| Search | About | Preferences | Interact | Help | |
| 150 million books. 1 search engine. | ||
› Find signed collectible books: 'Alien Anthology : A Star Wars Accessory'
Like the Dungeon & Dragons(r) Monster Manual, this product contains detailed statistical information that will give Gamemasters new options for nonplayer characters to include in their campaigns. The species descriptions also afford players opportunities to play the aliens as player characters. This is the ?rst collection of fascinating aliens and creatures from the Star Wars galaxy. It contains statistics and other information that will be fundamental to any Star Wars campaign, as well as be useful to any other campaign that uses the d20 system, such as the Dungeons & Dragons game. [via]
More editions of Alien Anthology : A Star Wars Accessory:
› Find signed collectible books: 'Arcana Unearthed'
Publication Date: July 26, 2003 Series: d20 Generic System Arcana Unearthed is advertised as a variant players handbook for the D20/D&D system, following the Open Gaming License. It was written by Monte Cook (one of the designers of 3rd edition, if you weren't aware), published by his own company Malhavoc Press. Hardcover Publisher: White Wolf Publishing (July 26, 2003) Language: English ISBN-10: 1588460657 ISBN-13: 978-1588460653 Product Dimensions: 11 x 8.6 x 0.8 inches [via]
More editions of Arcana Unearthed:

› Find signed collectible books: 'Arms and Equipment Guide'
More editions of Arms and Equipment Guide:

› Find signed collectible books: 'Babylon 5 Rpg and Fact Book'
More editions of Babylon 5 Rpg and Fact Book:

› Find signed collectible books: 'Babylon 5 the Role Playing Game: Faith Manages'
More editions of Babylon 5 the Role Playing Game: Faith Manages:
› Find signed collectible books: 'Book of Challenges: Dungeon Rooms, Puzzles, and Traps'
More editions of Book of Challenges: Dungeon Rooms, Puzzles, and Traps:

› Find signed collectible books: 'Book of Eldritch Might III'
More editions of Book of Eldritch Might III:

› Find signed collectible books: 'Book of Exalted Deeds'
More editions of Book of Exalted Deeds:

› Find signed collectible books: 'The Book of Hallowed Might'
More editions of The Book of Hallowed Might:
› Find signed collectible books: 'Book of Vile Darkness : Dungeons and Dragons Accessory'
More editions of Book of Vile Darkness : Dungeons and Dragons Accessory:

› Find signed collectible books: 'Call of Cthulhu'
More editions of Call of Cthulhu:
› Find signed collectible books: 'Complete Adventurer: A Guide To Skillful Characters Of All Classes'
The essential sourcebook for any D&D character looking to build adventuring skills.
Complete Adventurer" serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone" and Unearthed Arcana". Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine. [via]
More editions of Complete Adventurer: A Guide To Skillful Characters Of All Classes:
› Find signed collectible books: 'Complete Arcane: A Player's Guide to Arcane Magic for All Classes'
More editions of Complete Arcane: A Player's Guide to Arcane Magic for All Classes:
› Find signed collectible books: 'Complete Divine: A Player's Guide to Divine Magic for all Classes'
More editions of Complete Divine: A Player's Guide to Divine Magic for all Classes:

› Find signed collectible books: 'Creature Collection'
More editions of Creature Collection:

› Find signed collectible books: 'D20 Future'
More editions of D20 Future:
› Find signed collectible books: 'D20 Modern Roleplaying Game : D20 Core Rulebook'
More editions of D20 Modern Roleplaying Game : D20 Core Rulebook:

› Find signed collectible books: 'Defenders of the Faith: A Guidebook to Clerics and Paladins'
More editions of Defenders of the Faith: A Guidebook to Clerics and Paladins:
› Find signed collectible books: 'Deities and Demigods'
More editions of Deities and Demigods:

› Find signed collectible books: 'Draconomicon: The Book of Dragons'
More editions of Draconomicon: The Book of Dragons:
› Find signed collectible books: 'Dragonlance Campaign Setting'
More editions of Dragonlance Campaign Setting:

› Find signed collectible books: 'Dragonstar Galaxy Guide'
More editions of Dragonstar Galaxy Guide:
› Find signed collectible books: 'Dragonstar Starfarers Handbook'
Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantite in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations. Grizzled mercenaries augment their bodies with bioengineered spellware, and orc raiders armed with pulse lasers massacre innocents on isolated colony worlds.
Dragonstar is a unique space-fantasy campaign setting for the d20 System from Fantasy Flight Games. Written by verteran designers Matt Forbeck and Greg Benage. Prepare to take your adventure to the stars! [via]
More editions of Dragonstar Starfarers Handbook:
› Find signed collectible books: 'Dungeon Master's Guide'
A follow-up to the Dungeon Masters Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Masters Guide II builds upon existing materials in the
Dungeon Masters Guide. It is specifically designed to facilitate play, especially
when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include Complete Adventurer",
Races of Stone", and Unearthed Arcana".
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine" and co-authoring
Races of Stone and Unearthed Arcana.
CHRIS THOMASSON previously served as Editor-in-Chief of Dungeon®
Magazine. His design credits include Fiend Folio" and Monster Manual"
III, as well as Bow and Blade for Green Ronin Publishing.
JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations, Races of Faerûn", and Frostburn".
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying
games Feng Shui, Heroquest, and Dying Earth, along with, Robins Laws of
Good Gamemastering. [via]
More editions of Dungeon Master's Guide:
› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
More editions of Dungeon Master's Guide: Core Rulebook II:

› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
More editions of Dungeon Master's Guide: Core Rulebook II:
› Find signed collectible books: 'Dungeon Master's Guide v.3.5'
More editions of Dungeon Master's Guide v.3.5:

› Find signed collectible books: 'Dungeons & Dragons Complete Warrior: A Player's Guide to Combat for All Classes'
More editions of Dungeons & Dragons Complete Warrior: A Player's Guide to Combat for All Classes:
The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.
Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.
The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com [via]
More editions of Dungeons & Dragons Player's Handbook:

› Find signed collectible books: 'Dungeons & Dragons Player's Handbook: Core Rulebook 1'
More editions of Dungeons & Dragons Player's Handbook: Core Rulebook 1:
› Find signed collectible books: 'Dungeons & Dragons Unearthed Arcana'
Andy Collins's most recent credits include the Epic Level Handbook, Draconomicon, Complete Warrior, and contributing to the D&D Player's Handbook v.3.5.Jesse Decker has written numerous articles in relation to the D&D game, and his most recent credit is the D&D Arms and Equipment Guide.David Noonan's most recent credits include the D&D accessories Stronghold Builder's Guidebook, Hero Builder's Guidebook, Complete Warrior, and the Urban Arcanaª Campaign Setting.Rich Redman's most recent credits include contributing to Deities and Demigods, Defenders of the Faith, Monster Manual II, Savage Species, and the D&D Arms and Equipment Guide. [via]
More editions of Dungeons & Dragons Unearthed Arcana:
› Find signed collectible books: 'Eberron Campaign Setting'
More editions of Eberron Campaign Setting:

› Find signed collectible books: 'Eberron: Shadows of the Last War'
More editions of Eberron: Shadows of the Last War:

› Find signed collectible books: 'Encyclopaedia Arcane: Constructs'
More editions of Encyclopaedia Arcane: Constructs:

› Find signed collectible books: 'Encyclopaedia Arcane: Dragon Magic - Power Incarnate'
More editions of Encyclopaedia Arcane: Dragon Magic - Power Incarnate:
› Find signed collectible books: 'Encyclopaedia Arcane: Illusionism - Smoke and Mirrors'
Illusionism has always been seen as a weaker form of magic, a school to be ridiculed rather than studied by most self-respecting mages. However, this tome shall reveal that illusionism is neither to be scoffed at nor to be trifled with. In fact, illusionism can be quite potent in the hands of those who delve into its deepest secrets. At its roots illusionism deals with the age-old conundrum of perception versus reality, and it is this mystery that an illusionist bends his mind towards understanding. Illusionism - Behind the Smoke and Mirrors will bring the enigma of illusion to the fore and perhaps provide a new perception of the magic that so many underestimate and ignore. There are, however, untraditional ways of using illusionism in such a manner that it becomes possible to create quasi-real things and effects that can affect even disbelievers. This area of study is known as unorthodox illusionism, but more can be done with shadows that most mages know or care to admit, a fact that we will delve into later in this book. [via]
More editions of Encyclopaedia Arcane: Illusionism - Smoke and Mirrors:

› Find signed collectible books: 'Encyclopedia Arcane: Elementalism'
More editions of Encyclopedia Arcane: Elementalism:

› Find signed collectible books: 'Epic Level Handbook'
More editions of Epic Level Handbook:
› Find signed collectible books: 'Expanded Psionics Handbook'
More editions of Expanded Psionics Handbook:

› Find signed collectible books: 'Faiths and Pantheons'
More editions of Faiths and Pantheons:

› Find signed collectible books: 'Fiend Folio'
More editions of Fiend Folio:

› Find signed collectible books: 'Five Nations'
More editions of Five Nations:

› Find signed collectible books: 'Foes of Freedom'
More editions of Foes of Freedom:

› Find signed collectible books: 'The Forge of Fury'
More editions of The Forge of Fury:
› Find signed collectible books: 'Forgotten Realms'
Dark perils and great deeds await.Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting: A new full-color poster map of Faerûn. Dozens of new races, feats, and prestige classes for your characters. The Faerûnian pantheon, including over 100 deities and powers. Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign. The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. [via]
More editions of Forgotten Realms:
› Find signed collectible books: 'Forgotten Realms: Player's Guide to Faerun'
More editions of Forgotten Realms: Player's Guide to Faerun:
The HEROES OF HIGH FAVOR series has a solid premise and a tight focus: each book contains a toolkit of additional feats, skills, character concepts, and prestige classes to encourage the exploration of your race's favored class. The DWARVES book, for example, has a prestige class offering for fighter-barbarians (the battlerager), fighter-bards (the dwarven skald), fighter-clerics (the runepriest), and so on. Each book also contains several new feats designed specifically for each race/class combination. The DWARVES book not only serves up several new feats for fighters, there are mystical Runecrafting feats so that dwarves can explore their creative side.Of course, there is also a section detailing new skills and new uses for old skills. The DWARVES book, as you might suspect, contains a section to greatly expand traditional dwarven Craft skills-- armorsmithing, weaponsmithing, blacksmithing, and stonemasonry. Taking the concept of "masterwork" beyond a mere +1 bonus, this section allows dwarven PCs to craft enhanced alloys, adding hardness, durability and flexibility, or to improve the mobility and balance of a suit of armor. In short, youll not only discover what it really takes to craft an adamantine sword or mithral plate, youll finally have the complete ruleset to do it! [via]
More editions of Heroes of High Favo: Dwarves:
![[???]: Heroes of High Favo: Elves [???]: Heroes of High Favo: Elves](http://ecx.images-amazon.com/images/P/0972041621.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Heroes of High Favo: Elves:
![[???]: Heroes of High Favor: Half-Orcs [???]: Heroes of High Favor: Half-Orcs](http://ecx.images-amazon.com/images/P/0972041613.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Heroes of High Favor: Half-Orcs:

› Find signed collectible books: 'Iron Kingdoms Character Guide'
More editions of Iron Kingdoms Character Guide:
![[???]: Kingdom's of Kalamar Dungeons and Dragons [???]: Kingdom's of Kalamar Dungeons and Dragons](http://ecx.images-amazon.com/images/P/1889182508.01._SL160_SCLZZZZZZZ__.jpg)
More editions of Kingdom's of Kalamar Dungeons and Dragons:
› Find signed collectible books: 'Libris Mortis: The Book Of The Undead'
More editions of Libris Mortis: The Book Of The Undead:
› Find signed collectible books: 'Living Greyhawk Gazetteer'
More editions of Living Greyhawk Gazetteer:

› Find signed collectible books: 'The Longest Night'
More editions of The Longest Night:

› Find signed collectible books: 'Lords of Darkness'
More editions of Lords of Darkness:
› Find signed collectible books: 'Lords Of Madness: The Book Of Aberrations'
More editions of Lords Of Madness: The Book Of Aberrations:
› Find signed collectible books: 'Magic of Faerun'
More editions of Magic of Faerun:

› Find signed collectible books: 'Manual of the Planes'
More editions of Manual of the Planes:
› Find signed collectible books: 'Manual of the Planes'
More editions of Manual of the Planes:

› Find signed collectible books: 'Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers'
More editions of Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers:

› Find signed collectible books: 'Monster Compendium'
More editions of Monster Compendium:
› Find signed collectible books: 'Monster Manual'
Over 200 creeps, critters and creatures to keep players on their toes. From Aboleths to Zombies, the third edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first-time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their third-edition campaigns. [via]
› Find signed collectible books: 'Monster Manual: Core Rulebook III'
More editions of Monster Manual: Core Rulebook III:
› Find signed collectible books: 'Monster Manual II'
More editions of Monster Manual II:

› Find signed collectible books: 'Monte Cook Presents Iron Heroes'
More editions of Monte Cook Presents Iron Heroes:

› Find signed collectible books: 'Monte Cook's Arcana Evolved: Spell Treasury'
More editions of Monte Cook's Arcana Evolved: Spell Treasury:

› Find signed collectible books: 'Monte Cooks Arcana Evolved'
More editions of Monte Cooks Arcana Evolved:

› Find signed collectible books: 'Monty Cook Presents: Iron Heroes Bestiary'
More editions of Monty Cook Presents: Iron Heroes Bestiary:
Bring four color action to your tabletop with the Mutants & Masterminds RPG! Brought to you by d20 system pioneers Green Ronin Publishing, Mutants & Masterminds has been designed from the ground up to be the definitive treatment of d20 superheroes. This full color, 192-page book contains everything you need to enter the world of comic book heroics. Mutants & Masterminds builds on the d20 base, optimizing the core rules for superhero play with point built characters and a modular powers system that lets you build exactly the character that you want to play. The game also includes an adventure that introduces Green Ronin¹s Freedom City setting and a selection of Hero Templates that let you jump right into the action. Featuring a stunning cover by Wildstorm/DC artist and Ninja Boy creator Ale Garza, Mutants & Masterminds blasts into retail stores this October. This is d20 supers done right! [via]
More editions of Mutants & Masterminds:

› Find signed collectible books: 'Mutants & Masterminds'
More editions of Mutants & Masterminds:

› Find signed collectible books: 'Nyambe'
More editions of Nyambe:
› Find signed collectible books: 'Oriental Adventures'
More editions of Oriental Adventures:
› Find signed collectible books: 'Player's Handbook: Core Rulebook I'
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
[via]
More editions of Player's Handbook: Core Rulebook I:

› Find signed collectible books: 'Power of the Jedi Sourcebook'
More editions of Power of the Jedi Sourcebook:

› Find signed collectible books: 'Psionics Handbook'
More editions of Psionics Handbook:
› Find signed collectible books: 'Races Of Eberron'
A new D&D sourcebook detailing the major races of the Eberron" world.
Races of Eberron" provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. The book includes extensive information on each race, plus new race-related feats, prestige classes, spells, and equipment. In addition, this book highlights the other major races of the Eberron world, including elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone" and Unearthed Arcana". Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine.
AUTHOR BIO: Matthew Sernett is the Editor-in-Chief of Dragon Magazine. He has written several roleplaying game books for Green Ronin and Wizards of the Coast, Inc. His recent credits include d20 Menace Manual".
AUTHOR BIO: Keith Baker is the creator and co-author of the Eberron Campaign Setting. A foremost expert on the world of Eberron, he wrote Shadows of the Last War" and co-authored Sharn: City of Towers".
AUTHOR BIO: Gwendolyn F.M. Kestrel is a managing editor for Wizards of the Coast, Inc. In addition to editing several D&D books, she has co-authored Underdark" and Planar Handbook", for Wizards of the Coast, Inc. [via]
More editions of Races Of Eberron:
› Find signed collectible books: 'Races of Faerun'
More editions of Races of Faerun:

› Find signed collectible books: 'Ravenloft: Dungeons and Dragons Campaign Setting'
More editions of Ravenloft: Dungeons and Dragons Campaign Setting:

› Find signed collectible books: 'Relics & Rituals'
More editions of Relics & Rituals:

› Find signed collectible books: 'Requiem for a God'
More editions of Requiem for a God:

› Find signed collectible books: 'Return to the Temple of Elemental Evil'
More editions of Return to the Temple of Elemental Evil:
› Find signed collectible books: 'Savage Species: Playing Monstrous Characters'
More editions of Savage Species: Playing Monstrous Characters:

› Find signed collectible books: 'Sharn: City Of Towers'
More editions of Sharn: City Of Towers:
› Find signed collectible books: 'Silver Marches : Forgotten Realms Supplement'
More editions of Silver Marches : Forgotten Realms Supplement:

› Find signed collectible books: 'Song and Silence: A Guidebook to Bards and Rogues'
More editions of Song and Silence: A Guidebook to Bards and Rogues:

› Find signed collectible books: 'Speaker in Dreams'
More editions of Speaker in Dreams:
› Find signed collectible books: 'Spycraft Espionage Handbook'
SPYCRAFT is a role playing game set in a world of dark secrets and high espionage, where players become larger-than-life super spies poised to take on threats of global scale power-mad dictators, eccentric billionaire industrialists and much more!
Fully d20 Compatible! Action-packed mechanics bring the feeling of the spy genre to vibrant life using a system everyone knows.
The Only Espionage Role-Playing Game You'll Ever Need! Everything required to play any spy movie, television series or novel!
288 pages, stunning 2-color interior, chock-filled with great art, hard cover. [via]
More editions of Spycraft Espionage Handbook:
› Find signed collectible books: 'Star Wars Roleplaying Game'
More editions of Star Wars Roleplaying Game:

› Find signed collectible books: 'Stronghold Builder's Guidebook'
More editions of Stronghold Builder's Guidebook:

› Find signed collectible books: 'The Sunless Citadel'
More editions of The Sunless Citadel:

› Find signed collectible books: 'Sword and Fist'
More editions of Sword and Fist:
› Find signed collectible books: 'Tome and Blood: A Guidebook to Wizards and Sorcerers'
More editions of Tome and Blood: A Guidebook to Wizards and Sorcerers:
› Find signed collectible books: 'Unapproachable East'
More editions of Unapproachable East:

› Find signed collectible books: 'Underdark'
More editions of Underdark:
› Find signed collectible books: 'Urban Arcana'
More editions of Urban Arcana:

› Find signed collectible books: 'The Witchfire Trilogy: Shadow of Exile'
More editions of The Witchfire Trilogy: Shadow of Exile:
