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› Find signed collectible books: 'Cast of Fate'
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› Find signed collectible books: 'Criminal Histories'
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› Find signed collectible books: 'The Crusades'
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› Find signed collectible books: 'Doctor Strange: Through Six Dimensions'
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› Find signed collectible books: 'Five Coins for a Kingdom'
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› Find signed collectible books: 'Galactic Challenge'
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› Find signed collectible books: 'Gammarauders'
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› Find signed collectible books: 'Hidden Lore, Storytellers Screen'
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› Find signed collectible books: 'High Stakes Gamble/Overloads of the Underworld'
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› Find signed collectible books: 'Horizon: The Stronghold of Hope'
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› Find signed collectible books: 'Illuminati: Brainwash'
This is the re-released third expansion of the popular Illuminati: Deluxe Edition card game. This game set contains 108 play counters, one sheet of money counters, one 14" x 18" game mat and the rules set. This expansion allows players to brainwash the existing groups by changing their alignment (e.g. from Liberal to No-Liberal to Conservative). Special propaganda rules allow the player to change the base World sociological climate. Own more Media types to force propaganda to go your way. Other additions such as rules for building up power, resistance and income of a group and new illuminati groups suited for this expansion are included. [via]
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› Find signed collectible books: 'Knight of the Living Dead'
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› Find signed collectible books: 'The Little Red Book'
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› Find signed collectible books: 'Mage'
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Mage is the 3rd game in t he Storyteller Series. ' [via]
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› Find signed collectible books: 'Magic: The Gathering The Pocket Players' Guidefor Magic The Gathering'
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› Find signed collectible books: 'Monstrous Compendium Appendix'
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› Find signed collectible books: 'Nightrage'
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› Find signed collectible books: 'Nightstorm Hollow World Adventure 3'
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› Find signed collectible books: 'Nightwail'
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› Find signed collectible books: 'Order of Hermes'
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› Find signed collectible books: 'Paranoia Recycled'
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› Find signed collectible books: 'Paranoia XP: The Mutant Experience'
This holiday season, good little citizens should look under their Mandatory Seasonal Happiness Tree for The Mutant Experience by new recruit R. Eric Reuss. This 64-page sourcebook for all things mutant-y includes new cool powers (Speed, Pouches, Creeping Madness, Forgettable), new utterly useless powers and lots of setting information, style tips and tables. The Mutant Experience teaches Paranoia players how to spit acid, control gravity or light or magnetism, stretch, bounce, scream and emit a nauseating vapour. Who doesn't want that? Don't grow a second head without it! [via]
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› Find signed collectible books: 'Player's Secrets of Binsada: Domain Sourcebook'
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› Find signed collectible books: 'Sector Zero'
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› Find signed collectible books: 'Service, Service'
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› Find signed collectible books: 'Stuff 2 - the Grey Subnets'
Paranoia: the surreal, twisted vision of an Orwellian future where players are positively encouraged to betray each other merely to survive is the most unique roleplaying game on the market today. Paranoia is destined to once more to provide roleplayers with the sort of frantic gaming experience that proved so popular at the game's inception - there has never been a roleplaying game like it! [via]
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› Find signed collectible books: 'The Vanishing City'
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› Find signed collectible books: 'Veiled Alliance'
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› Find signed collectible books: 'Wildspace, Sja1'
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