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› Find signed collectible books: 'The ABC's of dBASE IV 2.0'
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› Find signed collectible books: 'Absolute Beginner's Guide to Adobe Photoshop Elements 2'
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› Find signed collectible books: 'Access 2003: All-In-One Desk Reference for Dummies'
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› Find signed collectible books: 'Advanced MS-DOS: The Microsoft Guide for Assembly Language and C Programmers'
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› Find signed collectible books: 'Apple: The Inside Story of Intrigue, Egomania, and Business Blunders'
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› Find signed collectible books: 'Beginning Php, Apache, Mysql Web Development'
What is this book about?
PHP, Apache, and MySQL are the three key open source technologies that form the basis for most active Web servers. This book takes you step-by-step through understanding each using it and combining it with the other two on both Linux and Windows servers.
This book guides you through creating your own sites using the open source AMP model. You discover how to install PHP, Apache, and MySQL. Then you create PHP Web pages, including database management and security. Finally, you discover how to integrate your work with e-commerce and other technologies. By building different types of Web sites, you progress from setting up simple database tables to tapping the full potential of PHP, Apache, and MySQL.
When youre finished, you will be able to create well-designed, dynamic Web sites using open source tools.
What does this book cover?
Here's what you will learn from this book:
Who is this book for?
This book is for beginners who are new to PHP and who need to learn quickly how to create Web sites using open source tools. Some basic HTML knowledge is helpful but not essential. [via]
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› Find signed collectible books: 'Beginning Php5, Apache, Mysql Web Development'
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› Find signed collectible books: 'C++ Database Development'
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› Find signed collectible books: 'Careers for Cybersurfers & Other Online Types'
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› Find signed collectible books: 'Cascading Style Sheets (Css): By Example'
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› Find signed collectible books: 'Certified Coldfusion Developer'
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› Find signed collectible books: 'Common Lisp: The Language'
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› Find signed collectible books: 'The Complete Idiot's Gude to Creating Your Own Cds'
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› Find signed collectible books: 'The Complete Idiot's Guide to Creating an Html Web Page'
The Complete Idiot's Guide to Creating an HTML Web Page offers quick and easy guidance for designing and creating Web pages. In light-hearted and entertaining language, this guide explains HTML basics and Netscape extensions and how to work with images, create forms, put your page on the Web, and spruce up your page. Although it is written for neophytes, this guide assumes that you have a browser and Internet access. The text begins with the top ten steps to a perfect Web page and then jumps right into the design process. You will learn how to use various HTML editors, where to get free graphics, and how to implement the tips on Web page style. The included floppy disk features HTML examples from the book, sample graphics, an FTP client, HTML editors, graphics shareware, and a Zip application. [via]
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› Find signed collectible books: 'The Complete Idiot's Guide to JavaScript'
While it's doesn't cover JavaScript 1.1 as deeply as some other books, The Complete Idiot's Guide to JavaScript, Second Edition, offers a quick, to-the-point introduction to the subject. By the time you finish working through the explanatory text and examples, you'll know enough about JavaScript to create simple or moderately complicated programs and to figure out more complex examples.
Weiss's simple but adequate coverage of cookies (he walks you through writing a program that welcomes return visitors) provides the answers many JavaScript newcomers want. And although there's no companion CD-ROM, the examples, which include an outstanding blackjack game, are mostly short and always easy to follow. The Complete Idiot's Guide to JavaScript, Second Edition, isn't a power programmer's text, but it may serve your purpose if you're looking to solve a straightforward problem or two with JavaScript. [via]
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› Find signed collectible books: 'The Complete Idiot's Guide to Online Search Secrets'
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› Find signed collectible books: 'Complete Java 2 Certification: Study Guide'
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› Find signed collectible books: 'Complete Java 2 Certification Study Guide'
Sun Java certification is no picnic, so a thorough study guide is essential. Look no further than The Complete Java 2 Certification Study Guide for formal, structured preparation. This bulky title offers comprehensive coverage of the objectives you must master to pass both the Programmer's Exam and the more demanding Developer's Exam.
Written by a trio of Sun Java course instructors, this book uses a straightforward bottom-up approach, starting with core syntax of Java and moving into progressively more graphical and sophisticated aspects of development. The familiar textbook style makes the title very suitable for self-paced study, even if you're not shooting for certification.
Each chapter includes a test, and the answers are explained. The authors use code snippets that are not overwhelming in length to keep their readers focused on the concept at hand. A large portion of the rear of the book is devoted to a Java 2 API reference, and the CD-ROM features a test limit to help you get psyched for the big exam. If you've got the time and dedication to master the material, this fine guide is all you need to get Sun's stamp of approval as a developer. --Stephen W. Plain
Topics covered: Java language fundamentals, objects and classes, event management, components, graphical user interfaces, database integration, thread management, and Remote Method Invocation (RMI). [via]
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› Find signed collectible books: 'The Complete Lotus 1 2 3 Release Handbook'
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› Find signed collectible books: 'The Complete Lotus 1-2-3 Release 2.2 Handbook'
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› Find signed collectible books: 'Compute!'s Beginner's Guide to Machine Language on the IBM PC and PCjr'
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› Find signed collectible books: 'Computer: A History of the Information Machine'
This history of the computer explores the roots of the industry's phenomenal development, tracing not only the development of the machine itself--beginning with Charles Babbage's well-known 1883 mechanical prototype--but also chronicling the effects of manufacturing and sales innovations by such companies as Remington and National Cash Register that made the boom possible. The authors recount the transition from slow mechanical computers to the vacuum-tubed electronic computers, ENIAC and EDVAC, pioneered by a team led by mathematician John von Neumann during World War II. Later innovations made the computer a mass-market item, and now, the authors suggest, freedom of access to the technology is constrained only by the imperative of computer companies to make money. [via]
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› Find signed collectible books: 'Computer Science: An Overview'
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› Find signed collectible books: 'Computer Security Basics'
There's a lot more consciousness of security today, but not a lot of understanding of what it means and how far it should go. No one loves security, but most people---managers, system administrators and users alike---are starting to feel that they'd better accept it, or at least try to understand it.
For example, most U.S. Government equipment acquisitions now require "Orange Book" (Trusted Computer System Evaluation Criteria) certification. A lot of people have a vague feeling that they ought to know about the Orange Book, but few make the effort to track it down and read it. Computer Security Basics contains a more readable introduction to the Orange Book---why it exists, what it contains, and what the different security levels are all about---than any other book or government publication.
This handbook describes complicated concepts such as trusted systems, encryption, and mandatory access control in simple terms. It tells you what you need to know to understand the basics of computer security, and it will help you persuade your employees to practice safe computing.
Contents include:
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› Find signed collectible books: 'Computers: Tools for an Information Age Complete Edition'
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› Find signed collectible books: 'Creating Your Own Netscape Web Pages'
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› Find signed collectible books: 'Creating Your Own Web Pages'
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› Find signed collectible books: 'Css Hacks and Filters: Making Cascading Style Sheets Work'
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› Find signed collectible books: 'Dan Gookin's Naked Window Xp'
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› Find signed collectible books: 'dBASE III Plus Handbook'
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› Find signed collectible books: 'Digital Photography: Top 100 Simplified Tips & Tricks'
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› Find signed collectible books: 'Disclosure'
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› Find signed collectible books: 'Easy Microsoft Excel 97'
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› Find signed collectible books: 'Group Policy, Profiles, and IntelliMirror for Windows 2003, and Windows XP, and Windows 2000'
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› Find signed collectible books: 'Group Policy, Profiles, and Intellimirror for Windows 2003, Windows Xp, and Windows 2000'
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› Find signed collectible books: 'Handbook of Artificial Intelligence'
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› Find signed collectible books: 'How the Web Was Won: Microsoft from Windows to the Web The Inside Story of How Bill Gates and His Band of Internet Idealists Transformed a Software Empire'
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› Find signed collectible books: 'Internet Piracy Exposed'
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› Find signed collectible books: 'Introduction to Artificial Intelligence'
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› Find signed collectible books: 'Ipod & Itunes for Dummies'

› Find signed collectible books: 'Ivor Horton's Beginning Visual C++ 2005'
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› Find signed collectible books: 'Javascript Bible'
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› Find signed collectible books: 'Learning GNU Emacs'
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› Find signed collectible books: 'Learning the Unix Operating System'
Part basic primer, part reference guide, this slim volume will make your life with UNIX much simpler. This book is specifically designed for those who are new to UNIX and contains neither introductory-level condescension nor advanced-level gibberish. Well-indexed and clearly mapped, Learning the UNIX Operating System will show you how to use and manage files and get your e-mail as well as how to perform more advanced tasks, such as redirecting standard input/output and multitasking your processes. Those new to the UNIX world will appreciate its concise presentation, and those reasonably familiar with UNIX will learn many new shortcuts, tricks, and tools. --Jennifer Buckendorff [via]
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› Find signed collectible books: 'Linux System Administration'
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› Find signed collectible books: 'The Mac Bathroom Reader'
Amaze your friends with your in-depth knowledge of Macintosh's history. This book of trivia, anecdotes, quotes, and more includes a complete list of Apple's code names for all its products, published here for the first time. [via]
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› Find signed collectible books: 'The Mac Is Not a Typewriter'
One of the most popular Macintosh books ever published (over 300,000 now in print), The Mac is not a typewritercovers the top twenty things you need to know to make your documents look clean and professional: em dashes, curly quotes, spaces and indents, white space, etc. It's a primer that novices can pick up quickly, and that pros can keep going back to. Winner of the 1991 Benjamin Franklin Award, Computer Book Category. [via]
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› Find signed collectible books: 'The Mac OS X Tiger Book'
The cat's out of the bag, and Andy Ihnatko gives you a hundred reasons to fall in love with the Tiger. Packed with sage advice -- and plenty of humor -- this beefy volume holds your hand through installing Tiger, helps you diagnose and cure common problems, introduces you to more shortcuts than you ever imagined, and provides tips on everything from using Spotlight to choosing a tattoo. It's not only the greatest Mac OS X guide ever, it's surely the most entertaining.
You'll find new chapters on:
See? Have the other books' authors done so much for you at this stage? Please keep this in mind as you make your purchasing decision."
-- Andy Ihnatko [via]
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› Find signed collectible books: 'Mastering Cisco Routers'

› Find signed collectible books: 'Mastering Excel 97'
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› Find signed collectible books: 'Mastering Tcp/Ip for Nt Server'
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› Find signed collectible books: 'Mastering Windows 2000 Professional'
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› Find signed collectible books: 'Mastering Windows XP Professional'
The risk Mark Minasi takes in Mastering Windows XP Professional is attempting to cover a shockingly broad swathe of knowledge. He begins with instructions for manipulating (maximising, minimising and closing) windows and concludes with making static entries in the Address Resolution Protocol (ARP) cache for speedier routing. That's like writing a manual for an automobile that begins with opening the passenger-side door, goes all the way through driving, routine maintenance and concludes with instructions for tweaking the fuel-injection system for a tiny horsepower gain. Does he pull it off? By and large, yes, if you adopt the philosophy that this book isn't sacred writ and is only meant to clarify details as you develop understanding of Windows XP for yourself.
Stuck on how to "print to a file" and why you'd want to do that? There's a succinct passage on that subject. Considering broadband Internet options? Minasi summarises the pros and cons of each nicely. Large subjects that require knowledge outside of Windows--like scripting for the Windows Script Host (WSH), which is a kind of programming--are a hard fit for encyclopaedic books like this one. They deserve (and have) books of their own, and the distilled entry in this omnibus is bound to seem either too elementary to be useful or too obscure to be understood.
The problem with this book is that it's better suited to novice and moderately experienced computer users who should be using Microsoft Windows XP Home Edition, not the more feature-rich Professional version. A user of Windows XP Professional probably won't need to be told how to shut his machine off, but may well want detailed coverage of how to configure Internet Information Services (IIS), a subject to which Minasi gives only two pages. Though it's not for power users or administrators of Windows XP Professional, this book is a good choice for users of Windows XP Home Edition, as well as novices who have had Professional forced upon them by a corporate computing department. --David Wall
Topics covered: nearly all everyday aspects of Windows XP Professional (like Internet connectivity, formatting and printing and local-area network hookups) and many more advanced subjects (like firewalling, Registry editing, scripting and security configuration). New features like fax services, system rollback and the handy photo viewer are dealt with nicely. [via]
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› Find signed collectible books: 'Microsoft Office 2000 8 in 1'
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› Find signed collectible books: 'Microsoft Office Xp: Introductory Concepts and Techniques'
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› Find signed collectible books: 'Microsoft Office Xp: Introductory Concepts and Techniques Word 2002, Excel 2002, Access 2002, Powerpoint 2002, Outlook 2002'
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› Find signed collectible books: 'Mountain of Black Glass'
Otherland, the quartet of which Mountain of Black Glass is the powerful third part, combines some terrifying speculation on the future of virtual reality with adventures no less terrifying because they are technologized dreaming. These are dreams the adventurers cannot awaken from and in which, if they die, they are really dead.
An epidemic of comatose children has led Renie and her San friend !Xabbu into the net and to a series of dream worlds created as palaces by the corrupt aspiring immortals, the Grail Brotherhood. Two of those children, Orlando and Fredericks, have become adventurers in their own right, while their parents' lawyer Ramsey follows real-world money and lesbian cop Calliope tracks a serial killer with serious ambitions to become an angry god. In this volume, adventures take place in a mythic ancient Egypt and a rambling Gormenghastlike house before all the virtual adventurers meet where they were always destined to, before the walls of Troy.
"All around, death. It was not a quiet presence during the long day--not a pale-faced maiden bringing surcease from pain, not a skillful reaper with a scalpel-sharp blade.... Death on the Trojan plain was a crazed beast that roared and clawed and smashed, which was everywhere at once, and which in its unending fury showed that even armored men were terribly frail things."
Tad Williams takes the gameworld and turns it on its head, passionately; how do we know that what bleeds does not feel pain? He writes a classic of cyberspace adventure that has a sorrowful heart. --Roz Kaveney, Amazon.co.uk [via]
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› Find signed collectible books: 'Networking for Dummies®'
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› Find signed collectible books: 'The Osborne/McGraw-Hill MS-DOS User's Guide'
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› Find signed collectible books: 'Otherland'
Otherland, the quartet of which Mountain of Black Glass is the powerful third part, combines some terrifying speculation on the future of virtual reality with adventures no less terrifying because they are technologized dreaming. These are dreams the adventurers cannot awaken from and in which, if they die, they are really dead.
An epidemic of comatose children has led Renie and her San friend !Xabbu into the net and to a series of dream worlds created as palaces by the corrupt aspiring immortals, the Grail Brotherhood. Two of those children, Orlando and Fredericks, have become adventurers in their own right, while their parents' lawyer Ramsey follows real-world money and lesbian cop Calliope tracks a serial killer with serious ambitions to become an angry god. In this volume, adventures take place in a mythic ancient Egypt and a rambling Gormenghastlike house before all the virtual adventurers meet where they were always destined to, before the walls of Troy.
"All around, death. It was not a quiet presence during the long day--not a pale-faced maiden bringing surcease from pain, not a skillful reaper with a scalpel-sharp blade.... Death on the Trojan plain was a crazed beast that roared and clawed and smashed, which was everywhere at once, and which in its unending fury showed that even armored men were terribly frail things."
Tad Williams takes the gameworld and turns it on its head, passionately; how do we know that what bleeds does not feel pain? He writes a classic of cyberspace adventure that has a sorrowful heart. --Roz Kaveney, Amazon.co.uk [via]

› Find signed collectible books: 'The PC Is Not a Typewriter: A Style Manual for Creating Professional-Level Type on Your Personal Computer'
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› Find signed collectible books: 'The Peter Norton Programmer's Guide to the IBM PC'
A gold mine of insights, techniques and technical data, this guide includes information on the similarities and differences among IBM's five personal computers, plus tips for programming in assembly language, BASIC, C and Pascal. An Ingram computer book bestseller for over a year. [via]
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› Find signed collectible books: 'Photoshop: Restoration & Retouching'
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› Find signed collectible books: 'Php5 and Mysql Bible'
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› Find signed collectible books: 'Programming With Curses'
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› Find signed collectible books: 'The Psychology of Everyday Things'
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› Find signed collectible books: 'Red Hat Linux Networking and System Administration'
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› Find signed collectible books: 'River of Blue Fire'
Tad Williams began his Otherland series with the massive City of Golden Shadow and continues it with the equally hefty River of Blue Fire. Williams says it will require four (big) books to tell his complex, multithreaded tale, and at the rate that the plot of this second novel moves, readers will see what he means. Not that the book is a slow read; in fact, River is as much a suspenseful page-turner as the first book.
As River opens, we join up again with the ragtag bunch of searchers trapped in an astoundingly detailed and frightfully dangerous virtual world known as Otherland. Lurking in disguise among the group is the brutally vicious serial killer Dread, trying to find information that will help him overthrow his Grail Brotherhood masters. The group follows a ubiquitous river through world after world, unable to go offline, and subject to the increasingly terrifying certainty that things in this supposedly virtual place are all too real. Meanwhile, Paul Jonas, an amnesic (but somehow pivotal) character fleeing from two sinister beings, finds more and more of his memory as he does his own Huck Finn river trip. As in the first novel, each new world that the characters enter, from Paleolithic Ice Age to something suspiciously like Oz, is fully realized and completely unpredictable.
Williams is a master at parceling out information to the reader in dribs and drabs, which is frustrating yet tantalizing, like a particularly good computer game. When the group is split up and the adventure divides further, the reader senses the author as a puppet master, following some incredibly complex flows of information. The best course is just to hang on and enjoy Williams's deft characterizations, lush descriptions, and wildly divergent plot. If you've ever been white-water rafting, you'll recognize the feeling. --Therese Littleton [via]
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› Find signed collectible books: 'Sea of Silver Light'
With Sea of Silver Light, Tad Williams completes his massive Otherland quartet, one of SF's more intriguing explorations of the eroding boundaries of the human and the nonhuman, the living and the dead. Otherland is a sequence that contains many secrets, and Williams plays fair by unpacking all of them in the final book. A group of adventurers searching for a cure for comatose children find themselves trapped in a sequence of virtual worlds, the only opponents of a conspiracy of the rich to live forever in a dream. Now, they are forced to make an uneasy alliance with their only surviving former enemy against his treacherous sidekick Johnny Wulgaru, a serial killer with a chance to play God forever.
Williams manages a vast cast of emotionally involving characters with considerable panache, but the real strength of the book is its endlessly questing intelligence; it is, among other things, an enquiry into the nature of storytelling as a way for human beings to give structure to their perceptions of the universe around them. It is as story that Sea of Silver Light ultimately works so well--involving us in the grueling descent of a vast mountain, the siege of an underground fortress, gun battles in a nightmare Wild West. Williams never neglects to tell us how things feel. He efficiently ties up every plot strand and convincingly reveals every secret in this large, complex plot. --Roz Kaveney, Amazon.co.uk [via]
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› Find signed collectible books: 'The Social Life of Information'
How many times has your PC crashed today? While Gordon Moore's now famous law projecting the doubling of computer power every 18 months has more than borne itself out, it's too bad that a similar trajectory projecting the reliability and usefulness of all that power didn't come to pass, as well. Advances in information technology are most often measured in the cool numbers of megahertz, throughput, and bandwidth--but, for many us, the experience of these advances may be better measured in hours of frustration.
The gap between the hype of the Information Age and its reality is often wide and deep, and it's into this gap that John Seely Brown and Paul Duguid plunge. Not that these guys are Luddites--far from it. Brown, the chief scientist at Xerox and the director of its Palo Alto Research Center (PARC), and Duguid, a historian and social theorist who also works with PARC, measure how information technology interacts and meshes with the social fabric. They write, "Technology design often takes aim at the surface of life. There it undoubtedly scores lots of worthwhile hits. But such successes can make designers blind to the difficulty of more serious challenges--primarily the resourcefulness that helps embed certain ways of doing things deep in our lives."
The authors cast their gaze on the many trends and ideas proffered by infoenthusiasts over the years, such as software agents, "still a long way from the predicted insertion into the woof and warp of ordinary life"; the electronic cottage that Alvin Toffler wrote about 20 years ago and has yet to be fully realized; and the rise of knowledge management and the challenges it faces trying to manage how people actually work and learn in the workplace. Their aim is not to pass judgment but to help remedy the tunnel vision that prevents technologists from seeing larger the social context that their ideas must ultimately inhabit. The Social Life of Information is a thoughtful and challenging read that belongs on the bookshelf of anyone trying to invent or make sense of the new world of information. --Harry C. Edwards [via]
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› Find signed collectible books: 'System Performance Tuning'
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› Find signed collectible books: 'Systems Analysis and Design Methods'
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› Find signed collectible books: 'Tangled Web: Tales of Digital Crime from the Shadows of Cyberspace'
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› Find signed collectible books: 'The Tao of Programming'
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› Find signed collectible books: 'TCP/IP Foundations'
The world of IT is always evolving, but in every area there are stable, core concepts that anyone just setting out needed to know last year, needs to know this year, and will still need to know next year. The purpose of the Foundations series is to identify these concepts and present them in a way that gives you the strongest possible starting point, no matter what your endeavor.
TCP/IP Foundations provides essential knowledge about the two protocols that form the basis for the Internet, as well as many other networks. What you learn here will benefit you in the short term, as you acquire and practice your skills, and in the long term, as you use them. Topics covered include:
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› Find signed collectible books: 'Teach Yourself Windows 95 Visually'
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› Find signed collectible books: 'Think Unix'
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› Find signed collectible books: 'Unix in Plain English'
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› Find signed collectible books: 'Using Html 4'
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› Find signed collectible books: 'Wi-Fi Toys: 15 Cool Wireless Projects for Home, Office, and Entertainment'
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› Find signed collectible books: 'Windows 3.0 Instant Reference'
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› Find signed collectible books: 'Windows XP All in One Desk Reference For Dummies'
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› Find signed collectible books: 'Winn L. Rosch Hardware Bible'
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![[???]: Wordperfect 5.1 Quick Reference [???]: Wordperfect 5.1 Quick Reference](http://ecx.images-amazon.com/images/P/0880225769.01._SL160_SCLZZZZZZZ__.jpg)
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› Find signed collectible books: 'The World Is Flat: A Brief History of the Twenty-first Century'
A New York Times Bestseller
The groundbreaking new book by Pulitzer Prize-winning New York Times journalist Thomas Friedman is a timely and essential update on globalization, its successes and discontents, powerfully illuminated by one of our most respected journalists. [via]
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› Find signed collectible books: 'The Zen of Programming'
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