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› Find signed collectible books: 'Advanced Dungeons & Dragons, Dungeon Masters Guide: Special Reference Work a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables...'
Special Reference Work: a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables and Descriptions, Random Dungeon Generation, Random Wilderness Terrain Generation, Suggestions on Gamemastering, and More. [via]
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› Find signed collectible books: 'Advanced Dungeons & Dragons, Legends & Lore'
Deities & Demigods Cyclopedia provides the Dungeon Master with gods, heroes and monsters from myth, fiction and legend for use in rounding out an Advanced D&D campaign. Within this book are fifteen pantheons of divinities, each profusely illustrated. Also included are new material on clerics' conduct and their relationships with their deities, information on character mortality and immortality, and more! [via]
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› Find signed collectible books: 'Advanced Dungeons & Dragons, Players Handbook: Special Reference Work a Compiled Volume of Information for Players of Advanced Dungeons & Dragons, Including, Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment...'
This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III [via]
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![[???]: Advanced Dungeons and Dragons [???]: Advanced Dungeons and Dragons](http://ecx.images-amazon.com/images/P/0786903295.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Advanced Dungeons and Dragons Monster Manual II'
AD&D Monster manual [via]
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› Find signed collectible books: 'Arcana Unearthed'
Publication Date: July 26, 2003 Series: d20 Generic System Arcana Unearthed is advertised as a variant players handbook for the D20/D&D system, following the Open Gaming License. It was written by Monte Cook (one of the designers of 3rd edition, if you weren't aware), published by his own company Malhavoc Press. Hardcover Publisher: White Wolf Publishing (July 26, 2003) Language: English ISBN-10: 1588460657 ISBN-13: 978-1588460653 Product Dimensions: 11 x 8.6 x 0.8 inches [via]
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› Find signed collectible books: 'Arms and Equipment Guide'
Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as important items of clothing and equipment. This is the essential volume for the well-equipped Dungeons and Dragons character. [via]
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› Find signed collectible books: 'Book of Challenges: Dungeon Rooms, Puzzles, and Traps'
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› Find signed collectible books: 'Book of Exalted Deeds'
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› Find signed collectible books: 'Book of Vile Darkness : Dungeons and Dragons Accessory'
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› Find signed collectible books: 'Complete Adventurer: A Guide To Skillful Characters Of All Classes'
The essential sourcebook for any D&D character looking to build adventuring skills.
Complete Adventurer" serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone" and Unearthed Arcana". Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine. [via]
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› Find signed collectible books: 'Complete Arcane: A Player's Guide to Arcane Magic for All Classes'
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› Find signed collectible books: 'Complete Divine: A Player's Guide to Divine Magic for all Classes'
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› Find signed collectible books: 'Defenders of the Faith: A Guidebook to Clerics and Paladins'
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› Find signed collectible books: 'Deities and Demigods'
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› Find signed collectible books: 'Draconomicon: The Book of Dragons'
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› Find signed collectible books: 'Dragonlance Chronicles 1: Dragons of Autumn Twilight'
Adapting the first book in the legendary Dragonlance Chronicles Trilogy! The world of Krynn is on the precipice of a dark age. As a massive army led by the evil Verminaard prepares its final onslaught, paranoia and fear grips the populace. Only a small band of companions can save Krynn. But with even former friends ready to betray them, salvation may be impossible. Friendships will be tested. Lovers will be separated. And sacrifices will be demanded... [via]
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› Find signed collectible books: 'Dragonlance Chronicles 1: Dragons of Autumn Twilight'
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› Find signed collectible books: 'Dragonlance Chronicles 2: Dragons of Winter Night'
They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time. [via]
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› Find signed collectible books: 'Dragons of Autumn Twighlight'
Welcome to the world of Krynn - a world on the brink of a dark age. While humanity slides toward fanaticism and war, a long-dormant evil begins to rise. Amid the chaos, lifelong friends who went their separate ways in years past are drawn together once again. When they accept a mysterious woman into their midst, it begins a quest that will either save Krynn - or doom it for all time. [via]
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› Find signed collectible books: 'Dragons of Autumn Twilight'
Think of it as A New Hope for the world of Dragonlance: Sure, maybe it's a little rough around the edges, maybe it's got one cliché too many, but this baby is pure magic. The first volume in the Dragonlance Chronicles series, this classic from Margaret Weis and Tracy Hickman started it all for Krynn, eventually spawning a bestselling 90-plus book series. (And, frankly, you'd do well to stick to the Weis-Hickman titles.) All the heroes that you've likely heard of already--the creepy, hourglass-eyed Raistlin, the noble half-elf Tanis, the comic relief Tasselhoff Burrfoot, the curmudgeonly dwarf Flint Fireforge--they're all here, starting the good fight against the Dark Queen Takhisis as the War of the Lance begins. Pick up Dragons of Winter Night when you're done. --Paul Hughes [via]
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› Find signed collectible books: 'Dragons of Autumn Twilight'
Think of it as A New Hope for the world of Dragonlance: Sure, maybe it's a little rough around the edges, maybe it's got one cliché too many, but this baby is pure magic. The first volume in the Dragonlance Chronicles series, this classic from Margaret Weis and Tracy Hickman started it all for Krynn, eventually spawning a bestselling 90-plus book series. (And, frankly, you'd do well to stick to the Weis-Hickman titles.) All the heroes that you've likely heard of already--the creepy, hourglass-eyed Raistlin, the noble half-elf Tanis, the comic relief Tasselhoff Burrfoot, the curmudgeonly dwarf Flint Fireforge--they're all here, starting the good fight against the Dark Queen Takhisis as the War of the Lance begins. Pick up Dragons of Winter Night when you're done. --Paul Hughes [via]
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› Find signed collectible books: 'Dragons of Spring Dawning'
The final installment in Weis and Hickman's Chronicles series--Dragonlance's undisputed must-read trilogy--brings on the main event: the Companions vs. the dragons in a knock-down drag-out at the iron works of Pax Tharkas, as the fate of Krynn hangs in the balance. They've mastered the Orbs and picked up the Dragonlance (see Dragons of Winter Night), and things are looking pretty good with the return of the good metallic dragons. But the band soon learns they must do battle with their own inner conflicts if they ever hope to defeat the Dark Queen Takhisis. A bang-up conclusion to Dragonlance's best-loved trilogy. --Paul Hughes [via]
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› Find signed collectible books: 'Dragons of Spring Dawning'
The final installment in Weis and Hickman's Chronicles series--Dragonlance's undisputed must-read trilogy--brings on the main event: the Companions vs. the dragons in a knock-down drag-out at the iron works of Pax Tharkas, as the fate of Krynn hangs in the balance. They've mastered the Orbs and picked up the Dragonlance (see Dragons of Winter Night), and things are looking pretty good with the return of the good metallic dragons. But the band soon learns they must do battle with their own inner conflicts if they ever hope to defeat the Dark Queen Takhisis. A bang-up conclusion to Dragonlance's best-loved trilogy. --Paul Hughes [via]
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› Find signed collectible books: 'Dragons of Winter Night'
They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time! [via]
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› Find signed collectible books: 'Dungeon'
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› Find signed collectible books: 'Dungeon Master's Guide'
A follow-up to the Dungeon Masters Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Masters Guide II builds upon existing materials in the
Dungeon Masters Guide. It is specifically designed to facilitate play, especially
when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include Complete Adventurer",
Races of Stone", and Unearthed Arcana".
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine" and co-authoring
Races of Stone and Unearthed Arcana.
CHRIS THOMASSON previously served as Editor-in-Chief of Dungeon®
Magazine. His design credits include Fiend Folio" and Monster Manual"
III, as well as Bow and Blade for Green Ronin Publishing.
JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations, Races of Faerûn", and Frostburn".
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying
games Feng Shui, Heroquest, and Dying Earth, along with, Robins Laws of
Good Gamemastering. [via]
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› Find signed collectible books: 'The Dungeon Master's Guide'
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› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
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› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
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› Find signed collectible books: 'Dungeon Master's Guide v.3.5'
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› Find signed collectible books: 'Dungeons & Dragons Complete Warrior: A Player's Guide to Combat for All Classes'
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› Find signed collectible books: 'Dungeons & Dragons Monster Manual III'
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The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.
Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.
The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com [via]
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› Find signed collectible books: 'Dungeons & Dragons Player's Handbook: Core Rulebook 1'
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› Find signed collectible books: 'Dungeons & Dragons Unearthed Arcana'
Andy Collins's most recent credits include the Epic Level Handbook, Draconomicon, Complete Warrior, and contributing to the D&D Player's Handbook v.3.5.Jesse Decker has written numerous articles in relation to the D&D game, and his most recent credit is the D&D Arms and Equipment Guide.David Noonan's most recent credits include the D&D accessories Stronghold Builder's Guidebook, Hero Builder's Guidebook, Complete Warrior, and the Urban Arcanaª Campaign Setting.Rich Redman's most recent credits include contributing to Deities and Demigods, Defenders of the Faith, Monster Manual II, Savage Species, and the D&D Arms and Equipment Guide. [via]
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› Find signed collectible books: 'Eberron Campaign Setting'
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› Find signed collectible books: 'Epic Level Handbook'
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› Find signed collectible books: 'Expanded Psionics Handbook'
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› Find signed collectible books: 'Faiths and Pantheons'
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› Find signed collectible books: 'Fiend Folio'
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› Find signed collectible books: 'The Forge of Fury'
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› Find signed collectible books: 'Forgotten Realms'
Dark perils and great deeds await.Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting: A new full-color poster map of Faerûn. Dozens of new races, feats, and prestige classes for your characters. The Faerûnian pantheon, including over 100 deities and powers. Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign. The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. [via]
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› Find signed collectible books: 'Forgotten Realms: Player's Guide to Faerun'
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› Find signed collectible books: 'Ghostwalk Campaign Option'
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› Find signed collectible books: 'Hero Builder's Guidebook'
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› Find signed collectible books: 'Heroes of Horror: Dungeons and Dragons Supplement'
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› Find signed collectible books: 'Hope's Flame'
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› Find signed collectible books: 'Libris Mortis: The Book Of The Undead'
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› Find signed collectible books: 'Living Greyhawk Gazetteer'
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› Find signed collectible books: 'Lords Of Madness: The Book Of Aberrations'
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› Find signed collectible books: 'Magic of Faerun'
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› Find signed collectible books: 'Manual of the Planes'
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› Find signed collectible books: 'Manual of the Planes'
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› Find signed collectible books: 'Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers'
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› Find signed collectible books: 'Monster Compendium'
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› Find signed collectible books: 'Monster Manual'
Over 200 creeps, critters and creatures to keep players on their toes. From Aboleths to Zombies, the third edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first-time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their third-edition campaigns. [via]
› Find signed collectible books: 'Monster Manual: Core Rulebook III'
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› Find signed collectible books: 'Monster Manual II'
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› Find signed collectible books: 'Monstrous Manual'
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› Find signed collectible books: 'Monte Cook's Arcana Evolved: Spell Treasury'
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› Find signed collectible books: 'Monte Cooks Arcana Evolved'
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› Find signed collectible books: 'Order of the Stick: On the Origin of Pcs'
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› Find signed collectible books: 'Oriental Adventures'
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› Find signed collectible books: 'Planar Handbook: A Player's Guide to the Planes'
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![[???]: Planescape Campaign Setting/Books and 4 Poster Maps [???]: Planescape Campaign Setting/Books and 4 Poster Maps](http://ecx.images-amazon.com/images/P/1560768347.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'Player's Guide to Eberron'
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› Find signed collectible books: 'Player's Handbook'
Advanced Dungeons & Dragons Player's Handbook, 2nd Edition THE BOOK IS IN GOOD CONDITION HOWEVER, THE PAGES HAVE SIDE TABS ATTACHED [via]
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› Find signed collectible books: 'Player's Handbook 2'
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› Find signed collectible books: 'Player's Handbook: Core Rulebook I'
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
[via]
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› Find signed collectible books: 'Psionics Handbook'
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› Find signed collectible books: 'Races Of Eberron'
A new D&D sourcebook detailing the major races of the Eberron" world.
Races of Eberron" provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. The book includes extensive information on each race, plus new race-related feats, prestige classes, spells, and equipment. In addition, this book highlights the other major races of the Eberron world, including elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone" and Unearthed Arcana". Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine.
AUTHOR BIO: Matthew Sernett is the Editor-in-Chief of Dragon Magazine. He has written several roleplaying game books for Green Ronin and Wizards of the Coast, Inc. His recent credits include d20 Menace Manual".
AUTHOR BIO: Keith Baker is the creator and co-author of the Eberron Campaign Setting. A foremost expert on the world of Eberron, he wrote Shadows of the Last War" and co-authored Sharn: City of Towers".
AUTHOR BIO: Gwendolyn F.M. Kestrel is a managing editor for Wizards of the Coast, Inc. In addition to editing several D&D books, she has co-authored Underdark" and Planar Handbook", for Wizards of the Coast, Inc. [via]
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› Find signed collectible books: 'Races of Faerun'
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› Find signed collectible books: 'Races Of The Wild'
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› Find signed collectible books: 'Rumor Of Dragons'
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› Find signed collectible books: 'Savage Species: Playing Monstrous Characters'
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› Find signed collectible books: 'Sharn: City Of Towers'
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› Find signed collectible books: 'Song and Silence: A Guidebook to Bards and Rogues'
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› Find signed collectible books: 'Speaker in Dreams'
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› Find signed collectible books: 'Stronghold Builder's Guidebook'
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› Find signed collectible books: 'The Sunless Citadel'
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› Find signed collectible books: 'Sword and Fist'
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› Find signed collectible books: 'Tome and Blood: A Guidebook to Wizards and Sorcerers'
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› Find signed collectible books: 'Unearthed Arcana'
Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons. [via]
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› Find signed collectible books: 'El Retorno De Los Dragones'
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