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› Find signed collectible books: 'Arena of Thyatis'
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› Find signed collectible books: 'City of Gold'
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› Find signed collectible books: 'The Complete Thief's Handbook/Player's Handbook Rules Supplement/Phbr2, 2111'
Rear cover notes: "Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game." [via]
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› Find signed collectible books: 'Country Sites'
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› Find signed collectible books: 'Creature Catalog/Dmr2'
Creature Catalog (Dungeons and Dragons Accessory DMR2) [via]
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› Find signed collectible books: 'The Dymrak Dread'
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› Find signed collectible books: 'Festival of the Damned'
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› Find signed collectible books: 'Legions of Thyatis'
REVOLT OF THE GLADIATORS! The corrupt Thyatian senator, Helenites Osteropolus, his latest scheme smashed by the adventurers and their gladiator allies, hatches a new plot to destroy the influence of the Order of the Sands (even, perhaps, to attack the Emperor himself!). Yet greater dangers lie ahead. If his plot succeeds, it will remove the guardians that protect the city from the creatures that lurk in the caverns and catacombs below. Can the players block his gambit? Will the wheels of justice grind small, or will the greasy palm of political corruption reach out and save the senator once again? YOU decide, in the chaotic swirl of the Thyatian capital's politics. [via]
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› Find signed collectible books: 'Monstrous Compendium Appendix'
Rare dragons, wondrous giants, bizarre humanoids . . . For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more. Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been developed and defined in AD&D game terms! [via]
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› Find signed collectible books: 'Over the Edge'
Devious secret agents, subtle alien invasions, ancient conspiracies, the secret of human nature, drooling psychopaths, weird science, a quick but painful death -- who knows what you may find when you play Over the Edge? For the first time, the surreal undercurrents of fiction, cinema, and television have come to roleplaying, and Over the Edge is the game that can take you where you've never been before.
Over the Edge Features:
Freeform Character Creation: Define your character the way you want to, without the limits of skill lists, random rolls, and artificial limitations. The rules favor character development over mechanics.
Open Setting: Anything goes on the chaotic island of Al Amarja. If it troubles your dreams, if it scares you, if you hope it isn't true, it's waiting for you Over the Edge. Players can never be sure what they're up against, who is on their side, and why.
Focus on the Story: Easy, open-ended mechanics allow you to spend more time developing your character and your plots, instead of crunching numbers. The GM's chapters include numerous story ideas and plenty advice for better gamemastering.
Easy To Get Started: Three beginning adventures introduce the GM and players to the wild world of Al Amarja and make the first sessions easy to run.
New in the Second Edition:
The mother of all charts: what each Al Amarjan conspiracy thinks of all the other ones.
Updated references include all supplements published before this edition.
Plus Improved layout and graphic appearance. [via]
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› Find signed collectible books: 'Pierced Heart'
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› Find signed collectible books: 'Sons of Azca'
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› Find signed collectible books: 'Streetfighting'
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› Find signed collectible books: 'Tall Tales of the Wee Folk/Pc1/9254'
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› Find signed collectible books: 'Thieves in the Forest'
An introductory adventure for 4-6 characters of 1st level by John Nephew. Requires the use of Dungeons & Dragons Player's Handbook, 3rd Edition, published by Wizards of the Coast. [via]
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› Find signed collectible books: 'Penumbra, Da sind Räuber im Wald. Dungeons & Dragons, Abenteuer'
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