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› Find signed collectible books: 'Axe of the Dwarvish Lords'
Release Date: April 20, 1999 The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords - one of the most powerful weapons ever created by the dwarven race - holds the key to ultimate victory against the massing humanoids. Can the PCs brave the labyrinth of an abandoned dwarven stronghold to find the Axe? It's up to your characters to write a new chapter in the saga of the Axe. Paperback: 192 pages Publisher: Wizards of the Coast (April 20, 1999) Language: English ISBN-10: 0786913479 ISBN-13: 978-0786913473 [via]
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› Find signed collectible books: 'Deep Horizon'
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› Find signed collectible books: 'Deities and Demigods'
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› Find signed collectible books: 'Dragons' Flight Miniature Game'
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› Find signed collectible books: 'Dungeon Master Option'
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› Find signed collectible books: 'Dungeon Master's Guide: Core Rulebook II'
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The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.
Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.
The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com [via]
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› Find signed collectible books: 'Enemies and Allies'
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› Find signed collectible books: 'Forgotten Realms'
Dark perils and great deeds await.Welcome to Faerūn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerūn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting: A new full-color poster map of Faerūn. Dozens of new races, feats, and prestige classes for your characters. The Faerūnian pantheon, including over 100 deities and powers. Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign. The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. [via]
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› Find signed collectible books: 'The Ghostwind Campaign: Chainmail Miniatures Game'
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› Find signed collectible books: 'Heroes of Steel'
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› Find signed collectible books: 'Monster Manual'
Over 200 creeps, critters and creatures to keep players on their toes. From Aboleths to Zombies, the third edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first-time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their third-edition campaigns. [via]
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› Find signed collectible books: 'Moonlight Madness'
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› Find signed collectible books: 'Of Ships and the Sea'
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› Find signed collectible books: 'Player's Option'
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› Find signed collectible books: 'The Reluctant Spa Director And The Mission Dream'
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› Find signed collectible books: 'The Rod of Seven Parts'
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› Find signed collectible books: 'The Sea Devils'
Paperback [via]
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› Find signed collectible books: 'Think Progress: Creative. Innovative. Solutions.'
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› Find signed collectible books: 'Tome and Blood: A Guidebook to Wizards and Sorcerers'
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