White Wolf (Wolf, White)

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  • White Wolf: Dice Mage the Awakening
  • White Wolf: Exalted Art Book
    Exalted Art Book
    by White Wolf
    ISBN 1588463591 (1-58846-359-1)
    Hardcover, White Wolf Publishing

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  • Exalted Books of Sorcery 5: The Roll of Glorious Divinity II
    by White Wolf
    ISBN 1588464474 (1-58846-447-4)
    Softcover, White Wolf Publishing Inc.

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    Book summary:

    "A Magical Sourcebook for ExaltedÆ, Second Edition. Contains complete stats for a myriad of demons. Examines the art of summoning demons to do oneís bidding. Features complete rules for playing heroic ghosts, including their unique Charms, the Arcanoi"

  • Exalted Storytellers Screen (Second Edition)
    by White Wolf
    ISBN 1588465780 (1-58846-578-0)
    Hardcover, White Wolf Publishing

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    Book summary:

    Survey Your World Like the Gods Would

    The Exalted may war for the destiny of mankind, but who will win if they don't know the rules? Even the most powerful Exalted need some guidance once in a while.

    Branded Merchandise for Exalted

    The Exalted Second Edition Storytellers Screen brings together the most important rules for this expansive update onto one easy-to-use tool. This sturdy cardboard hardcover screen allows Exalted Storytellers access to many of the new rules at a simple glance.

  • White Wolf: Exalted Tcg #1 Booster Display
  • White Wolf: Exalted Tcg #1 Starter Deck #1
  • White Wolf: Exalted Tcg #1 Starter Display
  • White Wolf: Exalted The Outcaste
    Exalted The Outcaste
    by White Wolf , White Wolf Publishing Inc
    ISBN 158846671X (1-58846-671-X)
    Softcover, White Wolf Publishing

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  • White Wolf: Geist Book of the Dead
    Geist Book of the Dead
    by White Wolf
    ISBN 1588463826 (1-58846-382-6)
    Hardcover, White Wolf Publishing Inc.

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  • Giovanni Chronicles III: The Sun Has Set (Vampire: The Masquerade)
    by Chris Howard, White Wolf
    ISBN 1565042581 (1-56504-258-1)
    Softcover, White Wolf Publishing

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    Book summary:

    Formerly pawns, by the nineteenth century the Childer of Isaac are now mighty lords of the Kindred. But the threat of the Giovanni Clan has increased as well, and it will draw the characters from plots in the alleys of London to secrets buried in the sands of Egypt.

  • Hunter Character Pad *OP
    by White Wolf
    ISBN 1588467201 (1-58846-720-1)
    Softcover, White Wolf Publishing

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    Book summary:

    The Records of the Vigilant

    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.

    A Play Aid for Hunter: the Vigil:

    " Contains character sheets to fuel multiple chronicles.
    " Variant sheets provide elegant designs based on your character choices.

  • Hunter The Vigil (Storyteller's Screen)
    by White Wolf
    ISBN 1588467198 (1-58846-719-8)
    Hardcover, White Wolf Publishing

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    Book summary:

    A Shield between darkness and light
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Only you know for sure. Only you hold the secrets your players strive to uncover.
    A Play Aid for Hunter: The Vigil
    Attractive Storyteller's screen adorned with vital charts and references from the Hunter rulebook
    Rich colors and motif sets the mood for the players, while the ease of use allows the Storyteller to keep the excitement going at a smooth

  • Hunter Witch Finders
    by White Wolf
    ISBN 1588467228 (1-58846-722-8)
    Hardcover, White Wolf Publishing

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    Book summary:

    The first supplement for Hunter - Suffer not a Witch to live. How Hunters deal with Magic and Mages.

  • Lair of the Hidden: Time of Judgment: An Inconnu Chronicle for Vampire: The Masquerade
    by White Wolf
    ISBN 1588462420 (1-58846-242-0)
    Softcover, White Wolf Publishing

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    Book summary:

    Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?

    Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cult's aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare. Lair of the Hidden includes:

    A horror tale that winds through the catacombs of a Carpathian castle.
    Information on the elusive Inconnu
    A chance to support of befoul the plans of elder Kindred that involve the coming of Gehenna

    More editions of Lair of the Hidden: Time of Judgment: An Inconnu Chronicle for Vampire: The Masquerade:

  • Mage Banishers *OP (Mage the Awakening)
    by White Wolf
    ISBN 1588464407 (1-58846-440-7)
    Hardcover, White Wolf Publishing

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    Book summary:

    Character Book for Mage: The Awakening

  • Mage Seers of the Throne (Mage the Awakening)
    by White Wolf
    ISBN 1588463583 (1-58846-358-3)
    Hardcover, White Wolf Publishing

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    Book summary:

    Puppeteers and Puppets
    We are the masters of the world. We control the Machine, watch every human cog spinning within it. We have gained power over the material world and the supernatural. And all we had to do was trade our freedom for eternal servitude to those above us.
    A Character Book for Mage: The Awakening
    The history and society of the Seers of the Throne, from individual cults and pylons to the Greater Ministries
    Spells, Supernal Artifacts and altered minions employed in the Seers' agenda of control
    Sample antagonists, lore on the Exarchs, new Legacies of power, and more

  • Mage Silver Ladder *OP (Mage the Awakening)
    by White Wolf
    ISBN 1588464385 (1-58846-438-5)
    Hardcover, White Wolf Publishing

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    Book summary:

    "A Character Book for Mage: The Awakeningô The history, methodology and ultimate goals of the Silver Ladder. Internal functions of the Silver Ladder, from initiation into the Cryptopoly to their complicated codes of law."

  • White Wolf: Minds Eye Threatre The Forsaken (Minds Eye Theatre)
  • *OP Laws of the Resurrection
    by White Wolf
    ISBN 1588465136 (1-58846-513-6)
    Softcover, White Wolf Publishing

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    Book summary:

    Once the world was in balance between the material and spirit. Then Set's jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now.

    Laws of the Resurrection covers all the material you need to create, play and narrate the Amenti, immortal mummies of Egypt. Within lie secrets as old as the pyramids, from the mystical paths of magic to the roads of the Underworld. Behold a world of spirits and gods as old and secret as the very sands of Egypt.

  • *OP Players Guide to Changing Breeds (Werewolf)
    by White Wolf
    ISBN 1588463184 (1-58846-318-4)
    Hardcover, White Wolf Publishing

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    Book summary:

    The Changing Breeds, also known as ferals (or more rarely therians), are shapechangers who possess in them both Animal and Man, united into a single creature. Technically, the Uratha are part of the Changing Breeds but many of the rules that apply to Father Wolf's brood have no bearing on the feral races. As with werewolves, the feral condition is not contagious and ferals are able to adopt different forms, but ferals are limited to three. They are hurt by silver but do not share the other aspects of the Urathas' pact with Luna, especially their tie to the moon's phases. Changing Folk do not experience changes with the moon but instead with the fluctuating harmony between their animal and human selves

  • White Wolf: Order Book: Gabrielites *CXD
  • Promethean Character Sheet Pad
    by Promethean, White Wolf
    ISBN 1588465446 (1-58846-544-6)
    Softcover, White Wolf Publishing

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    Book summary:

    Don't Go Into the dark Alone

    Imagine a world where the truth is obscured and all is not what it seems. Keep track of your character and all your eldritch discoveries with the expanded sheets in this pad.

    Play Aid for the Promethean:The Created

    Perfect for your adventures in the game of Stolen Lives, this pad of 2-sided character sheets, includes space for all your game traits, equipment, and the details of your encounters with the unknown.

    Two sided sheets have not been published in the core game books.

    Easy to photocopy or use as is - no need to photocopy your rulebook

    Every player needs a sheet, making this a valuable play aid.

  • Promethean Storyteller Screen
    by Promethean, White Wolf
    ISBN 1588465454 (1-58846-545-4)
    Hardcover, White Wolf Publishing

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    Book summary:

    Stolen Lives in a world with unique Rules

    Imagine a world where the truth is obscured and all is not what it seems. That works well for players, but can be a disaster for the Storyteller! This Storyteller Screen lays out vital rules for the Storyteller to reference at a glance.

    Play Aid for Promethean: The Created

    This screen includes all the necessary charts and reference tables from the brand new Promethean: The Created core rulebook

    Made from thick, durable cardboard stock.

  • Tribebook: Wendigo (Werewolf)
    by White Wolf , Erin Flachsbart, Brett Rebischke-Smith, Alia Ogron
    ISBN 1588463222 (1-58846-322-2)
    Softcover, White Wolf Publishing

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  • Vampire Invite Only (Vampire the Requiem)
    by White Wolf
    ISBN 1588463923 (1-58846-392-3)
    Softcover, White Wolf Publishing

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    Book summary:

    Singular vampires are so many terrible things.

    Why should it be any different when many vampires get together? It isn't. In fact, it's exponentially worse. Kindred are designed to be solitary predators.

    Why they gather in such large groups is a complicated issue. Are they lonely? Do they need to keep enemies within arms' reach? Do they need to understand the other creatures that inhabit their homes? Do they believe in safety in numbers?

    This book specifically addresses how to build an interaction. It's how to host a party, how to make a location and how to make a social structure.

    A chronicle book for Vampire: The Requiem.

  • A handful of fully fleshed social hotspots you can plug into or adapt your chronicle.
  • Play variants and tweaks, Merits, Devotions and other character items built around Kindred social gatherings.
  • A handful of plug-and-play scenes in the SAS format.
  • Options for a social combat system.

  • White Wolf: Vampire Requiem Bk Retail Disp
  • Vampire: The Requiem Dice Set
    by White Wolf
    ISBN 1588465969 (1-58846-596-9)
    Softcover, World of Darkness

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    Book summary:

    The Undead Take Their Chances
    The cursed undead pass every night gambling their existence against tyrannical elders, Machiavellian plots and the looming Beast. What better way to decide their fate than with cool new dice?

    A New Look White Wolf® launches the World of Darkness® and Vampire: The Requiem with this attractive new dice set. Each set comes with 10 dice that capture the look of the game -- all the 10sided dice you need for the new Storytelling System(tm). The target numbers on each die are different colors to make successful rolls stand out.

  • White Wolf: VTES: Camarilla Edition Starter Display
  • Werewolf: Werewolf Lairs (Werewolf: The Forsaken)
  • Werewolf Lore of the Forsaken (Werewolf: The Forsaken)
    by White Wolf
    ISBN 1588463273 (1-58846-327-3)
    Hardcover, White Wolf Publishing

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    Book summary:

    "We lie when we call them Gifts. A gift is something given freely, an act of love or friendship. We tell each other, and ourselves, that the power we pull from the Shadow was meant to be ours, that each time a spirit deigns to grant us a portion of its power then we're one step closer to salvation. It's funny. You wouldn't think we were such good liars."
    -Brokedown Val, Crescent Moon

    THIS BOOK INCLUDES:

    An exploration of werewolf spirit magic, from the ways that Gifts and rites are learned to expanded guidelines for fetish creation

    An expanded treatment of the five lunar auspices, from exploration of their roles in a pack or tribe to new Gift lists to aid them in their tasks

    Further exploration of the spiritual aspects of the world around the Uratha, from the lore of their most powerful totems to the practicalities of dealing with loci

  • Werewolf: The Forsaken
    by White Wolf
    ISBN 1588463249 (1-58846-324-9)
    Hardcover, White Wolf Publishing

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    Book summary:

    Full Moon Rising

    The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.

    Wolves at the Door

    Werewolf: The Forsaken - the game of bestial violence and supernatural terror - is the second core setting sourcebook intended for use with White Wolf's new Storytelling System . Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

  • Werewolf: The Forsaken Character Sheet Pad
    by White Wolf
    ISBN 1588465942 (1-58846-594-2)
    Softcover, White Wolf Publishing

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    Book summary:

    Know Your Tribe

    Descended from Luna and Father Wolf, werewolves are the heirs of a mythic and glorious heritage. Or, they would be if not for their grievous ancestral crime against nature itself. How does the shame of being forsaken stain your character's soul - and character sheet?

    Make your Mark

    Continuing its line of tools for the Storytelling System , White Wolf provides this indispensable collection of pre-printed Werewolf: The Forsaken character sheets. Each pad contains a character sheet for each of the six Tribe and Auspice combinations..

  • WOD Innocents *OP (World of Darkness)
    by White Wolf
    ISBN 1588467139 (1-58846-713-9)
    Hardcover, White Wolf Publishing

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    Book summary:

    A resource/setting book for the World of Darkness

  • White Wolf: WoD Urban Hell (World of Darkness)
  • White Wolf: World of Darkness Slipcase (Empty)
  • WoW Dark Factions *OP (World of Warcraft)
    by White Wolf
    ISBN 1588464466 (1-58846-446-6)
    Hardcover, White Wolf Publishing

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    Book summary:

    Crush the Alliance and Horde!
    Naga and satyrs stir in dark places. Goblins invent crazy devices. The Atal'ai summon a bloodthirsty god. Azeroth is home to more than just the Alliance and Horde.
    Discover eight new races and fifteen factions. New game elements - classes, spells, technological devices, and the like - further enhance these characters.
    Contains eight new races, including naga, pandaren and satyrs.
    Contains nine prestige classes, including the brewmaster, death knight, and naga anomaly.
    Includes variant classes, racial iconic classes, and creature classes, allowing you to play just the sort of character you want.
    Brims with new feats, spells, magic items, technologi-cal devices, and other abilities and items to decimate your opponents.
    Contains information on the fifteen factions unaffiliated with the Alliance or Horde, including their leaders and strategies, narrated by famed dwarven explorer Brann Bronzebeard.
    Includes two adventures to challenge heroes of any affiliation.

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