CONTENTS: Characters & Combat, The World Book, The Technology Book, 4 maps, measuring device, 24 large cards, die-cut counters, and a ref's screen. ~ Spitting pillars of flame, rocket ships break up the darkness and vastness of outer space... The planets and satellites of the solar system are home to a multitude of colonists and privateers... Genetically modified humans and even stranger artificial life forms inhabit the areas where normal men could not survive... Mars, a dead planet mere centuries before, is now the center of power among the Inner Worlds... And Earth, the ancestral home of Mankind, is a devastated world trying to recover from war and pollution to claim its rightful place in the tapestry of human civiliza tion that now stretches from the blazing plains of Mercury to the barren, icy rocks circling Saturn. Into this arena of intrigue and conflict is thrust a single individual with the power to tip the scales in favor of the planet where he was born. This man is Buck Rogers, born in the long-ago 20th Century but now very much alive and well in the 25th. Over all the centuries in between, two basic facts about humanity have not changed: The first is that Man's greatest enemy is Man himself, and the second is that one man CAN make a difference. The XXVc Role-Playing Game describes the world of the 25th Century in vivid detail. Join the forces of the New Earth Organization and help Buck Rogers and his allies fight the tyranny of the Martians; team up with the other members of your group to buy a spaceship and go into business for yourselves, running blockades or carrying vital supplies and information; make a fortune (or lose one) by visiting the solar system's biggest casino in the Asteroid Belt.