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Java(tm) in Practice:
Are you a developer or designer using Java? Are you looking to do more than build applets for the web? Do you find yourself constantly coming up against the same recurring design problems with your Java code? Java in Practice presents a set of design principles that provide elegant solutions to commonly encountered Java programming problems. Nigel Warren and Philip Bishop discuss the effect of the use of Java within design and have distilled their own extensive experience into a number of rules, design principles and tips which will help you to write better and quicker Java. RULES: defined in the Java Language Specification, these must be adhered to PRINCIPLES: design principles that will help you write better Java across the board TIPS: guide your thinking and approach to solutions Java In Practice: A * uses code examples to illustrate both good and poor programming style A * is packed full of coding examples with design notation in UML A * starts with simple code examples, then builds in depth and complexity throughout the book A * has a practical how-to approach that will help you create new products and software solutions. [via]