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› Find signed collectible books: 'Aberrant'
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› Find signed collectible books: 'Advanced Players Guide'
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› Find signed collectible books: 'Blood Sacrifice'
White Wolf Blood Sacrifice Thaumaturgy Comp assamite paths and powers [via]
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› Find signed collectible books: 'Book of 3 Circles'
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› Find signed collectible books: 'Dark Ages'
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› Find signed collectible books: 'Edge of Infinity: The Scarred Planes'
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› Find signed collectible books: 'Heroes of Norrath: EverQuest Role Playing Game'
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› Find signed collectible books: 'Legacy of the Dragons: A d20 System Bestiary for Monte Cook's Arcana Unearthed'
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› Find signed collectible books: 'Mind's Eye Theatre'
Dark Epics for Mind's Eye Theatre gives you everything you need to sustain a chronicle for a long time, or to manage a huge group of players effectively and efficiently New streamlined rules for mob-combat, power crossover and tabletop conversion (to name a few subjects) have been developed and tested by the Camarilla, White Wolf's official fan club. [via]
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› Find signed collectible books: 'Mind's Eye Theatre Journal'
The Mind's Eye Theatre Journals cover tip and tricks for live action role playing as well as stories, articles and room for notes. [via]
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› Find signed collectible books: 'The Shining Host Players Guide'
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› Find signed collectible books: 'Sins of the Blood'
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› Find signed collectible books: 'Time of Tumult'
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› Find signed collectible books: 'Tribebook'
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› Find signed collectible books: 'World Of Darkness'
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Hardcover. Page Count: 224 [via]
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