Search | About | Preferences | Interact | Help | ||
150 million books. 1 search engine. |
› Find signed collectible books: 'The Art of Computer Programming: Combinatorial Algorithms v. 4B (Series in Computer Science & Information Processing) (v. 6)'
More editions of The Art of Computer Programming: Combinatorial Algorithms v. 4B (Series in Computer Science & Information Processing) (v. 6):
› Find signed collectible books: 'The Art of Computer Programming: Combinatorial Algorithms v. 4C (Series in Computer Science & Information Processing) (v. 7)'
More editions of The Art of Computer Programming: Combinatorial Algorithms v. 4C (Series in Computer Science & Information Processing) (v. 7):
› Find signed collectible books: 'The Art of Computer Programming: Fundamental Algorithms Vol 1 (World Student)'
This volume begins with basic programming concepts and techniques, then focuses more particularly on information structures-the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently.
More editions of The Art of Computer Programming: Fundamental Algorithms Vol 1 (World Student):
› Find signed collectible books: 'The Art of Computer Programming: Sorting and Searching. Volume 3 (Addison Wesley Series in Computer Science and Information Processing) (French Edition)'
Liquid stain to last 4 pages, as well as inside cover and back board. Resulting creasing to back board and stained pages. If it was not for the stain described above the whole book would be in Very Good+ condition. Some creasing to final 60 pages or so. Pages are free of writing marks.
More editions of The Art of Computer Programming: Sorting and Searching. Volume 3 (Addison Wesley Series in Computer Science and Information Processing) (French Edition):
› Find signed collectible books: 'The Art of Computer Programming: Syntactical Algorithms v. 5 (Series in Computer Science & Information Processing)'
More editions of The Art of Computer Programming: Syntactical Algorithms v. 5 (Series in Computer Science & Information Processing):
› Find signed collectible books: 'The Art of Computer Programming ( Volume 2 - Seminumerical Algorithms )'
Third Edition now available!Volume 2 provides a comprehensive interface between computer programming and numerical analysis. It includes a substantial amount of complexity theory, number theory, and statistics. 0201038226B04062001
More editions of The Art of Computer Programming ( Volume 2 - Seminumerical Algorithms ):
› Find signed collectible books: 'The Art Of Computer Programming, Fascicle 2, Volume 4: Generating All Tuples And Permutations'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 4, Fascicle 2, The: Generating All Tuples and Permutations: Generating All Tuples and Permutations
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 2
This fascicle inaugurates the eagerly awaited publication of Knuth's The Art of Computer Programming, Volume 4: Combinatorial Algorithms. Part of what will be a long chapter on combinatorial searching, the fascicle begins his treatment of how to generate all possibilities. Specifically, it discusses the generation of all n-tuples, then extends those ideas to all permutations. Such algorithms provide a natural motivation by means of which many of the key ideas of combinatorial mathematics can be introduced and explored. In this and other fascicles of Volume 4, Knuth illuminates important theories by discussing related games and puzzles. Even serious programming can be fun.
More editions of The Art Of Computer Programming, Fascicle 2, Volume 4: Generating All Tuples And Permutations:
› Find signed collectible books: 'Art of Computer Programming, The, Volumes 1-3 Boxed Set (3rd Edition) (Vol 1-3)'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
More editions of Art of Computer Programming, The, Volumes 1-3 Boxed Set (3rd Edition) (Vol 1-3):
› Find signed collectible books: 'The Art of Computer Programming, Vol. 4, Fascicles 0-4 (5 Volume Set)'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
More editions of The Art of Computer Programming, Vol. 4, Fascicles 0-4 (5 Volume Set):
› Find signed collectible books: 'Art of Computer Programming, Volume 1: Fundamental Algorithms'
This volume begins with basic programming concepts and techniques, then focuses more particularly on information structures-the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently.
More editions of Art of Computer Programming, Volume 1: Fundamental Algorithms:
› Find signed collectible books: 'The Art of Computer Programming, Volume 1, Fascicle 1: MMIX -- A RISC Computer for the New Millennium'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 1, Fascicle 1
This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines.
Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP),http://msp.org
More editions of The Art of Computer Programming, Volume 1, Fascicle 1: MMIX -- A RISC Computer for the New Millennium:
› Find signed collectible books: 'Art of Computer Programming, Volume 3: Sorting and Searching (2nd Edition)'
The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming.
Byte, September 1995
I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up.
Charles Long
If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing.
Bill Gates
It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers.
Jonathan Laventhol
The first revision of this third volume is the most comprehensive survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume 1 to consider both large and small databases and internal and external memories. The book contains a selection of carefully checked computer methods, with a quantitative analysis of their efficiency. Outstanding features of the second edition include a revised section on optimum sorting and new discussions of the theory of permutations and of universal hashing.
More editions of Art of Computer Programming, Volume 3: Sorting and Searching (2nd Edition):
› Find signed collectible books: 'The Art of Computer Programming, Volume 4, Fascicle 0: Introduction to Combinatorial Algorithms and Boolean Functions'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 4, Fascicle 0, The: Introduction to Combinatorial Algorithms and Boolean Functions: Introduction to Combinatorial Algorithms and Boolean Functions
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuths writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 0
This fascicle introduces what will become by far the longest chapter in The Art of Computer Programming, a chapter on combinatorial algorithms that will itself fill three full-sized volumes. Combinatorial algorithms, informally, are techniques for the high-speed manipulation of extremely large quantities of objects, such as permutations or the elements of graphs. Combinatorial patterns or arrangements solve vast numbers of practical problems, and modern approaches to dealing with them often lead to methods that are more than a thousand times faster than the straightforward procedures of yesteryear. This fascicle primes the pump for everything that follows in the chapter, discussing first the essential ideas of combinatorics and then introducing fundamental ideas for dealing efficiently with 0s and 1s inside a machine, including Boolean basics and Boolean function evaluation. As always, the authors exposition is enhanced by hundreds of new exercises, arranged carefully for self-instruction, together with detailed answers.
More editions of The Art of Computer Programming, Volume 4, Fascicle 0: Introduction to Combinatorial Algorithms and Boolean Functions:
› Find signed collectible books: 'The Art of Computer Programming, Volume 4, Fascicle 1: Bitwise Tricks & Techniques; Binary Decision Diagrams'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 4, Fascicle 1, The: Bitwise Tricks & Techniques; Binary Decision Diagrams: Bitwise Tricks & Techniques; Binary Decision Diagrams
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuths writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 1
This fascicle, enlivened by a wealth of Knuths typically enjoyable examples, describes basic broadword operations and an important class of data structures that can make computer programs run dozenseven thousandsof times faster. The author brings together and explains a substantial amount of previously scattered but eminently practical information known only to a few specialists. The book also includes nearly five-hundred exercises for self-study, with detailed answers given in nearly every case; dozens of these exercises present original material that has never before been published. Simply put, this fascicle is a must-have for anybody who is faced with tough problems of a combinatorial flavor. It demonstrates how ordinary programmers can make use of powerful techniques that heretofore seemed to be available only to people who used specialized languages and software. It shows how ideas once thought to be far out are now ready to become a part of the programming mainstream.
More editions of The Art of Computer Programming, Volume 4, Fascicle 1: Bitwise Tricks & Techniques; Binary Decision Diagrams:
› Find signed collectible books: 'The Art of Computer Programming, Volume 4, Fascicle 3: Generating All Combinations and Partitions'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 4, Fascicle 3, The: Generating All Combinations and Partitions: Generating All Combinations and Partitions
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 3
This fascicle continues Knuth's authoritative chapter on combinatorial algorithms, ultimately to be included in Volume 4 of The Art of Computer Programming. The previous fascicle from Volume 4, which covered the generation of all tuples and permutations, is now complemented by techniques for generating all combinations and partitions. In Knuth's thorough discussion of these two topics, readers will find much that is new, as well as surprisingly rich ties to material in Volumes 1 through 3 and to other aspects of computer science and mathematics. As usual, this fascicle includes a bounty of creative exercises, as well as intriguing challenges posed by yet-unsolved questions.
More editions of The Art of Computer Programming, Volume 4, Fascicle 3: Generating All Combinations and Partitions:
› Find signed collectible books: 'Art of Computer Programming, Volume 4, Fascicle 4: Generating All Trees--History of Combinatorial Generation'
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
Art of Computer Programming, Volume 4, Fascicle 4,The: Generating All Trees--History of Combinatorial Generation: Generating All Trees--History of Combinatorial Generation
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 4
This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of The Art of Computer Programming. In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve.
More editions of Art of Computer Programming, Volume 4, Fascicle 4: Generating All Trees--History of Combinatorial Generation:
› Find signed collectible books: 'The Art of Computer Programming, Volume 4A , Combinatorial Algorithms, Part 1'
The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1
Knuths multivolume analysis of algorithms is widely recognized as the definitive description of classical computer science. The first three volumes of this work have long comprised a unique and invaluable resource in programming theory and practice. Scientists have marveled at the beauty and elegance of Knuths analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems.
The level of these first three volumes has remained so high, and they have displayed so wide and deep a familiarity with the art of computer programming, that a sufficient review of future volumes could almost be: Knuth, Volume n has been published.
Data Processing Digest
Knuth, Volume n has been published, where n = 4A.
In this long-awaited new volume, the old master turns his attention to some of his favorite topics in broadword computation and combinatorial generation (exhaustively listing fundamental combinatorial objects, such as permutations, partitions, and trees), as well as his more recent interests, such as binary decision diagrams.
The hallmark qualities that distinguish his previous volumes are manifest here anew: detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form.
There is an amazing amount of information on each page. Knuth has obviously thought long and hard about which topics and results are most central and important, and then, what are the most intuitive and succinct ways of presenting that material. Since the areas that he covers in this volume have exploded since he first envisioned writing about them, it is wonderful how he has managed to provide such thorough treatment in so few pages.
Frank Ruskey, Department of Computer Science, University of Victoria
The book is Volume 4A, because Volume 4 has itself become a multivolume undertaking. Combinatorial searching is a rich and important topic, and Knuth has too much to say about it that is new, interesting, and useful to fit into a single volume, or two, or maybe even three. This book alone includes approximately 1500 exercises, with answers for self-study, plus hundreds of useful facts that cannot be found in any other publication. Volume 4A surely belongs beside the first three volumes of this classic work in every serious programmers library.
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
ISBN: 0321751043
More editions of The Art of Computer Programming, Volume 4A , Combinatorial Algorithms, Part 1:
› Find signed collectible books: 'The Art of Computer Programming, Volumes 1-4A Boxed Set'
The bible of all fundamental algorithms and the work that taught many of todays software developers most of what they know about computer programming.
Byte, September 1995
Countless readers have spoken about the profound personal influence of Knuths work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
I cant begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home& and even at a Little League game when my son wasnt in the line-up.
Charles Long
Primarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem.
If you think youre a really good programmer& read [Knuths] Art of Computer Programming& You should definitely send me a résumé if you can read the whole thing.
Bill Gates
Whatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library.
Its always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers.
Jonathan Laventhol
In describing the new fourth volume, one reviewer listed the qualities that distinguish all of Knuths work.
[In sum:] detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form.
Frank Ruskey
These four books comprise what easily could be the most important set of information on any serious programmers bookshelf.
More editions of The Art of Computer Programming, Volumes 1-4A Boxed Set:
› Find signed collectible books: 'Axioms and Hulls (Lecture Notes in Computer Science)'
One way to advance the science of computational geometry is to make a comprehensive study of fundamental operations that are used in many different algorithms. This monograph attempts such an investigation in the case of two basic predicates: the counterclockwise relation pqr, which states that the circle through points (p, q, r) is traversed counterclockwise when we encounter the points in cyclic order p, q, r, p,...; and the incircle relation pqrs, which states that s lies inside that circle if pqr is true, or outside that circle if pqr is false. The author, Donald Knuth, is one of the greatest computer scientists of our time. A few years ago, he and some of his students were looking at a map that pinpointed the locations of about 100 cities. They asked, "Which of these cities are neighbors of each other?" They knew intuitively that some pairs of cities were neighbors and some were not; they wanted to find a formal mathematical characterization that would match their intuition. This monograph is the result.
More editions of Axioms and Hulls (Lecture Notes in Computer Science):
› Find signed collectible books: 'Computers & Typesetting, Volume A: The TeXbook'
Here is the definitive guide to the use of TeX, written by the system's creator, Donald E. Knuth. TeX represents the state of the art in computer typesetting. It is particularly valuable where the document, article, or book to be produced contains a lot of mathematics, and where the user is concerned about typographic quality. TeX software offers both writers and publishers the opportunity to produce technical text of all kinds, in an attractive form, with the speed and efficiency of a computer system. Novice and expert users alike will gain from The TeXbook the level of information they seek. Knuth warns newcomers away from the more difficult areas, while he entices experienced users with new challenges. The novice need not learn much about TeX to prepare a simple manuscript with it. But for the preparation of more complex documents, The TeXbook contains all the detail required. Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. The TeXbook is the first in a five-volume series on Computers and Typesetting, all authored by Knuth. 0201134470B04062001
More editions of Computers & Typesetting, Volume A: The TeXbook:
› Find signed collectible books: 'Computers & Typesetting, Volume B: TeX: The Program'
The Tex: The Program is the second in a five-volume series on Computers and Typesetting, all authored by Donald E. Knuth.
More editions of Computers & Typesetting, Volume B: TeX: The Program:
› Find signed collectible books: 'Computers & Typesetting, Volume C: The Metafont Book (Book v)'
METAFONT is a system for the design of symbols and alphabetic characters suited to raster-based devices that print or display text. The construction of a typeface is an art form and this manual is written for people who wish to advance the quality of mathematical typesetting. The METAFONTbook enables readers, with only minimal computer science or word processing experience, to master the basic as well as the more advanced features of METAFONT programming. With this manual, readers will learn how to write a program using METAFONT that can customize a type design that already exists, create an entire alphabet from scratch, and create logos or special symbols.
More editions of Computers & Typesetting, Volume C: The Metafont Book (Book v):
› Find signed collectible books: 'Computers & Typesetting, Volume D: Metafont: The Program'
The is the fourth volume in a five-volume series on Computers and Typesetting, all authored by Donald E. Knuth.
More editions of Computers & Typesetting, Volume D: Metafont: The Program:
› Find signed collectible books: 'Computers & Typesetting, Volume E: Computer Modern Typefaces'
The Computer Modern Typefaces is the fifth in a five-volume series on Computers and Typesetting, all authored by Donald E. Knuth.
More editions of Computers & Typesetting, Volume E: Computer Modern Typefaces:
› Find signed collectible books: 'Computers & Typesetting, Volumes A-E Boxed Set'
This Millennium Boxed Set -- five elegantly printed books that describe their own method of creation -- celebrates Donald E. Knuth's monumental coupling of programming and typography in the TeX and METAFONT systems that are used worldwide by scientists, mathematicians, and others to produce high-quality, aesthetically pleasing text. Originally published in 1986, each volume has changed so much in subsequent printings that nearly every page has been touched. The improvements reflect new developments in digital printing technology; as well as corrections submitted by thousands of volunteers -- making these volumes the most accurate versions yet published. For readers who own earlier printings of Knuth's books, or have holes in their collections, the Millennium Boxed Set makes updating easy. For those who own none of the books, the boxed set is a convenient way to get them all at once.
More editions of Computers & Typesetting, Volumes A-E Boxed Set:
› Find signed collectible books: 'Concrete Mathematics: A Foundation for Computer Science (2nd Edition)'
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories.Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: *Sums *Recurrences *Integer functions *Elementary number theory *Binomial coefficients *Generating functions *Discrete probability *Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them. 0201558025B04062001
More editions of Concrete Mathematics: A Foundation for Computer Science (2nd Edition):
› Find signed collectible books: 'The CWEB System of Structured Documentation, Version 3.0'
Book by Knuth, Donald E., Levy, Silvio
More editions of The CWEB System of Structured Documentation, Version 3.0:
› Find signed collectible books: 'Mathematics for the Analysis of Algorithms (Modern Birkhäuser Classics)'
This monograph collects some fundamental mathematical techniques that are required for the analysis of algorithms. It builds on the fundamentals of combinatorial analysis and complex variable theory to present many of the major paradigms used in the precise analysis of algorithms, emphasizing the more difficult notions. The authors cover recurrence relations, operator methods, and asymptotic analysis in a format that is concise enough for easy reference yet detailed enough for those with little background with the material.
More editions of Mathematics for the Analysis of Algorithms (Modern Birkhäuser Classics):
› Find signed collectible books: 'Mathematics for the Analysis of Algorithms (Progress in Computer Science and Applied Logic (PCS))'
This monograph collects some fundamental mathematical techniques that are required for the analysis of algorithms. It builds on the fundamentals of combinatorial analysis and complex variable theory to present many of the major paradigms used in the precise analysis of algorithms, emphasizing the more difficult notions. The authors cover recurrence relations, operator methods, and asymptotic analysis in a format that is concise enough for easy reference yet detailed enough for those with little background with the material.
More editions of Mathematics for the Analysis of Algorithms (Progress in Computer Science and Applied Logic (PCS)):
› Find signed collectible books: 'The METAFONTbook'
METAFONT is a system for the design of symbols and alphabetic characters suited to raster-based devices that print or display text. The construction of a typeface is an art form and this manual is written for people who wish to advance the quality of mathematical typesetting. The METAFONTbook enables readers, with only minimal computer science or word processing experience, to master the basic as well as the more advanced features of METAFONT programming. With this manual, readers will learn how to write a program using METAFONT that can customize a type design that already exists, create an entire alphabet from scratch, and create logos or special symbols.
More editions of The METAFONTbook:
› Find signed collectible books: 'Mix (Addison-Wesley Series in Computer Science and Information Pr)'
More editions of Mix (Addison-Wesley Series in Computer Science and Information Pr):
› Find signed collectible books: 'Stanford GraphBase: A Platform for Combinatorial Computing, The'
The Stanford GraphBase: A Platform for Combinatorial Computing represents the first efforts of Donald E. Knuth's preparation for Volume Four of The Art of Computer Programming. The book's first goal is to use examples to demonstrate the art of literate programming. Each example provides a programmatic essay that can be read and enjoyed as readily as it can be interpreted by machines. In these essays/programs, Knuth makes new contributions to several important algorithms and data structures, so the programs are of special interest for their content as well as for their style. The book's second goal is to provide a useful means for comparing combinatorial algorithms and for evaluating methods of combinatorial computing. To this end, Knuth's programs offer standard, freely available sets of data - the Stanford GraphBase - that may be used as benchmarks to test competing methods. The data sets are both interesting in themselves and applicable to a wide variety of problem domains. With objective tests, Knuth hopes to bridge the gap between theoretical computer scientists and programmers who have real problems to solve.As with all of Knuth's writings, this book is appreciated not only for the author's unmatched insight, but also for the fun and the challenge of his work. He illustrates many of the most significant and most beautiful combinatorial algorithms that are presently known and provides sample programs that can lead to hours of amusement. In showing how the Stanford GraphBase can generate an almost inexhaustible supply of challenging problems, some of which may lead to the discovery of new and improved algorithms, Knuth proposes friendly competitions. His own initial entries into such competitions are included in the book, and readers are challenged to do better. Features *Includes new contributions to our understanding of important algorithms and data structures *Provides a standard tool for evaluating combinatorial algorithms *Demonstrates a more readable, more practical style of programming *Challenges readers to surpass his own efficient algorithms 0201542757B04062001
More editions of The Stanford GraphBase: A Platform for Combinatorial Computing:
› Find signed collectible books: 'The Texbook'
Here is the definitive guide to the use of TeX, written by the system's creator, Donald E. Knuth. TeX represents the state of the art in computer typesetting. It is particularly valuable where the document, article, or book to be produced contains a lot of mathematics, and where the user is concerned about typographic quality. TeX software offers both writers and publishers the opportunity to produce technical text of all kinds, in an attractive form, with the speed and efficiency of a computer system. Novice and expert users alike will gain from The TeXbook the level of information they seek. Knuth warns newcomers away from the more difficult areas, while he entices experienced users with new challenges. The novice need not learn much about TeX to prepare a simple manuscript with it. But for the preparation of more complex documents, The TeXbook contains all the detail required. Knuth's familiar wit, and illustrations specially drawn by Duane Bibby, add a light touch to an unusually readable software manual. The TeXbook is the first in a five-volume series on Computers and Typesetting, all authored by Knuth. 0201134489B04262002
More editions of The Texbook:
Founded in 1997, BookFinder.com has become a leading book price comparison site:
Find and compare hundreds of millions of new books, used books, rare books and out of print books from over 100,000 booksellers and 60+ websites worldwide.