitwear'
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› Find signed collectible books: 'Designing Visual Interfaces: Communication Oriented Techniques'
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› Find signed collectible books: 'Domain-Driven Design: Tackling Complexity in the Heart of Software'
eric evans has written a fantastic book on how you can make the design of your software match your mental model of the problem domain you are addressing. "his book is very compatible with xp. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique. "the book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers-it is a future classic." -ralph johnson, author of design patterns "if you don't think you are getting value from your investment in object-oriented programming, this book will tell you what you've forgotten to do."eric evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion." -dave collins, author of designing object-oriented user interfaces "eric weaves real-world experience modeling-and building-business applications into a practical, useful book. Written from the perspective of a trusted practitioner, eric's descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field." -luke hohmann, author of beyond software architecture "this book belongs on the shelf of every thoughtful software developer. [via]
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› Find signed collectible books: 'The Elements of Graphic Design : Space, Unity, Page Architecture, and Type'
Approach page design in a revolutionary new way! Unlike other graphic design books, The Elements of Graphic Designreveals the secrets of successful graphic design from the unique perspective of the pages white space. With the help of carefully selected examples from art, design, and architecture, the book illuminates the role of each design element and how it can be rendered more effective by including white space in the page architecture. The book also demonstrates how white space can lend sound to typography or shift the weight of a page. Clear, insightful comments are presented in a dynamic page design, and interactive design elements, thought-provoking captions, and scores of illustrations challenge designers to think out of the box.. [via]
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› Find signed collectible books: 'Eric Meyer on Css: Mastering the Language of Web Design'
There are several other books on the market that serve as in-depth technical guides or reference books for CSS. None, however, take a more hands-on approach and use practical examples to teach readers how to solve the problems they face in designing with CSS - until now. Eric Meyer provides a variety of carefully crafted projects that teach how to use CSS and why particular methods were chosen. The web site includes all of the files needed to complete the tutorials in the book. In addition, bonus information is be posted.
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› Find signed collectible books: 'The Essential House Book : Getting Back to Basics'
Marrying practical living with attractive home design ideas, Sir Terence Conran offers a big, beautiful compendium of expert solutions for today's house or apartment dweller. His vision is an all-new, commonsense approach to making the place you call home a place where you can feel both comfortable and in style. Includes complete instructions and practical information. [via]
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› Find signed collectible books: 'Geometry of Design: Studies in Proportion and Composition'
At last, a mathematical explanation of how art works presented in a manner we can all understand. Kimberly Elam takes the reader on a geometrical journey, lending insight and coherence to the design process by exploring the visual relationships that have foundations in mathematics as well as the essential qualities of life. Geometry of Design-the first book in our new Design Briefs Series-takes a close look at a broad range of twentieth-century examples of design, architecture, and illustration (from the Barcelona chair to the Musica Viva poster, from the Braun handblender to the Conico kettle), revealing underlying geometric structures in their compositions. Explanations and techniques of visual analysis make the inherent mathematical relationships evident and a must-have for anyone involved in graphic arts. The book focuses not only on the classic systems of proportioning, such as the golden section and root rectangles, but also on less well known proportioning systems such as the Fibonacci Series. Through detailed diagrams these geometric systems are brought to life giving an effective insight into the design process. [via]
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› Find signed collectible books: 'Graphic Artists Guild Handbook: Pricing & Ethical Guidelines'
The most respected single reference for buyers and sellers of creative work -- the one thousands of designers consult to determine fair prices and fair practice.
The Handbook is back, 3 years after the last edition. Assembled by the national organization for graphic artists, it contains the latest, essential information on business, pricing and ethical standards for nearly every discipline in the visual communications industry -- from advertising to publishing to corporate markets.
-- reputation as the source on fair prices and practice
-- contains important updates on technology standards/practices, pricing for Web page design and more
-- offers the most complete and specific look at how a variety of specific design, art and illustration services are priced-based on a survey of more than 20,000 graphic designers and illustrators
-- includes sample contracts and important how-to information [via]
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› Find signed collectible books: 'Head First Design Patterns'
You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. [via]
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› Find signed collectible books: 'House Book'

› Find signed collectible books: 'The Humane Interface: New Directions for Designing Interactive Systems'
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› Find signed collectible books: 'In the Bubble: Designing in a Complex World'
We're filling up the world with technology and devices, but we've lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his new book, In the Bubble: Designing for a Complex World.These are tough questions for the pushers of technology to answer. Our economic system is centered on technology, so it would be no small matter if "tech" ceased to be an end-in-itself in our daily lives.Technology is not going to go away, but the time to discuss the end it will serve is before we deploy it, not after. We need to ask what purpose will be served by the broadband communications, smart materials, wearable computing, and connected appliances that we're unleashing upon the world. We need to ask what impact all this stuff will have on our daily lives. Who will look after it, and how?In the Bubble is about a world based less on stuff and more on people. Thackara describes a transformation that is taking place now -- not in a remote science fiction future; it's not about, as he puts it, "the schlock of the new" but about radical innovation already emerging in daily life. We are regaining respect for what people can do that technology can't. In the Bubble describes services designed to help people carry out daily activities in new ways. Many of these services involve technology -- ranging from body implants to wide-bodied jets. But objects and systems play a supporting role in a people-centered world. The design focus is on services, not things. And new principles -- above all, lightness -- inform the way these services are designed and used. At the heart of In the Bubble is a belief, informed by a wealth of real-world examples, that ethics and responsibility can inform design decisions without impeding social and technical innovation.
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› Find signed collectible books: 'Invention by Design'
Henry Petroski's previous bestsellers have delighted readers with intriguing stories about the engineering marvels around us, from the lowly pencil to the soaring suspension bridge. In this book, Petroski delves deeper into the mystery of invention, to explore what everyday artifacts and sophisticated networks can reveal about the way engineers solve problems.
Engineering entails more than knowing the way things work. What do economics and ecology, aesthetics and ethics, have to do with the shape of a paper clip, the tab of a beverage can, the cabin design of a turbojet, or the course of a river? How do the idiosyncrasies of individual engineers, companies, and communities leave their mark on projects from Velcro® to fax machines to waterworks?Invention by Design offers an insider's look at these political and cultural dimensions of design and development, production and construction.
Readers unfamiliar with engineering will find Petroski's enthusiasm contagious, whether the topic is the genesis of the Ziploc baggie or the averted collapse of Manhattan's sleekest skyscraper. And those who inhabit the world of engineering will discover insights to challenge their customary perspective, whether their work involves failure analysis, systems design, or public relations. Written with the flair that readers have come to expect from his books, Invention by Design reaffirms Petroski as the master explicator of the principles and processes that turn thoughts into the many things that define our made world.
[via]
› Find signed collectible books: 'Invention by Design: How Engineers Get from Thought to Thing'
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› Find signed collectible books: 'Japanese Style'
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› Find signed collectible books: 'Japanese Style: A Little Style Book'
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› Find signed collectible books: 'Knitting Without Tears; Basic Techniques and Easy-To-Follow Directions for Garments to Fit All Sizes.'
Do you love to knit -- and hate to purl? Have you ever started a sweater without enough yarn from the same dye lot to finish it? When you cast on, do you end up with a tail of yarn that's maddeningly too long or too short? Elizabeth Zimmermann comes to the rescue with clever solutions to frustrating problems and step-by-step instructions for brilliant, timeless designs.
In Knitting Without Tears, you'll find elegant designs for:
This classic and influential book is poised to inspire a whole new generation of knitters who have yet to discover the joys and comforts of knitting. As the lady herself once put it, "properly practiced, knitting soothes the troubled spirit, and it doesn't hurt the untroubled spirit either." [via]
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› Find signed collectible books: 'Machine Beauty: Elegance and the Heart of Technology'
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› Find signed collectible books: 'The Non-Designer's Web Book : An Easy Guide to Creating, Designing and Posting Your Own Web Site'
While The Non-Designer's Web Book won't answer all your technical questions about the inner workings of the Web, it explains most of what a beginning designer needs to know: what the Web is, how it gets to your computer, how to use it, and most of all how to design for it.
Any artist can tell you that you have to know how a medium works to get the most impact working in it. A basic understanding of how the Web works enables the good designer to create sites with the most effect. This book thoroughly discusses the different kinds of graphics used on the Web, when to use one over another, how to make the most of text styles, and how to design navigation systems.
The comparisons are the best stuff here--good design vs. bad design, why designing Web pages and printed pages is different, and why a site looks terrific on one monitor but terrible on another one. Two chapters on properly preparing graphics and setting typography for Web site use describe how to avoid obvious mistakes that would make your work look amateurish.
Not limited to design, Non-Designer shows you how to get a site up and running, register the domain name, and add it to search engines. After the design is finished and implemented, the site has to be uploaded and updated, and that's explained too.
If there is one fault with this book, it's the lack of information on specific authoring tools. The barest overview of the current crop of tools appears in chapter 3, "Just What Are Web Pages, Anyway?" but a discussion of why you should choose one package over another is absent.
Don't let that stop you from buying this book, though. Plenty of magazines regularly have Web authoring tool "shootouts." What the magazines don't tell you, and what Non-Designer excels at, is how to make well-designed pages. If you're going to build Web sites, for either personal or professional use, but you have no clue where to begin, start with this book. It's easy to read, it's devoid of confusing jargon, and it's full of do's and don'ts to help you avoid common snags. --Mike Caputo [via]
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› Find signed collectible books: 'The Not So Big House: A Blueprint for the Way We Really Live'
When describing a favorite room in the house, do you find yourself using terms such as "expansive," "formal," and "spacious"--a marble foyer or a formal dining room perhaps? Or do the words "cozy," "intimate," and "warm" come to mind--a cheery little breakfast nook or a window seat complete with plenty of pillows and a breathtaking view? More than likely, you--like thousands of other homeowners--are drawn to the more personal spaces in your home, where comfort, beauty, and efficiency meet. In The Not So Big House, respected architect Sarah Susanka and coauthor Kira Obolensky address our affinity for the "smaller, more personal spaces" and propose "clear, workable guidelines for creating homes that serve both our spiritual needs and our material requirements." The heart of the not-so-big house--which is not "just a small house ... [but] a smaller house," that uses "less space to give greater quality of life," and is designed to not only "accommodate the lifestyles of its occupants" but also to express "our values and our personalities," is discussed in chapter 1, entitled "Bigger Isn't Better." Susanka's urging for homeowners to get creative with their space as well as loads of ideas to encourage that creativity are covered in "Rethinking the House" and "Making Not So Big Work." Discussions of specific needs, such as a home for one and designing for kids, can be found in "Lifestyles of the Not So Rich and Famous," while "Dreams, Details, and Dollars" gets down to the nuts and bolts of the operation, looking at quality versus quantity, budgeting, and what "low end," "middle ground," and "high end" really mean in home design and construction. Lastly, the authors look at the home of the future, which involves simplifying, recycling, reducing waste, and using energy-efficient construction. With more than 200 color photographs, as well as floor plans and Susanka and Obolensky's intelligent and lively dialogue, The Not So Big House is perfect for homeowners ready to rethink their space. --Stefanie Hargreaves [via]
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› Find signed collectible books: 'The Not So Big House : A Blueprint for the Way We Really Live'
When describing a favorite room in the house, do you find yourself using terms such as "expansive," "formal," and "spacious"--a marble foyer or a formal dining room perhaps? Or do the words "cozy," "intimate," and "warm" come to mind--a cheery little breakfast nook or a window seat complete with plenty of pillows and a breathtaking view? More than likely, you--like thousands of other homeowners--are drawn to the more personal spaces in your home, where comfort, beauty, and efficiency meet. In The Not So Big House, respected architect Sarah Susanka and coauthor Kira Obolensky address our affinity for the "smaller, more personal spaces" and propose "clear, workable guidelines for creating homes that serve both our spiritual needs and our material requirements." The heart of the not-so-big house--which is not "just a small house ... [but] a smaller house," that uses "less space to give greater quality of life," and is designed to not only "accommodate the lifestyles of its occupants" but also to express "our values and our personalities," is discussed in chapter 1, entitled "Bigger Isn't Better." Susanka's urging for homeowners to get creative with their space as well as loads of ideas to encourage that creativity are covered in "Rethinking the House" and "Making Not So Big Work." Discussions of specific needs, such as a home for one and designing for kids, can be found in "Lifestyles of the Not So Rich and Famous," while "Dreams, Details, and Dollars" gets down to the nuts and bolts of the operation, looking at quality versus quantity, budgeting, and what "low end," "middle ground," and "high end" really mean in home design and construction. Lastly, the authors look at the home of the future, which involves simplifying, recycling, reducing waste, and using energy-efficient construction. With more than 200 color photographs, as well as floor plans and Susanka and Obolensky's intelligent and lively dialogue, The Not So Big House is perfect for homeowners ready to rethink their space. --Stefanie Hargreaves [via]
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› Find signed collectible books: 'Notes on the Synthesis of Form'
"These notes are about the process of design: the process of inventing things which display new physical order, organization, form, in response to function." This book, opening with these words, presents an entirely new theory of the process of design.
In the first part of the book, Mr. Alexander discusses the process by which a form is adapted to the context of human needs and demands that has called it into being. He shows that such an adaptive process will be successful only if it proceeds piecemeal instead of all at once. It is for this reason that forms from traditional unselfconscious cultures, molded not by designers but by the slow pattern of changes within tradition, are so beautifully organized and adapted. When the designer, in our own self-conscious culture, is called on to create a form that is adapted to its context he is unsuccessful, because the preconceived categories out of which he builds his picture of the problem do not correspond to the inherent components of the problem, and therefore lead only to the arbitrariness, willfulness, and lack of understanding which plague the design of modern buildings and modern cities.
In the second part, Mr. Alexander presents a method by which the designer may bring his full creative imagination into play, and yet avoid the traps of irrelevant preconception. He shows that, whenever a problem is stated, it is possible to ignore existing concepts and to create new concepts, out of the structure of the problem itself, which do correspond correctly to what he calls the subsystems of the adaptive process. By treating each of these subsystems as a separate subproblem, the designer can translate the new concepts into form. The form, because of the process, will be well-adapted to its context, non-arbitrary, and correct.
The mathematics underlying this method, based mainly on set theory, is fully developed in a long appendix. Another appendix demonstrates the application of the method to the design of an Indian village.
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› Find signed collectible books: 'Objects of Desire: Design and Society from Wedgwood to IBM'
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› Find signed collectible books: 'Objects of Desire: Design and Society Since 1750'
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› Find signed collectible books: 'Objects of Desire: Design and Society, 1750-1980'
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› Find signed collectible books: 'Pad: The Guide to Ultra-Living'
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› Find signed collectible books: 'The Pencil: A History of Design and Circumstance'
Like most other human artifacts, the common pencil, made and sold today by the millions, has a long and complex history. Henry Petroski, who combines a talent for fine writing with a deep knowledge of engineering and technological history, examines the story of the pencil, considering it not only as a thing in itself, but also as an exemplar of all things that are designed and manufactured.
Petroski ranges widely in time, discussing the writing technologies of antiquity. But his story really begins in the early modern period, when, in 1565, a Swiss naturalist first described the properties of the mineral that became known as graphite. Petroski traces the evolution of the pencil through the Industrial Revolution, when machine manufacture replaced earlier handwork. Along the way, he looks at some of pencil making's great innovators--including Henry David Thoreau, the famed writer, who worked in his father's pencil factory, inventing techniques for grinding graphite and experimenting with blends of lead, clay, and other ingredients to yield pencils of varying hardness and darkness. Petroski closes with a look at how pencils are made today--a still-imperfect technology that may yet evolve with new advances in materials and design. --Gregory McNamee [via]
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› Find signed collectible books: 'Penguin by Design: A Cover Story 1935-2005'
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› Find signed collectible books: 'Sixties Design'
During the decade many associate with the Beatles, hippies, and flower power, designers in Europe, Asia, and the Americas were fundamentally rethinking modernist principles. Sixties Design is a documentation and analysis of that era during which belief in modernist design began to crumble. As modernism--the foremost design mode of the 20th century--reached its golden years, it came to be considered by many an autocratic, almost fascistically impersonal movement that strove to raise the standards of large groups by ignoring the peccadilloes of individuals. At the same time, the modern era and its designers are responsible for remarkable innovations that have forever changed the way we live, work, and play. The book captures an interesting moment during which modernism and its refutations began to coexist.
Author Philippe Garner breaks the book up into five sections. In each he addresses a different aspect of the designed '60s, and his insights add dimension to the hundreds of illustrations. He makes connections between the cold war and Jane Fonda's erotic antics in a fur-lined spaceship from the movie Barbarella--with photo-documentation to boot--and he provides a startlingly lucid and economical analysis of Swedish modern furniture design in the context of minimalist principles and the craft revival. From Florence Knoll's office designs to Oscar Niemeyer's unparalleled "master plan" city, Brasilia; from Richard Avedon's fashion photography to Neal Armstrong's space walk, Sixties Design offers countless vistas from which to rethink a decade too long associated with paisleys and free love. --Loren E. Baldwin [via]
› Find signed collectible books: 'The Substance of Style: How the Rise of Aesthetic Value Is Remaking Commerce, Culture, & Consciousness'
From airport terminals decorated like Starbucks to the popularity of hair dye among teenage boys, one thing is clear: we have entered the Age of Aesthetics. Sensory appeals are everywhere, and they are intensifying, radically changing how Americans live and work.
We expect every strip mall and city block to offer designer coffee, a copy shop with do-it-yourself graphics workstations, and a nail salon for manicures on demand. Every startup, product, or public space calls for an aesthetic touch, which gives us more choices, and more responsibility. By now, we all rely on style to express identity. And aesthetics has become too important to be left to the aesthetes.
In this penetrating, keenly observed book, Virginia Postrel shows that the "look and feel" of people, places, and things are more important than we think. Aesthetic pleasure taps deep human instincts and is essential for creativity and growth. Drawing from fields as diverse as fashion, real estate, politics, design, and economics, Postrel deftly chronicles our cultures aesthetic imperative and argues persuasively that it is a vital component of a healthy, forward-looking society.
Intelligent, incisive, and thought provoking, The Substance of Style is a groundbreaking portrait of the democratization of taste and a brilliant examination of the way we live now.
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› Find signed collectible books: 'Sweater Design in Plain English'
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› Find signed collectible books: 'Things That Make Us Smart: Defending Human Attributes in the Age of the Machine'
Bestselling scientist Norman explores the nature of memory and knowledge and the representation and display of ideas in all forms, drawing attention to the distinctively human qualities that can be manipulated by machines and which are often threatened by designers who disdain those qualities as "distractable" or "inefficient". [via]
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› Find signed collectible books: 'To Engineer Is Human: The Role of Failure in Successful Design'
The moral of this book is that behind every great engineering success is a trail of often ignored (but frequently spectacular) engineering failures. Petroski covers many of the best known examples of well-intentioned but ultimately failed design in action -- the galloping Tacoma Narrows Bridge (which you've probably seen tossing cars willy-nilly in the famous black-and-white footage), the collapse of the Kansas City Hyatt Regency Hotel walkways -- and many lesser known but equally informative examples. The line of reasoning Petroski develops in this book were later formalized into his quasi-Darwinian model of technological evolution in The Evolution of Useful Things, but this book is arguably the more illuminating -- and defintely the more enjoyable -- of these two titles. Highly recommended. [via]
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› Find signed collectible books: 'Uml Distilled: A Brief Guide to the Standard Object Modeling Language'
The second edition of Martin Fowler's bestselling UML Distilled provides updates to the Unified Modeling Language (UML) without changing its basic formula for success. It is still arguably the best resource for quick, no-nonsense explanations of using UML.
The major strength of UML Distilled is its short, concise presentation of the essentials of UML and where it fits within today's software development process. The book describes all the major UML diagram types, what they're for, and the basic notation involved in creating and deciphering them. These diagrams include use cases; class and interaction diagrams; collaborations; and state, activity, and physical diagrams. The examples are always clear, and the explanations cut to the fundamental design logic.
For the second edition, the material has been reworked for use cases and activity diagrams, plus there are numerous small tweaks throughout, including the latest UML v. 1.3 standard. An appendix even traces the evolution of UML versions.
Working developers often don't have time to keep up with new innovations in software engineering. This new edition lets you get acquainted with some of the best thinking about efficient object-oriented software design using UML in a convenient format that will be essential to anyone who designs software professionally. --Richard Dragan
Topics covered: UML basics, analysis and design, outline development (software development process), inception, elaboration, managing risks, construction, transition, use case diagrams, class diagrams, interaction diagrams, collaborations, state diagrams, activity diagrams, physical diagrams, patterns, and refactoring basics. [via]
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› Find signed collectible books: 'Uml Distilled: Applying the Standard Object Modeling Language'
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› Find signed collectible books: 'Understanding Comics'
216 page paperback written in comic book form about the world's most misunderstood artform. [via]
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› Find signed collectible books: 'Understanding Comics: The Invisible Art'
As all good card-carrying comic-book fans know, their sheer passion will never overcome narrow-minded critics and their baying cries of derision. There is far more to this perpetually underrated medium than a mix of art and prose. With this indispensable, spellbinding tome, writer/artist Scott McCloud rises to the challenge of dissecting what remains the most enigmatic of art forms. After all, says McCloud, "No other art form gives so much to its audience while asking so much from them as well". Over the course of 215 impeccably formed pages, McCloud joyously exposes and deconstructs a hidden world of icons in a most literate and valid manner. His charming guidance finds a place where Time and Space is effortlessly malleable and the reader is both a willing accomplice and necessary vessel for comics' singular magic. Cunningly presented in comic form, McCloud (or his comic equivalent) conducts a journey that spans thousands of years, taking in art from Prehistoric Man to the Egyptians to Van Gogh to Jack Kirby. Never has psychological and cultural analysis been so understandably clear, beautifully aided by clever visuals and his truly infectious love for the medium. By the end of this funny, charming, rare and exciting book, you'll not doubt the notion that a comic book "...is a vacuum into which our identity and awareness are pulled ... an empty shell that we inhabit which enables us to travel to another realm". A fine exchange for a little faith and a world of imagination. --Danny Graydon [via]
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› Find signed collectible books: 'User Interface Design for Programmers'
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic designthe mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers insteadstrong at reasoning, weak on artistic judgment, and incapable of doing UI design.
In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple.
In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
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› Find signed collectible books: 'A Whole New Mind: Why Right-Brainers Will Rule the Future'
Lawyers. Accountants. Radiologists. Software engineers. That's what our parents encouraged us to become when we grew up. But Mom and Dad were wrong. The future belongs to a very different kind of person with a very different kind of mind. The era of "left brain" dominance, and the Information Age that it engendered, are giving way to a new world in which "right brain" qualities-inventiveness, empathy, meaning-predominate. That's the argument at the center of this provocative and original book, which uses the two sides of our brains as a metaphor for understanding the contours of our times.
In the tradition of Emotional Intelligence and Now, Discover Your Strengths, Daniel H. Pink offers a fresh look at what it takes to excel. A Whole New Mind reveals the six essential aptitudes on which professional success and personal fulfillment now depend, and includes a series of hands-on exercises culled from experts around the world to help readers sharpen the necessary abilities. This book will change not only how we see the world but how we experience it as well.
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