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› Find signed collectible books: 'Captain Britain'
This book is by ALAN DAVIS, and NOT by ALAN MOORE [via]
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› Find signed collectible books: 'Danmarks Riges Breve: Udgivet Af Det Danske Sprog- Og Litteraturselskab'
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› Find signed collectible books: 'A Disease of Language'
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› Find signed collectible books: 'From Hell'
The mad, shaggy genius of the comics world dips deeply into the well of history and pulls up a cup filled with blood in From Hell. Alan Moore did a couple of Ph.D.'s worth of research into the Whitechapel murders for this copiously annotated collection of the independently published series. The web of facts, opinion, hearsay, and imaginative invention draws the reader in from the first page. Eddie Campbell's scratchy ink drawings evoke a dark and dirty Victorian London and help to humanize characters that have been caricatured into obscurity for decades. Moore, having decided that the evidence best fits the theory of a Masonic conspiracy to cover up a scandal involving Victoria's grandson, goes to work telling the story with relish from the point of view of the victims, the chief inspector, and the killer--the Queen's physician. His characterization is just as vibrant as Campbell's; even the minor characters feel fully real. Looking more deeply than most, the author finds in the "great work" of the Ripper a ritual magic working intended to give birth to the 20th century in all its horrid glory. Maps, characters, and settings are all as accurate as possible, and while the reader might not ultimately agree with Moore and Campbell's thesis, From Hell is still a great work of literature. --Rob Lightner [via]
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› Find signed collectible books: 'Graphical User Interface Design and Evaluation: A Practical Process'
This title describes a design process which can be used by practitioners in busy commercial environments called GUIDE - Graphical User Interface Design and Evaluation. It contains techniques (usability requirement specification, task modelling, object modelling, style guide definition, GUI design, prototyping, and evaluation), integrated together into a coherent framework. Tha material is intended for professional software developers. The book has been written by developers for developers and is designed to be user-centred in it's description of the development process. It also features the technique of user object modelling and shows how this is integrated with task analysis and GUI design. [via]
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› Find signed collectible books: 'Kings in Disguise'
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› Find signed collectible books: 'League of Extraordinary Gentlemen'
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› Find signed collectible books: 'Lost Girls: Book One'
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› Find signed collectible books: 'Opia'
"Opia", Alan Moore's first collection of poems, introduces a virtuoso poet capable of an unusual range of forms, tones and images. Central to the book is a sequence of sonnets which unfolds the drama of a doomed love affair, with France and Ireland as its backdrop. Elsewhere, Alan Moore adopts a series of masks and voices, from the comic to the serious, and engages in a dazzling succession of scene-changes. "Opia" is a first book of exceptional energy and inventiveness; it is one of the most assured debuts in recent Irish poetry. [via]
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› Find signed collectible books: 'Practical Guide to SysML: The Systems Modeling Language'
Systems engineers and architects must understand how all the parts of a system work together to satisfy its requirements. SysML is a general purpose graphical modeling language used to specify, analyze, and design systems that may include hardware, software, and personnel. It allows engineers to describe how a system interacts with its environment, and how its parts must interact to achieve the desired system behavior and performance. The SysML model provides a shared view of the system, enabling a design team to surface issues early and prevent problems that would otherwise delay development and degrade design quality. Since SysML is based on UML, it also facilitates integration between systems and software development. SysML is now being adopted by companies across a broad range of industry, including Aerospace and Defense, Automotive, and IT System Developers.
This book provides a comprehensive and practical guide for modeling systems with SysML. It includes a full description of the language along with a quick reference guide, and shows how the language can be applied to specify, analyze, and design systems. It contains examples to help readers understand how SysML can be used in practice. The book also includes guidance on how an organization or project can transition to model based systems engineering using SysML, with considerations for processes, methods, tools, and training.
*The authoritative guide for understanding and applying SysML
*Authored by the foremost experts on the language
*Language description, examples, and quick reference guide included [via]
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› Find signed collectible books: 'Promethea'

› Find signed collectible books: 'The Saga of Swamp Thing'
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› Find signed collectible books: 'A Small Killing'
Timothy Hole's future looks bright. From being a dreamy working-class boy in the English Midlands, he's risen to a prominent position in the American advertising world, and is about to take his company's diet drink sensation to the USSR. But somebody is following him - somebody who wants him dead. [via]

› Find signed collectible books: 'Swamp Thing'
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› Find signed collectible books: 'Top Ten'
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› Find signed collectible books: 'V for Vendetta'
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› Find signed collectible books: 'Voice of the Fire'
The dark aspect of human history is seen from the vantage point of a single place. Linked geographically within a radius of only ten miles, yet separated in time by a span of some 5000 years, each chapter in this novel brings a different voice from the ashes of the past. [via]
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› Find signed collectible books: 'Watchmen'
Has any comic been as acclaimed as Alan Moore and Dave Gibbons' Watchmen? Possibly only Frank Miller's The Dark Knight Returns, but Watchmen remains the critics' favorite. Why? Because Moore is a better writer, and Watchmen a more complex and dark and literate creation than Miller's fantastic, subversive take on the Batman myth. Moore, renowned for many other of the genre's finest creations (Saga of the Swamp Thing, V for Vendetta, and From Hell, with Eddie Campbell) first put out Watchmen in 12 issues for DC in 1986-87. It won a comic award at the time (the 1987 Jack Kirby Comics Industry Awards for Best Writer/Artist combination) and has continued to gather praise since.
The story concerns a group called the Crimebusters and a plot to kill and discredit them. Moore's characterization is as sophisticated as any novel's. Importantly the costumes do not get in the way of the storytelling; rather they allow Moore to investigate issues of power and control--indeed it was Watchmen, and to a lesser extent Dark Knight, that propelled the comic genre forward, making "adult" comics a reality. The artwork of Gibbons (best known for 2000AD's Rogue Trooper and DC's Green Lantern) is very fine too, echoing Moore's paranoid mood perfectly throughout. Packed with symbolism, some of the overlying themes (arms control, nuclear threat, vigilantes) have dated but the intelligent social and political commentary, the structure of the story itself, its intertextuality (chapters appended with excerpts from other "works" and "studies" on Moore's characters, or with excerpts from another comic book being read by a child within the story), the finepace of the writing and its humanity mean that Watchmen more than stands up--it keeps its crown as the best the genre has yet produced. --Mark Thwaite
A Q&A with Dave Gibbons on the Making of Watchmen
Question: You were tasked with drawing new illustrations of key shots from the new Watchmen film. Was it a difficult challenge to re-imagine your work in this movie format?
Dave Gibbons: I dont think that I actually did many key shots from the film. I had to actually imagine them rather than exactly recreate what was going to be in the movie. But as far as the drawings I did for the licensing purposes, accuracy was the real key so that they looked exactly like the movie. Whereas doing the graphic novel was creating stuff afresh and being very creative, this was more the case of interpreting something that already existed. So it was rather more a commercial art job than a creative thing.
Q: How many scenes from the original graphic novel did you redraw in the new "movie" format?
DG: I kind of did them piecemeal, these licensing drawings. I did do a section of storyboarding for Zack Snyder. There is a part of the movie that isnt in the graphic novel and he wanted to see how I would have drawn it, if it had been in the graphic novel. So I redid the storyboards as three pages of comic on the nine-panel grid, also getting it coloured by John Higgins so it looked authentic. But I think there were probably only 3 or 4 scenes that I drew, which were from the movie.
Q: What was your working method for producing these new illustrations from the film? And how has it changed from when you originally illustrated Watchmen?
DG: When youre producing things from existing material, you have to look at and assemble the references... you know, keep looking backwards and forwards to make sure what youre drawing is accurate to whats in the photos. I did have lots of photos from the movie and in some cases I had more or less the illustration I was going to do in photo form, which made it a lot easier. On others I had to construct it from various references: really just the usual illustrators job of drawing something to reference. And on the original illustrations of Watchmen, I was free to come up with exactly the angles and exactly the costumes and everything that I wanted to. When youve designed a costume and drawn it a few times, you actually internalize it and you find you can draw it without having to refer to reference at all. So in some ways its more creative and in some ways its easier!
Q: In Watchmen: The Art of the Film, there are concept designs by other artists of their visions of your iconic characters. What do you think of their versions and did you offer any guidance while they were working on these?
DG: Its always really interesting to see versions of your characters drawn by other artists. You tend to see things in them that you hadnt noticed before. So I really enjoyed looking at those. I certainly didnt offer them any guidance. The purpose of getting those kinds of drawings done is to get a fresh perspective on what exists. I noticed actually that they really stuck more closely to my original designs than those, but I really enjoyed seeing them.
Q: Watchmen: Portraits is Clay Enoss stunning black and white collection of photos of each character from the Watchmen movie. What was it like looking through this book at all the characters you had conceived years ago now being brought to life by actors?
DG: Its rather interesting; you know if you look at the Watching the Watchmen book you can see these characters as fairly sketchy rough conceptual versions. Then when you look at Clays book you can actually see them right down to counting the number of pores on the skin on the end of their noses! Its incredible high focus! Its like zooming in through space and time to look at the surface of some moon of Saturn or something. I thoroughly enjoyed his book... it had a real artistic quality to it that was really so good. And of course to see these actors who so much are the embodiment of what I drew, that its a tremendous thrill to see them made flesh!
Q: Watchmen: The Film Companion features some stills from the animated version of The Black Freighter. What do you think of the look and design of this animated feature?
DG: It looks really interesting! Although I drew my version in the comic book in a kind of horror-comic style, these are very much in a savage manga style. I think they work really well... theyve got the kind of manic intensity, which I think that work should have and I really cant wait to see the whole feature. Ive seen the trailer for it and that looks great and again theyve used a lot of the compositions that I came up with but just translated them to this kind of very modern drawn animation.
Q: How much time did you spend on the set of Watchmen? Was it a surreal experience to see your work recreated like this?
DG: I was on the set of Watchmen for a couple of days and it really was surreal to walk through a door and then suddenly be in the presence of all these people in living breathing flesh! I was there for what you would call the Crimebusters meeting where they were all there in costume in the same room, which was incredible. They had obviously planned that so I would get to see everyone. It was surreal though quite a wonderful experience to see it come to life.
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