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› Find signed collectible books: 'Agile and Iterative Development: A Manager's Guide'
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› Find signed collectible books: 'Applying Uml & Patterns Training Course: A Desktop Seminar from Craig Larman'
One step at a time, through more than 3 hours of desktop digital video and audio, world-renowned expert Craig Larman will teach you the core principles and best practices of object-oriented analysis and design. Watch, listen, and learn, as Larman walks you through four iterations of a single, cohesive case study, incrementally introducing the skills, activities, principles, and patterns you need to analyze and design any real-world software system. Unlike courses that focus solely on UML notation, Larman shows how to design with and think about objects. This new edition is thoroughly updated to reflect today's latest and best techniques for defining requirements; building use cases; modeling domain objects, attributes, and requirements; creating layered architectures; designing objects; and more. Learn how to express the results of analysis and design using the world-standard UML 1.4 diagramming notation, then master the "Agile UP" framework for modeling and development using key Unified Process activities and practices. Practice with the hands-on projects included on CD-ROM, and compare your results against Craig Larman's expert solutions! Includes a custom workbook containing all video presentation materials. [via]
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› Find signed collectible books: 'Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development'
Good software starts with a good design, and Applying UML and Patterns' subtitle, "An Introduction to Object-oriented Analysis and Design (OOA/D) and the Unified Process" reflects this.
The first edition of Applying UML and Patterns became a standard. The second edition uses the unified process (UP) as the interactive process within which OOA/D is introduced and extends the case study used in the first edition. Other changes have been made to reflect the growing consensus on the most effective ways to work with OOA/D and patterns.
Although you will learn UML this isn't what Applying UML and Patterns is all about. It's designed to teach you to think of software as a collection of objects with properties and to manipulate the relationships between them. This is far more profound.
The case study enables Craig Larman to carry the design through to Java code. In practice you will need a basic understanding of OO programming to benefit from Applying UML and Patterns though you needn't know Java--you could implement the designs in the OO language of your choice with equal facility.
When it comes right down to it, Applying UML and Patterns is all about providing you with a language in which to think about software design. This is quite a different from learning a language in which to code a design.
A facility with OOA/D will enable you to design and discuss programs independent of code, to produce more elegant and maintainable software and to take a 30,000-foot view of the way your software interacts with the world. In effect, it can shift your viewpoint from that of a mechanic to the more sophisticated viewpoint of an engineer. --Steve Patient [via]
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› Find signed collectible books: 'Java 2 Performance and Idiom Guide'
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› Find signed collectible books: 'UML und Patterns angewendet- Objektorientierte Softwareentwicklung'
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› Find signed collectible books: 'UML y Patrones: Introducción Al Análisis y Diseño Orientado a Objetos'
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