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› Find signed collectible books: '3D Computer Graphics, 2nd'
Gray explores the how's and why's of hand lettering, discussing the various styles of calligraphy, the major written alphabets, and the basic tools, materials, and techniques of the calligrapher. This book is full of solid advice, not just for beginning calligraphy students, but for anyone interested in this beautiful and challenging art.
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› Find signed collectible books: 'Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)'
Andrew Glassner's Notebook by Andrew Glassner is a compilation of lively and brain-tickling columns from the bimonthly magazine IEEE Computer Graphics & Applications, some of which are published here in their entirety for the first time. Going beyond mere "fun with computer graphics," topics include problems in mathematics, physics, astronomy and even industrial design.
The articles are organised chronologically and some of the best subjects get revisited at a later date. For example, in "Origami Polyhedra," Glassner shows how to build everything from tetrahedra to icosadodecahedra using unit origami and coloured paper, and explains it clearly enough that a child could follow. In a later column, he revisits the theme, this time showing how to build polyhedra from net diagrams. One early column discusses frieze groups and their relation to basic group theory, while a later chapter delves into the tangential topic of aperiodic tiling. Still another column deals with the challenge of creating alphanumeric displays on LCD, LED and other light-emitting panels (the theory behind the ability to spell words upside down on a calculator, e.g., 07734).
The book is attractively designed with an abundance of illustrations that are colourfully visual and as elegant as they are entrancing. Patterns of all kinds in science are intriguing and this is proven many times over. There is substantial serious mathematics here also: the expert will find the articles enhanced by it, however non-experts can bypass it without missing any of the fun.
This notebook will appeal to mathematicians, graphic artists and any open-minded, curious thinker, even the scientifically inclined high school student. It is the sort of book that could fill a scientist with new enthusiasm or inspire a non-scientist to reconsider why they didn't like science in the first place. --Angelynn Grant
Topics covered: Solar halos and sun dogs, frieze groups and aperiodic tiling, origami and net diagrams for polyhedra, box folding, taxicab geometry, shading algorithms, alphanumeric electronic displays, polygon approximations and the Schwartz paradox, moiré patterns, mirror reflections and billiard balls, Ptolemy's Theorem, Napoleon's Theorem, and Fourier transformations.
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› Find signed collectible books: 'Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set'
Image synthesis, or rendering, is a field of transformation: it changes
geometry and physics into meaningful images. Because the most popular
algorithms frequently change, it is increasingly important for researchers
and implementors to have a basic understanding of the principles of image
synthesis. Focusing on theory, Andrew Glassner provides a comprehensive
explanation of the three core fields of study that come together to form
digital image synthesis: the human visual system, digital signal
processing, and the interaction of matter and light. Assuming no more than
a basic background in calculus, Glassner transforms his passion and
expertise into a thorough presentation of each of these disciplines, and
their elegant orchestration into modern rendering techniques such as
radiosity and ray tracing.
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